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Tank primary archetype combined with Rogue secondary is a Nightshield class.[1]


Tanks will not be forced to have a shield but it will definitely be a viable option.[2]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Absorb bubble absorb bubble icon.png Absorbs a fixed amount of damage then does that damage to nearby targets upon expiration.[3] Increases the duration of the buff.[3] Adds thorn damage while absorb is active.[3]
Block (passive) Increases your block percentage by X.[4] Further increases block.[4] Chance to deal weapon damage on a successful block.[4]
Bulwark (Tank ability) bulwark icon.png Summon a wall in front or behind the tank. Enemies are knocked down if they contact the wall.[5][6] Adds damage to the knockdown.[6] Tank is able to place the wall anywhere on the battlefield within a certain distance.[6]
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[7] Additional physical and magical mitigation upon reaching the target for a short duration.[7] Does damage and knocks down enemies between caster and target.[7]
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[5][8] Increases damage that's redirected.[8] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[8]
Crowd control break Breaks non-animated knockdown crowd control effects (such as root, snare and stun).[9] Increases resistances to crowd control effects.[9] Gain focus for each CC effect that is cleared through this use.[9]
Hatred hatred icon.png Single target that adds hate.[10] Add a forced target lock.[10] Add hate over time per tick.[10]
Heavy armor (passive) Increases armor given by heavy armor.[11] Further increases armor given.[11] Each piece of armor added gives health percentage bonus to the tank.[11]
Impale impale icon.png Target an enemy and lauch a spear to damage and pull the enemy into melee range.[5] Lasso effect pulls the target to the tank and does damage.[12] Adds a stun.[12] Adds damage over time.[12]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[5] - -
Melee strike melee strike icon.png Does damage and adds hate.[13] Damage over time hate over time.[13] Changes to cone effect.[13]
Perception perception icon.png Use this skill to detect threats within range of your perception.[5] - -
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[5] Pulls targets in a cone to the caster and does damage.[14] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[14] Increases the arc radius to 360°.[14]
Shield might shield might icon.png Single target knock down or stun (bash).[12] Changes to a frontal cone attack.[12] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[12]
Shield throw Throws shield and adds hate.[15] Changes to cone attack.[15] Add stun to the first target hit.[15]
Ultimate defense skill ultimate defense skill icon.png Ultimate ability: Uses focus to increase your physical and magical defenses as well as immobilizing you.[16] Receive increased healing from outside sources while active.[16] Breaks crowd control on cast and grants invulnerability to crowd control.[16]

Rogue augments

- None -

See also