Ashes of Creation community empowered Wiki
Jump to navigation Jump to search

Mage primary archetype combined with Mage secondary combo is an Archwizard class.[1]

A Mage/Mage is basically a pure mage... There is a benefit of course: you're giving up something by choosing that kind of flexibility [over] whatever role that another subclass can provide.[2]Jeffrey Bard

Archwizard is... going to double down on the role of that mage class. It's going to be something that depending on how you choose spec out your skills... They're going to be highly focused in this DPS magical DPS elemental damage. You're going to have high mobility the ability to kind of teleport around the battlefield. You're going to have CC capabilities. You're going to be in tune with the ability for you to empower your spell's with with certain types of damage that can be beneficial for certain types of encounters.[3]Steven Sharif


box warning orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
After image after image icon.png Summon shadows of yourself to confuse your enemies, granting you momentary invulnerability. Lasts 4 seconds.[4] Mirror image evasion buff.[5] Increased evasion.[5] Bonus damage while buff is active.[5]
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[4][6] Adds damage over time to targets hit.[6] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[6]
Black hole black hole icon.png Pulls all enemies to a point picked by the caster after a short delay.[7] Snares targets after pull.[7] Black hole explodes at the end of the pull duration dealing damage.[7]
Blink mages escape icon.png Blink forward in the direction you are traveling.[8] Increased blink distance. Reduces threat on targets nearby upon activation.[8] Increased blink distance. Deals area damage upon impact.[8]
Cloth armor (passive) Increases armor given by cloth armor.[9] Further increases armor given by cloth armor.[9] Bonus mana for each piece of cloth armor.[9]
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[10] - -
Forcefield forcefield icon.png Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[11] - -
Gift of the Magi Grant a portion of the Mage's mana to friendly character.[12]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[4][13] Adds damage over time.[13] Snares after root breaks.[13]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[14] Snares two targets in area.[14] Increases size and duration.[14]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[4][15] Becomes a burn (damage over time).[15][4] Area of effect around the target.[15]
Mage's detection mages detection icon.png Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[16][4] - -
Portal portal icon.png Create a portal under the caster and place a second portal in a location picked by the caster. Portal will only work for a certain number of players. May be able to be used offensively.[17] Increases range.[17] Using portal reduces threat and clears targets.[17]
Prismatic Beam charged beam icon.png Channels a beam attack toward a target. Does more damage the longer the ability is held down.[18][19] Damages over time after channel.[19] Damages enemies between caster and target in a cone.[18][19]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[4][20] Knock down those hit by your arcane might.[4][20] Reduces focus cost and cooldown for the skill.[20]
Safe space safe space icon.png Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[21] Banished target gets extra mana while banished.[21] Reduced cooldown.[21]
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[4] - -
Tentacles tentacles icon.png Creates an area of effect around the caster that roots targets.[22] Adds damage over time to targets and increases range.[22] Increases duration.[22]

Mage augments

Mages will offer four Elemental schools of augmentation, such as Teleportation, Fire, Frost and Lightning (electrical).[23][24][25]

Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[25]Steven Sharif

There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[23]Steven Sharif

See also