Player businesses

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Shop sign concept art.[1]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2]Steven Sharif

Personal shops, player stalls, and auction houses have different properties.[3]

Player stalls Personal shops Auction houses
Cost
  • Listing fee.[9]
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[12][4][5]
  • Player must be online and present at the shop.[12][5]
N/A
Storage
Advertising
PvP
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[7]
  • Material losses may occur if the node's warehouse is destroyed during a node siege.[16][17][18][13]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[13]
N/A

Player stalls

Niküan player stall concept art.[19]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[19]

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[9] or in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher).[10]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[10]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[4]

  • Player stalls are rentable by node citizens.[5]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[4]
  • Player stalls are linked to a player's warehouse.[13]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[7]
  • Player stalls do not require the attendance of the character or for that character to be online.[5]
    • An attendant NPC is assigned to the stall.[13][4] This may be an "image" of the player.[15]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[15]
    • These give the location of the stall so players can travel there and purchase the items.
  • Stall sales are also listed in auction houses.[3]
    • This may no longer be accurate.[6]
  • Players are able to input required items for repair and also purchase required materials for that repair.[21]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[22]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[6][7][8]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[12]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[12]Steven Sharif

Auction house

Auction houses accompany unique node buildings in Economic nodes.[11]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[11]

Auction houses enable players to list items at the Economic node in which the auction house is located.[9]

  • A listing fee will be charged to list items in the auction house.[9]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[9]
    • This will be possible through an auctioneer emissary NPC in that node.[9]
    • Items cannot be listed in non-economic vassal nodes.[9]
  • Items listed are also visible in community boards (bulletin boards).[6]

Sharemarket

As nodes develop, player governments may open a Stock exchange (also called Stock markets and Sharemarkets) where players can buy and sell shares in Nodes, Guilds and Social organizations.[27][28]

  • There is no regulatory commission to restrict the purchase and sale of stocks.[29]

Real estate

Players buy the deeds for housing from the node itself.[30] Players can also buy and sell properties from other players.[31]

  • Housing will have a base price that scales with the number of citizens in the node.[32]
  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[34]
    • A grace period will occur before the housing becomes available for auction.[34]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[34]
    • At the end of the auction, the highest bidder will win the house.[34]
  • Static housing and apartments can be listed and sold to other players.[35][36]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[37]Steven Sharif

  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[32]
  • Players will not be able to exceed their allotment of housing in the game.[40]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[40]Steven Sharif

Rental and leasing concepts are currently under consideration.[40]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[40]Steven Sharif

Bulletin boards

Bulletin boards are available within nodes[42] and player taverns.[43]

Taverns

Taverns provide tiered services.[2]

  • Quests that might only be gathered from the player-owned taverns.
  • Meals that grant buffs for a period of time after a player leaves.
  • Recipes that could potentially be sold to cooking professions, that may only be obtained from a player-owned business in a certain area.

The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[2]

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[47]Jeffrey Bard

Player to player trading

There will be player to player trading in Ashes of Creation.[48][49]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[48]Steven Sharif

Escrow system

An escrow system is planned to prevent griefing in the crafting system.[50]

We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[50]

Artisan classes

Artisan classes allow a player to specialize in one or more of the following skill trees.[51]

Within each of these three artisan classes lies different professions.[52]

A character may only master one of the three parent artisan classes.[52]

  • It is possible to master multiple professions (but not all) within this mastered artisan class.[54][52][55]

Artisan classes and their professions are not affected by a character's race, religion, or class.[56]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.[59]

The crafting systems and artisanship in general is pretty complex.[60]Steven Sharif

Gathering professions

Processing professions

Crafting professions

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[62][63] Each stage of the chain may require caravans to transport goods from one artisan to another.[64]

  1. Obtaining raw materials:[65]
  2. Refining the raw materials with the Processing profession.[63]
  3. Crafting the finished product using its crafting recipe.

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[68]Steven Sharif

Taxes

Node taxes

Mayors/Node governments allocate resources, taxes, and quests to help develop node defenses.[70]

  • Tax money only goes toward funding node development.[71]
  • Taxation rates scale based on when a player joined a node as a citizen. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[72]

Parent nodes take a cut of all taxes from the housing and any services that occur within their ZOI.[73]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[73]

Housing taxes

When a node reaches stage 3 (Village) and a player run government has formed, all player housing will pay taxes.[74]

  • A player's tax charge will be determined by the number of structures built on their plot.[71]

See also

References

  1. Livestream, 28 June 2019 (51:37).
  2. 2.0 2.1 2.2 Podcast, 23 April 2018 (29:56).
  3. 3.0 3.1 3.2 3.3 steven-player-stalls-shops.png
  4. 4.0 4.1 4.2 4.3 4.4 Livestream, 5 May 2017 (16:36).
  5. 5.0 5.1 5.2 5.3 5.4 steven-player-stalls-shops-online.png
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Livestream, 31 July 2020 (1:34:06).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Livestream, 16 October 2017 (59:39).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 steven-player-shops-placement.png
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 Livestream, 30 May 2019 (1:26:16).
  10. 10.0 10.1 10.2 Interview, 8 July 2020 (55:05).
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 Know Your Nodes: Economic Node Type.
  12. 12.0 12.1 12.2 12.3 12.4 Livestream, 30 November 2020 (1:03:52).
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Livestream, 30 November 2020 (1:04:59).
  14. 14.0 14.1 14.2 14.3 steven-ah-purchases.png
  15. 15.0 15.1 15.2 15.3 Livestream, 5 May 2017 (35:16).
  16. Interview, 8 July 2020 (57:46).
  17. Livestream, 30 April 2020 (1:14:44).
  18. siege spoils.png
  19. 19.0 19.1 Ashes of Creation Instagram, 19 August 2020.
  20. Livestream, 29 May 2020 (1:00:57).
  21. player stall repair.png
  22. Livestream, 30 November 2020 (1:06:09).
  23. Ashes of Creation Store: Confectioner’s Delight.
  24. Livestream, 28 March 2020 (1:04:49).
  25. 25.0 25.1 Ashes of Creation - The visuals.
  26. economic-metro-linking.png
  27. 27.0 27.1 Livestream, 17 May 2017 (11:27).
  28. 28.0 28.1 Stock Exchange.jpg
  29. 29.0 29.1 Interview, 20 October 2018 (5:51).
  30. MMOGames interview, January 2017
  31. 31.0 31.1 Node series part II – the Metropolis.
  32. 32.0 32.1 Livestream, 26 June 2020 (53:41).
  33. Livestream, 12 May 2017 (52:01).
  34. 34.0 34.1 34.2 34.3 Livestream, 12 May 2017 (55:01).
  35. 35.0 35.1 Livestream, 26 June 2020 (47:32).
  36. Livestream, 26 June 2020 (54:03).
  37. 37.0 37.1 Interview, 8 July 2020 (33:34).
  38. Livestream, 26 June 2020 (1:02:12).
  39. Livestream, 26 June 2020 (56:08).
  40. 40.0 40.1 40.2 40.3 Livestream, 30 May 2019 (1:23:41).
  41. Livestream, 19 May 2017 (33:57).
  42. 42.0 42.1 Livestream, 31 October 2017 (28:58).
  43. 43.0 43.1 The mighty beard!
  44. Livestream, 12 May 2017 (53:08).
  45. Livestream, 5 May 2017 (16:37).
  46. Livestream, 31 October 2017 (30:34).
  47. Livestream, 26 May 2017 (50:00).
  48. 48.0 48.1 Livestream, 15 May 2017 (10:32).
  49. Livestream, 18 January 2018 (46:56).
  50. 50.0 50.1 Livestream, 5 May 2017 (32:22).
  51. artisan classes.png
  52. 52.0 52.1 52.2 artisan mastery1.png
  53. Livestream, 24 May 2017 (32:07).
  54. steven-profession-mastery.png
  55. steven-profession-mastery-all.png
  56. Livestream, 28 August 2020 (2:05:21).
  57. Livestream, 31 July 2020 (1:31:11).
  58. Livestream, 18 July 2017 (37:25).
  59. About Ashes of Creation.
  60. steven-artisan.png
  61. Video, 30 April 2017 (10:07).
  62. Interview, 20 July 2020 (20:17).
  63. 63.0 63.1 Livestream, 5 May 2017 (8:22).
  64. Livestream, 5 May 2017 (6:12).
  65. Livestream, 8 May 2017 (20:41).
  66. Livestream, 18 July 2017 (38:30).
  67. Livestream, 26 May 2017 (26:00).
  68. Interview, 11 May 2018 (24:18).
  69. Livestream, 28 March 2020 (1:03:38).
  70. siege equipment.png
  71. 71.0 71.1 Tax spending.png
  72. Interview, 27 March 2020 (0:30).
  73. 73.0 73.1 Interview, 11 May 2018 (57:02).
  74. House Tax.png