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Account management

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Ashes of Creation web site design preview (WIP).[1]

Cosmetics can be reassigned to other characters (alts) within an account but can only be active on one character at a time.[2][3][4]

  • There will likely be a cooldown for reassigning cosmetics between characters.[2]

Accounts

Players are permitted to own multiple accounts, but are subject to rules relating to multi-boxing.[6]

Account transfers

Intrepid Studios plan to announce the migration steps for moving a My.games account to Intrepid Studios. All purchases and achievements will be preserved.[7]

Read more...

Character slots

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[8]

  • Allow testing of different builds as needed.[8]
  • Provide equipment needed to test various scenarios.[8]

There will be a "comfortable" number of character slots on launch.[9]

Cosmetics

All cosmetic store items will be non-tradeable.[10]

Crowdfunding mounts

Kickstarter/Summer crowdfunding mount rewards are obtained and utilized by applicable backers in the following way:[4]

  1. Basic mounts are obtained through an early quest that is available to all players in starting areas.
  2. Players assign cosmetic skins to a character on their account from the account management page.
  3. The skin can then be applied to change the appearance of the mount that was earned in game.
    • This does not remove the skin itself. It can be applied again to any other applicable mount in the future.
    • Players may remove the skin from a character and assign it to another character on their account.
    • Skins can only ever be active on one character and one mount.

The Dawnbreaker mount skin is used in a similar fashion as described, but is only applicable to a certain class of mounts. Aquatic mount skins, like the Tidesnapper, are also used in a similar fashion, but are only applicable to the aquatic class of mounts.[4]

Server population

Population limits will be enforced on each server.[12]

  • Around 8-10k concurrent users per server is projected.[13][14][15]
    • Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[16]
    • This limit will increase over time to around 50,000 registered accounts per server.[16][17][18]
  • The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers.[17][19] There may be queues to get into high population servers, but the aim is to avoid excessively long queues.[18]

Part of the equation of essentially watching to make sure that we don't over populate the server selection, but at the same time making sure that there's not a queue system in place that's so long it's detrimental to the concurrency of the player's will to play so to speak. It's a tough balancing act.[18]Steven Sharif

Server reservations

Server reservations allow guild members as well as unaffiliated players to reserve character slots on a server starting in the Beta testing stages of the game.[20]

This would likely be utilized more so by guilds than that would be solo or unaffiliated players; and I believe that the solo player they may have friends that they want to play with. That's fine, they can also still with those friends do the reservation system, but the player who is just joining the game fresh and doesn't have a community that they're part of, I don't think they really mind in that regard and will not utilize that system.[20]Steven Sharif

Server transfers

Server transfers will not be possible initially. The developers intend to assess the impact on housing and other systems closer to launch.[21]

Name reservation

Name reservations were rewards for backing at the Pioneer level and higher and are currently available through the Voyager plus pre-order pack and Adventurer pre-order pack.[22][23][24]

  • Accounts will have name reservation tokens, that entitle its holder to reserve a name on a specific server when the reservation time comes.[21]

Name reservation priority

Name reservations will be allocated from the highest backer tier to the lowest backer tier.[25]

  1. Kickstarter backer tiers, highest to lowest.[26]
  2. Summer crowdfunding backer tiers, highest to lowest.[26]
  3. Pre-order packs purchased from the web store.[26]

Within each tier, the name reservations are on a first-come-first-served basis.[26]

Name reservation availability

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap for Alpha-1.

Name reservations will begin during Alpha-1.[27]

Multi-boxing

The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[6][28]

  • This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[29][30][31][32]

Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that kind of restrict the ability for abuses that we've seen in other games.[31]Steven Sharif

Gear binding

There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[33]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[35]Steven Sharif

See also

References