Player housing

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Player housing comes in the form of Static housing, Apartments and Freeholds.[3]

Player housing Type.[3] Availability.[3] Limit.[4]
Apartments Instanced. Town stage and higher. One per server.
Freeholds Open world. Village stage and higher. One per account.
Static housing In-node. Village stage and higher. One per server.
Q: Freeholds specifically are locked one per account?
A: Correct.[4]Steven Sharif
Q: If I put an alt on a different server I could have like in node housing or like at least an instanced house?
A: Correct, yes.[4]Steven Sharif

Benefits

Player housing offers a number of benefits:[5]

Citizenship

Player housing grants the ability to claim citizenship of a node.[6]

  • Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[7]

We want these places to be populated and people to be attracted to them and so right now we think housing is enough for that. But we don't want to design ourselves into a corner where we don't have any other options, so the hope is that yes citizenship will be only gained through housing; with our caveat that if that doesn't work well we'll change it.[7]Jeffrey Bard

Citizenship can be claimed for Village (level 3) nodes or higher.[8]

  • A player can only claim citizenship to one node at a time.[9]
  • Only one citizenship may be declared per account, per server.[10]
    • This may have changed to one citizenship per account.[11]

Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[10]Steven Sharif

Changing citizenship has a cooldown of two weeks.[6]

You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to kind of take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's kind of a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[13]Steven Sharif

A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[14]

Apartments

Apartments are internal only spaces within a node that offer some housing functionality.[3]

Players can purchase instanced apartments within a Town (stage 4 node) or above, if apartment complexes have been developed within that node.[3]

Apartment options

Apartment options.[3]

  • Apartment rentals offer node citizenship.
  • Different price points offer different sized apartments.
  • Prices for apartments will fluctuate depending on the number of units already sold in the node.
  • Apartments are instanced and only limited in number by the increasing price.
  • Apartments can be decorated as required.

Freeholds

Freeholds are sizable player housing plots that can be situated within the Zone of influence (ZOI) of a Village (stage 3 node) or higher.[3]

The freehold system interacts with multiple other systems in-game.[19]

Freehold placement

Freeholds may be placed anywhere within the ZOI of a stage 3 node (or higher) so long as they are not in close proximity to any of the following:[20]

Freehold plots will require a certificate from the parent node in order to place the plot.[23]

The more advanced a node is, the more freeholds can be built within its ZOI.[3]

Collections of freeholds placed together are considered part of their parent node and do not become a separate node, other than via roleplay.[24]

Freehold buildings

Freehold buildings can be placed on a freehold plot.[3][26]

Buildings will require blueprints and materials.[23]

Players are not locked into any particular race for freehold blueprints.[27]

Players need to manage how items and buildings are arranged on their freehold to maximize adjacency bonuses.[18]

Depending on where your place you're freehold, you're gonna have different environmental tiles available to you and those will kind of enable or buff existing structures that you place in your Freehold... I don't know that we would put like fish farming just for a freehold that's on a river. What we would probably do is give you a buff to fishing in that area. That kind of a thing. So there'll be more buffs for existing things rather than necessarily a special buildings just for that area. But again we're not fully baked in on that system yet, so it's very possible though we end up going down that direction.[28]Jeffrey Bard

Freehold benefits

Freehold benefits include:

Freehold security

Players will be able to lock a freehold.[31]

  • Freeholds will have access lists.
  • Co-ownership is planned but may not initially be in the game.
    • Access lists can be used to mimic co-ownership.
    • Payment of taxes may be via a "gentleman's agreement".[32]

Players cannot steal from a Freehold under normal circumstances.[33]

  • Items stored in a Freehold may become lootable after a successful siege against their parent Node.

Players cannot be killed by other players while inside (the footprint of)[34] their freehold.[35]

  • NPC guards that permanently exist on a freehold are not a planned feature.[35]
  • Guards may be available for hire to defend freeholds after a successful node siege.[36]
Q: We were discussing in chat earlier about freeholds and whether or not a person would be safe in their home or within the entirety of their freehold from getting player killed?
A: I think our initial testing is going to revolve around the footprint of their freehold and then we'll take into consideration the metrics gleaned from that testing.[34]Steven Sharif

Static housing

Mansion stage static housing in a metropolis node.[37]

Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[3]

  • Players are able purchase small one room houses starting at the Village stage (Node stage 3).[3]

Static housing development

As a node levels up, its in-node housing levels up with it.[3]

  • The architecture of static housing is predetermined by the racial influence of the Node development.[39]
  • As the node advances, so does the housing.
  • New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.
  • Only the houses that existed at the Village stage will become main street mansions at the Metropolis stage.

Housing destructibility

Static housing destructibility

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[40]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[40][41]

Apartment destructibility

Apartments may be destroyed in the following circumstances:[40]

  • If their building was destroyed during a node siege, even if the siege was not successful.
  • If the siege delevels the node below stage 4 (Town).

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[40][41]

Freehold destructibility

Freeholds may be attacked for a period of time (one or two hours) following a successful siege against its parent node.[36]

  • Players and their allies may defend their freehold for this period of time.
  • Structures and guards may be obtained to defend freeholds during this period.

After a period of open combat following a successful node siege, if a freehold does not reside within the ZOI of a stage three (Village) node or above, it will be destroyed.[42]

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[40][41]

Real estate

Players buy the deeds for housing from the node itself.[8] Players can also buy and sell properties from other players.[3]

  • In-node housing will be at a premium, and is expected to be hotly contested.

Taxes

When a node reaches stage 3 (Village) and a player run government has formed, all player housing will pay taxes.[43]

  • A player's tax charge will be determined by the number of structures built on their plot.[44]

Housing decoration

Players may decorate their player housing and other types of buildings.[46]

  • Furniture and artwork may be freely placed within player housing.[47]
  • Prized items such as achievements and trophies may be displayed.[5]
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[48]

Quality furniture can be crafted in-game based on the skill of the craftsperson.[49]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[49]Steven Sharif

Ashes of Creation Apocalypse player housing

Ashes of Creation Apocalypse players can establish Player housing and save Furniture arrangements for use in the full game.[50][51]

Housing designs/blueprints

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[40][41]

Housing decoration cosmetics

Tavern rooms

Owners of taverns are able to rent out rooms. The quantity and quality of rooms scales with the level of the tavern.[52]

Player housing grace period

If a player's subscription runs out, there will be a grace period before player housing is lost.[53]

Mobile/web interface

A mobile application and web interface allows players who are not logged into the game to have authority over certain services and mechanics.[54][55] Some functionality may come post-launch.[56]

Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[56]Jeffrey Bard

Artwork

See also

References

  1. Video, 25 May 2017 (1:07).
  2. Livestream, 4 May 2018 (32:46).
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 Node series part II – the Metropolis.
  4. 4.0 4.1 4.2 4.3 Interview, 11 May 2018 (50:47).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Livestream, 5 May 2017 (30:53).
  6. 6.0 6.1 6.2 Citizenship.png
  7. 7.0 7.1 Livestream, 9 July 2018 (27:12).
  8. 8.0 8.1 MMOGames interview, January 2017
  9. Livestream, 19 May 2017 (53:24).
  10. 10.0 10.1 Interview, 11 May 2018 (50:05).
  11. Interview, 20 October 2018 (2:36).
  12. citizenship.jpg
  13. Video, 5 April 2018 (41:48).
  14. Livestream, 26 May 2017 (44:52).
  15. 15.0 15.1 Livestream, 12 May 2017 (52:01).
  16. Video, 25 May 2017 (0:02).
  17. Livestream, 5 May 2017 (31:51).
  18. 18.0 18.1 Livestream, 16 October 2017 (56:42).
  19. Livestream, 16 October 2017 (56:38).
  20. 20.0 20.1 20.2 20.3 20.4 Livestream, 19 May 2017 (32:23).
  21. Livestream, 9 May 2018 (40:24).
  22. Freeholds.png
  23. 23.0 23.1 stevenclarification.png
  24. Livestream, 26 May 2017 (34:21).
  25. Ashes of Creation Store: Velkor's Eye.
  26. Livestream, 24 May 2017 (9:58).
  27. Livestream, 26 May 2017 (44:11).
  28. Livestream, 6 December 2018 (44:14).
  29. Freehold buildings.png
  30. Livestream, 19 May 2017 (54:01).
  31. Livestream, 19 May 2017 (26:40).
  32. Livestream, 9 February 2018 (51:57).
  33. Livestream, 17 May 2017 (1:03:23).
  34. 34.0 34.1 Interview, 8 August 2018 (6:44).
  35. 35.0 35.1 Livestream, 18 January 2018 (31:05).
  36. 36.0 36.1 Livestream, 19 May 2017 (28:04).
  37. Livestream, 12 May 2017 (51:12).
  38. Livestream, 16 October 2017 (13:25).
  39. Livestream, 19 May 2017 (33:57).
  40. 40.0 40.1 40.2 40.3 40.4 40.5 Livestream, 18 July 2017 (40:14).
  41. 41.0 41.1 41.2 41.3 Livestream, 17 November 2017 (47:10).
  42. Livestream, 19 May 2017 (29:34).
  43. House Tax.png
  44. Tax spending.png
  45. Ashes of Creation Store: Gateway mantle.
  46. Livestream, 17 November 2017 (26:22).
  47. Livestream, 24 May 2017 (29:54).
  48. Livestream, 22 May 2017 (56:31).
  49. 49.0 49.1 Livestream, 17 August 2018 (10:54).
  50. Livestream, 1 September 2018 (1:05:10).
  51. Livestream, 31 October 2018 (38:47).
  52. The mighty beard!
  53. Livestream, 24 May 2017 (42:22).
  54. Livestream, 18 January 2018 (30:18).
  55. 55.0 55.1 Livestream, 17 November 2017 (11:00).
  56. 56.00 56.01 56.02 56.03 56.04 56.05 56.06 56.07 56.08 56.09 56.10 Livestream, 4 May 2018 (54:09).
  57. Livestream, 9 May 2017 (28:57).
  58. Livestream, 17 November 2017 (9:49).
  59. Livestream, 17 November 2017 (11:53).