There will be match ups in 1v1s where one class will be superior to another; and that application should be a rock-paper-scissors dynamic. We want there to be counter-play between the different classes... Instead it's going to be a group focused balance, where as long as you have the diversity of classes present, that's going to be an equal level playing field. It's going to be very dependent on skill and strategy. – Steven Sharif
Certain archetypes are capable of moving the gap between their counterpart per-se. If I am a Tank archetype and a Mage is my counter, I can take a Mage secondary and kind of bridge the divide slightly; and then move my identity that direction ever so slightly. – Steven Sharif
- The party size is eight (8) players for a single group.
- Raids will have 40 man groups.
- Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.
- Mechanics exist within larger conflicts for small groups and even solo players to impact the battle.
- This includes systems that will likely focus on single group sized participants while the larger battle is occurring.
With round-robin looting, party members take turns looting.
Need before greed
This is a traditional need before greed system based on dice rolls.
- The highest bidder wins the item.
- The gold then goes into a pool that is split among the rest of the party members.
- Although traditional roles are present, players should not feel branded by their primary archetype.
- Skill augments available through the class system allow characters to be personalized outside of their primary role.
- Players can also double down on their archetype choice to strengthen their primary role.
An "affiliation tree" is still under development that determines which entities can participate in attacks against other entities within its heirerchy.
There is guild affiliation, there's party affiliation, there's a raid affiliation, alliance affiliation, there's a citizenship affiliation, there's society affiliation, there's religious affiliation. All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship. – Steven Sharif
- Group dynamics blog.
- About Ashes of Creation.
- Livestream, 24 May 2017 (35:11).
- Podcast, 23 April 2018 (59:28).
- Podcast, 23 April 2018 (1:01:01).
- Livestream, 31 October 2017 (28:58).
- Livestream, 19 May 2017 (33:57).
- The mighty beard!
- Livestream, 16 October 2017 (49:28).
- Livestream, 9 May 2017 (34:38).
- Livestream, 26 May 2017 (48:12).
- Livestream, 8 May 2017 (28:48).
- Livestream, 22 May 2017 (46:04).
- Livestream, 15 May 2017 (29:30).
- Interview, 11 May 2018 (58:07).