Brew Bear

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Brew Bear was a cosmetic mount skin in a pre-order pack.[3]

Occasionally, a wayward cub wanders its way into a local cottage, invariably helping itself to what produce may be present. Enterprising individuals take it upon themselves to raise the cub as one of their own, knowing that its great strength can be of significant aid, especially preceding the coming of the cold. This particular bear carries a sizable quantity of seasonal brew on its sides. A furry coat and copious libations are sure to keep many warm in the coming season.[3]

Bundled in

List of brew bear mounts

Artwork

Fent's Tavern

Inns and taverns dot the rural lands of Verra, and serve as crucial waypoints between destinations. However, one tavern has a unique patron that not many would expect. A man by the name of Fent is the owner of the quaint establishment, and upon entering, patrons may notice a large furry mass in the corner. Closer inspection reveals it to be no less than a fully grown bear, complete with his own bear sized flagon of mead. Fent and the beast harbor a strong kinship, and on a particularly raucous night, the two will even have a good wrestle on the tavern floor. Many have pressed Fent for the tale of his unlikely companion, and although it is one he is willing to tell, there's always a solemn gleam in his eyes when he tells it.[1]

Years ago, when Fent was still a young hunter, he was out during a particularly harsh blizzard. Every tree in the forest looked like the others, but as luck would have it, he stumbled upon a cave. Fent managed to get a fire going and intended to stay until the torrent outside ceased. While waiting, he fell asleep, but was startled awake when he heard something slowly creeping through the cave towards him. He quickly bounded up from the floor. A bear from deep within the cavern had wandered close to the entrance, and despite his fear, Fent slowly began to reach for his knife. The cave reverberated with the bear's roar as it charged. It knocked Fent down, but not before he managed to jam the blade deep into its neck. Fent kept blindly stabbing even as he was being mauled, kicking and gnashing against the beast. The bear struggled, then finally stopped. Fent laid there for what seemed like forever, straining to catch his breath. Eventually, he gathered to his feet with a wince. Amidst his senses, he began to hear a faint whimpering. A wayward cub had wandered its way to the grim scene. It mewled after its mother, yet there was no reply. Guilt welled up in Fent's body, even as his body wracked with pain. Feeling responsible for this young cub, he placed it next to him alongside the fire, and tried to nurse his wounds as best he could. After visibility had improved, he took the cub onto his shoulder, and slowly made his way back to his home.[1]

The cub proved to be troublesome to care for at first. He was almost always hungry, and Fent awoke several times in the middle of the night to the telltale clattering of the larder being raided. Fent deemed that the cub needed a dwelling of his own, and decided to place the beast within the shed. The cub would still mewl, despite the warmth of its new home. Although hunting, was Fent's primary vocation, he had a knack for brewing in his spare time. Fent decided to use some local honey as the base of his new brew. A concoction sure to quickly allow the bear to slip into the realm of sleep. After all, bears love honey. Months of experimentation had yielded a potent mead that, though quite a quantity was required, certainly put the bear out. Despite the circumstances, the bear looked to Fent as his caretaker, and the two began to trust each other. The beast had taken an unexpectedly great liking to Fent's mead, and in honor of his discovery, named his friend Mug.[1]

Years later, after deciding that brewing and running a tavern would be far safer than being a hunter, Fent opened his own. Mug is surprisingly capable in helping around the tavern, and after a hard days work, loves to relax on the floor with a large flagon of mead; usually alongside other equally relaxed floorborne patrons.[1]

Cosmetics

Rime and Regal‎ pre-order pack cosmetics.[4]

We are very transparent in the business model of subscription with cosmetic only marketplace... I respect and understand the opinion of rather having a box price in-place of cosmetics, but that is not the direction I’ve decided to take. After weighing the benefits to the game and its population, I believe a lower barrier to entry is healthier in the long run, and the steady content release and quality of the product will sustain the retention for subscription and in-turn provide a healthier content release strategy for Ashes.[5]Steven Sharif

Cosmetics provide a wide array of customization in Ashes of Creation.[6]

All skin cosmetic items are cosmetic items only and do not grant the user any other benefit. The lore text is flavor text, and background of the creatures and items in the world of Verra.[4]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[8] Cosmetics achievable in-game will be on-par, and in the case of legendary skins, even more elaborate than shop items.[9][10][5]

I want to make sure that equitable cosmetics both from a quantity and quality standpoint are achievable through in-game achievements. Time, effort should let you be happy with what you can accomplish.[8]Steven Sharif

In my opinion quality of cash shop cosmetics should be equal to in game achievable cosmetics, but offer a diverse selection of unique looks.[11]Steven Sharif

The most grand looking cosmetics will be from in-game achievment only.[12]Steven Sharif

From an armor standpoint, we cut armor sets up into many different pieces. These pieces can sometimes be used as part of other sets, that may include helmets, wrists, gloves etc. So while you will not see an achievable white version of the corvid castigator set in the game for example, you may see its shoulder piece used in another set, or its leggings, or wrist piece used in another set (not every piece as to form the whole set, but perhaps a couple pieces). This would be difficult to notice at first glance, due to the material, texture and color variation used, but this modular approach to content creation makes achieving a wide variety of looks achievable for an MMORPG of our size.[9]Steven Sharif

  • Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[15][16]
  • There will not be mascot looking/furry cosmetics.[17]

It's important to remember, Ashes is a NO-BOX COST subscription only game, with an optional cosmetic marketplace. This achieves a few things from a monetization model. Having a lower barrier to entry for players to try the game when they don't have to fork out $60 for the box price is good, our box price is 0$. This also places an emphasis on the game's retention and our continual updates and content creation to keep players playing and staying subscribed (a put your money where your mouth is sort of philosophy for us as a company). It also means players don't have to spend $60 everytime there is an expansion.[9]Steven Sharif

Is there an answer that satisfies everyone? Nope. And that's ok. We are open and transparent with our philosophies and business model. You know what you are getting with Ashes and to me, given my experiences in other games, it is a nice breath of fresh air.[9]Steven Sharif

Cosmetic store

Ashes of Creation cosmetic store.[18]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[10]Steven Sharif

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[19] The cosmetic store offers limited time, limited quantity items to help sustain game development.[8]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[8]
  • Nothing in the cosmetic store will be pay to win.[7]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[7]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[11]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[8]Steven Sharif

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[20]Steven Sharif

Pets, Mounts, Costumes, Armor, Buildings and Accessories sold in the cosmetic store are skins.[21]

  • All cosmetic store items will be non-tradeable.[27] There will be no gifting mechanism for cosmetic items.[28]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[28]Steven Sharif

See also

References