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Mage primary archetype combined with Mage secondary combo is an Archwizard class.[1]

A Mage/Mage is basically a pure mage... There is a benefit of course: you're giving up something by choosing that kind of flexibility [over] whatever role that another subclass can provide.[2]Jeffrey Bard

Archwizard is... going to double down on the role of that mage class. It's going to be something that depending on how you choose spec out your skills... They're going to be highly focused in this DPS magical DPS elemental damage. You're going to have high mobility the ability to kind of teleport around the battlefield. You're going to have CC capabilities. You're going to be in tune with the ability for you to empower your spell's with with certain types of damage that can be beneficial for certain types of encounters.[3]Steven Sharif


Skill Icon Rank 1 Rank 2 Rank 3
Black Hole Black Hole Icon.jpg Summons a black hole at the target location that slowly pulls in enemy targets.[4] Snares targets after pull.[5] Black hole explodes at the end of the pull duration dealing damage.[5]
Blink Blink Icon.jpg Blinks forward in the direction you are traveling.[6][7] Increased blink distance. Reduces threat on targets nearby upon activation.[8][7] Increased blink distance. Deals area damage upon impact.[8][7]
Drain Essence Drain Essence Icon.jpg Drains your target, converting their health into mana for yourself.[9] Increase damage and mana conversion percentage.[10] Deplete targets near to your foe.[10]
Fireball Fireball Icon.jpg Throws a fireball at your target. Deals instant damage.[11] Becomes a burn (damage over time).[10][12][13] Area of effect around the target.[10][12]
Gift of the Magi Gift of the Magi Icon.jpg Transfers some of your mana to your targeted ally.[14][15] Increased amount of mana transferred. Increased mana transfer efficiency.[14][10] Increased amount of mana transferred. Increased mana transfer efficiency.[14][10]
Lava Storm Lava Storm Icon.jpg Creates a field of lava at the selected location. Deals additional damage in the center of the ability. Deals area damage around the caster upon cast.[16][17] Increased damage. Increased duration.[16][10] Increased damage. Increased duration.[16][10]
Lightning Bolt Lightning Bolt Icon.jpg Shoots forward a beam of lightning that damages enemies in a line in front of you.[18] Adds damage over time to targets hit.[19] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[19]
Meteor Storm Meteor Storm Icon.jpg Summons forth a Meteor Storm, dropping 3 meteors in the target location. Each meteor deals large area damage upon impact.[20] Increase damage and number of impacts. Stun enemies as they are hit.[10] Increase damage and number of impacts. Stun enemies as they are hit.[10]
Prismatic Beam Prismatic Beam Icon.jpg Spawns a giant prismatic beam of energy that can be aimed around you. Deals large damage to enemy targets and slows their movement while being hit.[21] Damages over time after channel.[22] Damages enemies between caster and target in a cone.[23][22]

Mage augments

Mages will offer four Elemental schools of augmentation, such as Teleportation, Fire, Frost and Lightning (electrical).[24][25][26]

Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[26]Steven Sharif

There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[24]Steven Sharif

See also