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Tank primary archetype combined with Cleric secondary is a Paladin class.[1][2]


Tanks will not be forced to have a shield but it will definitely be a viable option.[3]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Absorb bubble absorb bubble icon.png Absorbs a fixed amount of damage then does that damage to nearby targets upon expiration.[4] Increases the duration of the buff.[4] Adds thorn damage while absorb is active.[4]
Block (passive) Increases your block percentage by X.[5] Further increases block.[5] Chance to deal weapon damage on a successful block.[5]
Bulwark (Tank ability) bulwark icon.png Summon a wall in front or behind the tank. Enemies are knocked down if they contact the wall.[6][7] Adds damage to the knockdown.[7] Tank is able to place the wall anywhere on the battlefield within a certain distance.[7]
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[8] Additional physical and magical mitigation upon reaching the target for a short duration.[8] Does damage and knocks down enemies between caster and target.[8]
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[6][9] Increases damage that's redirected.[9] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[9]
Crowd control break Breaks non-animated knockdown crowd control effects (such as root, snare and stun).[10] Increases resistances to crowd control effects.[10] Gain focus for each CC effect that is cleared through this use.[10]
Hatred hatred icon.png Single target that adds hate.[11] Add a forced target lock.[11] Add hate over time per tick.[11]
Heavy armor (passive) Increases armor given by heavy armor.[12] Further increases armor given.[12] Each piece of armor added gives health percentage bonus to the tank.[12]
Impale impale icon.png Target an enemy and lauch a spear to damage and pull the enemy into melee range.[6] Lasso effect pulls the target to the tank and does damage.[13] Adds a stun.[13] Adds damage over time.[13]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[6] - -
Melee strike melee strike icon.png Does damage and adds hate.[14] Damage over time hate over time.[14] Changes to cone effect.[14]
Perception perception icon.png Use this skill to detect threats within range of your perception.[6] - -
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[6] Pulls targets in a cone to the caster and does damage.[15] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[15] Increases the arc radius to 360°.[15]
Shield might shield might icon.png Single target knock down or stun (bash).[13] Changes to a frontal cone attack.[13] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[13]
Shield throw Throws shield and adds hate.[16] Changes to cone attack.[16] Add stun to the first target hit.[16]
Ultimate defense skill ultimate defense skill icon.png Ultimate ability: Uses focus to increase your physical and magical defenses as well as immobilizing you.[17] Receive increased healing from outside sources while active.[17] Breaks crowd control on cast and grants invulnerability to crowd control.[17]

Cleric augments

Classes with Cleric as a secondary archetype are able to choose between life or death augments.[18][19]

  • Choosing life augments will provide the ability to give life giving benefits to a degree to other players as well as provide self-healing benefits.[18]

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[18]Steven Sharif

See also