In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.
- Eve Online with its regionalized economy and risk vs reward in transportation.
- ArcheAge with its building systems, transportation and naval combat.
- Lineage II with its castle sieges, flagging, open world PvP and guild progression.
- Star Wars Galaxies with its crafting systems.
In terms of what came before, we're trying to figure out who did what best and take inspiration from that: Move the genre forward; keep things updated and bring it into the 21st century. – Jeffrey Bard