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Summoner primary archetype combined with Cleric secondary is a Necromancer class.[1]

The Necromancer is a master of life and death. You can choose to be a Necromancer for good, or for "dark and twisted things".[2]

  • Good Necromancers can work with helpful spirits.[2]
  • Evil Necromancers can summon zombies, skeletons and other undead creatures.[2]

I view the Necromancer as a master of life and death and the way I kind of want to implement our Necromancer is you can choose to be a Necromancer for good or Necromancer for dark and twisted things. Either is viable. If you want to work with spirits that aid you can do that. If you want to summon zombies and skeletons and other type of undead creatures you can do that as well; and then you can use them for your will.[2]Steven Sharif

The necromancer is going to be able to choose the path of life or death with regards to its summoning influences and augments. So you'll be able to augment your summons to either aid and assist in healing and providing support to either yourself or the other summons you may have out or other party members; and the the death side of that augmentation will really influence your opponent to create damage, to sap life, to manipulate their ability to survive in combat.[3]Steven Sharif

Necromancers cannot raise dead players as undead minions.[4]


The summoner uses many abilities that channel through their summon. The summoner is essentially playing through their summon.[5]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[3]Steven Sharif

Summoners summon different summons, depending on the class they choose.[8]

  • Animals.[8]
  • Spirits.[8][2]
  • Zombies, skeletons and other undead creatures.[2]
  • Corpses (potentially).[8]
  • Some summoners may summon multiple things.[8]
  • Other summoners may only summon one powerful thing.[8]
  • Certain summoners may only be able to summon effects and/or temporary energies.[8]

Augments from a secondary archetype can be applied to a summons.[9]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[9]Steven Sharif

Cleric augments

Classes with Cleric as a secondary archetype are able to choose between life or death augments.[10][11]

  • Choosing life augments will provide the ability to give life giving benefits to a degree to other players as well as provide self-healing benefits.[10]

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[10]Steven Sharif

Summon appearance

A summon's appearance is determined by in-game choices.[12]

Summoners can change the appearance of their summons.[8]

The other cool thing about the you know summoner that we want to implement is kind of a summon creation suite where you can customize the appearance potentially based on what you found in the world. Something that's already going to be implemented with the animal husbandry system; and there's no reason why we can't take that technology- that you know system and apply it elsewhere such as with the Summoner.[14]Steven Sharif

See also