Guild fortresses

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Guild fortresses are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[1]

Guild wars

Guilds may wage war with other guilds.[2] Guild war mechanics include:

  • A war declaration period.[2]
  • Objective based components.[2]
  • Victory and surrender conditions.[3]
  • Guilds may war multiple guilds/alliances at a time.[3]
  • Guild wars operate outside the PvP flagging system.[3]

We're taking guild politics to a whole new direction in regards to playing those conflicts out.[4]Steven Sharif

Guild war objectives

Objectives spawn in the world based on the level of the guild war and the assets available to the guilds, whether it be a guild hall or guild fortress.[5]

If you have a guild hall and a certain type of guild war is declared that is maybe a higher stakes kind of war, some of those objectives will be centralized either at your guild hall, at the opponent's guild hall; could be a progression step towards the guild hall. It might be a specific a period of time that accumulates into into a central battle at the guild hall for an objective.[5]Steven Sharif

Guild war features are currently still in the design stage, but the overall goal is to make guild wars more objective based and include greater risk for each side.[5]

I can't really define exactly what those features are yet because that design stage is still up in the air from a discussion standpoint. There's a lot of different ideas that relates to how those two can come into play, but I will say that in every MMO I've ever played guild wars are very binary. They're very like 'Okay you've declared, you have a number of kills to deaths and the guild war's over, thank you...' My objective to kind of change that dynamic is to include greater risk for the sides to initiate the war and also to make it more objective-based than just a binary kill death ratio; and the fortresses and guild halls come into that type of facilitating that change.[5]Steven Sharif

Guild housing

The term "guild housing" refers to guild buildings and not guild owned player housing.[6]

Guild halls

Guild halls serve as a focal point for a guild, offering a host of benefits and customization options.[8]

  • A guild hall only houses a single guild.[9]

Guildhalls are the ultimate expression of a guild's power! In Ashes these structures will serve as focal points for a guild, offering any guilds who construct them a whole host of benefits as well as customization options.[8]

Benefits

Guild halls unlock actions a guild can perform within a node.[10]

Guild castles

Five guild castles exist in Ashes of Creation.[11]

Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline.[13]

  • Guilds have a period of time to level up in order to siege these castles.
  • These castles will be very difficult to take from the NPCs.
  • The structure of castle nodes around NPC run castles will not be present.

Benefits

Guild castles exert influence over nodes within their domain, including:[14]

Most benefits and features of a guild castle will be housed solely to the members of the guild that controls it.[15]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[16]Steven Sharif

See also

References