High Priest

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Cleric primary archetype combined with Cleric secondary is a High Priest class.[1]


Clerics have control over life and this may relate to utility abilities that relate to corruption.[2]

Skill Icon Rank 1 Rank 2 Rank 3
Banish Teleport target a distance away from the caster.[3] Decrease hate threat from those enemies and increase the distance. If the target is currently targeting the caster the target will clear.[3] Snare two enemies that are banished. Port them away and then they're slowed.[3]
Benediction Chain heal.[4]
Castigation Whip.[4]
Cleanse cleanse icon.png Use this skill to cleanse an area of harmful environmental effects.[5] - -
Damnation Pointing with recurring FX.[4]
Devotion Two projectiles that seek target, heal.[4] It's a quick hot.[6]
Divine Censure Spear.[4]
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[5] Pulse AoE heal and damage around the caster.[7] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[7] Increases effectiveness of all heals while cast in this form.[7]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[8] Increases duration of death prevention buff.[8] Resurrects target to 100% hit points and mana points.[8]
Exorcism Two beams from hands to target.[4]
Hallowed Ground Energy ball into ground FX.[4][9]
Judgement Hammer.[4]
Life bolt Deal damage to enemy based on the casters missing health.[10] Adds an area of effect.[10] Slows enemies hit by the blast.[10]
Life's balance lifes balance icon.png Balance the life percentages of all party members to the average percentage of health.[5][11] Reduced cooldown.[11] Adds a heal over time on everyone.[11]
Lifeline lifeline icon.png Chain heal to friendly targets.[12] Add damage to enemy in range of final group member healed.[12] Heal and damage increases based on the number of allies that will be hit by the ability. Stacks up to four of five times.[12]
Mana pool (passive) Increased mana pool.[13] Further increased to mana pool.[13] Every Nth cast is free.[13]
Mana well Gain X mana per pulse. X must be either percentage based or based on weapon damage.[14] Bonus health per pulse.[14] Allies in the well get a physical and magical defensive buff.[14]
Medium armor (passive) Increases armor given by medium armor.[15] Further increases armor given by medium armor.[15] If medium armor worn in all slots gives a balance of health and mana less than the health given.[15]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[16] Enemies that are chained take extra damage from all incoming sources.[16] Allies in range when chain is cast gain extra health from heals.[16]
Resurrection Resurrection.[4]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[17] Adds heal over time.[17] Adds damage over time to adjacent enemies.[17]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[18] Increased resistances to being disabled.[18] Caster takes reduced damage while channeling.[18]
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[5] - -
Stolen blessing stolen blessing icon.png Drop a totem to damage enemies within range.[5] Ticks damage on targets in range of the AoE.[11] Provides that damage done as heals to allies in range of the totem.[11] Slow movement of enemies in AoE range of totem. Always on for enemies in range.[11]

Cleric augments

Classes with Cleric as a secondary archetype are able to choose between life or death augments.[19][20]

  • Choosing life augments will provide the ability to provide self-healing benefits as well as limited life giving benefits to other players.[21][19]
  • Some cleric augments applied to certain skills will indirectly provide the ability to heal others. These will not replace the need for a cleric archetype.[22]
  • Cleric augments will radically change the type of summons available from the summoner primary archetype.[23]
    • Skeletons, zombies and other undead summons will be possible with death based augments.[23][24]

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[19]Steven Sharif

See also