Player movement

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There will likely be a toggleable walk/run (autorun) capability in the game.[2]

  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[3]

Back-peddling (walking backwards) and strafing are slower than normal movement speed.[4]

Utility skills

Pre-alpha rogue climbing a Metropolis wall.[5]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit you know sometimes "story mode".[6]Steven Sharif

A utility skill is a non-combat skill that interacts with the environment.[7] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[8]

  • Different classes excel at different skills.[8]
  • All classes will have maneuverability/traversal utility abilities.[9]
    • There will be a grappling hook utility skill or item.[10]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[11]
  • Certain classes are able to climb/parkour in certain areas.[12][13]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[14][15]
  • Certain classes (such as Rogues) will have stealth abilities.[16]
    • Rogues may also have a spyglass utility skill.[8]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[17]Steven Sharif

box warning orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[18]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[19]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[20]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Apocalypse:Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[21]
  • Duration: 10 sec
  • Cooldown: 15 sec
Apocalypse:Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[22]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[23]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[24]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Apocalypse:Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[25]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[26]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[27]
  • Duration: 16 sec
  • Cooldown: 20 sec
Family summon Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[28][29] Players cannot be summoned in the following cases:
This will be tested in Alpha-2.[32]
- -
Harvest harvest icon.png The harvest skill allows players to gather resources.[33] - -
Mount Potion
Pathfinding Reveals corrupted player locations on the bounty hunter's map.[34][35] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[34] The pathfinding ability can be toggled on or off.[34][36] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[37] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[37]
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[38] - -
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[39] - -

Collision

There are player and spell collision mechanics in Ashes of Creation.[40]

  • Inertia and momentum physics will help prevent blocking doorways/access points. This is based on a character's direction and movement speed, and can be used to push people out of the way.[41][40]

Mobility

Skills with the greatest power may require the caster to remain stationary while channeling them. This is a risk vs. reward mechanic.[42][43]

  • Prone and crouch will likely not be in the game.[44]
  • Moving backward will likely not affect block and parry.[45]

I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.[42]Steven Sharif

It'll be something that you can spec around to. Again it's gonna be a risk/reward thing. We put a lot of thought into what skills are overpowered or have kind of this overpowering nature to them and those are the kinds of skills that will generally find that will be like in-place type of skills; where you are now at risk if you are going to cast this spell, but there's a big reward if you do manage to get it off.[42]Jeffrey Bard

box warning orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[18]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[19]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[20]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Apocalypse:Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[46]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[47]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[48]
  • Duration: 1 sec
  • Cooldown: 20 sec
Apocalypse:Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[49]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[50]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[51]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Super jump The longer it's charged the more it costs and the higher and further the player will jump. A player can redeploy their Gryphon if they jump high enough.[52]
Apocalypse:Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[53]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[54]
  • Duration: 5 sec
  • Cooldown: 20 sec
Blink Blink Icon.jpg Blinks forward in the direction you are traveling.[55][56] Increased blink distance. Reduces threat on targets nearby upon activation.[57][56] Increased blink distance. Deals area damage upon impact.[57][56]
Jump jump icon.png Dash with cooldown.[58] Cooldown is replaced by charges with individual cooldown.[58] Drops a bear trap at the location the ranger dashed from.[58]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[59] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[60] Increased resistance to disable abilities.[60] Clears crowd control when sprint starts and removes silence.[60]

Dodging

Dodging in Alpha-1 early combat.[61]

Another thing that's important about these action combats is the ability to dodge and moving out of the way of certain skill shots.[61]Steven Sharif

Dodge rolling type skills is housed in the action skill sets of agile classes such as Rogues or Fighters.[61][62]

Q: Will there be evade frames/ I-frames on dodge?
A: I would say it's a safe bet with regards to how we're approaching the hybrid combat that not only are gonna have true evasion skills that apply to more action-oriented skills that are coming your way, but you'll also have you know I-frame type skills that would apply perhaps to a tab targetable skills coming your way. So I think you're gonna have a healthy balance of both with it when it comes to skills that you can spec into.[63]Steven Sharif

Armor characteristics

Kaelar Level 20 robe set 3D render.[64]

This set is a level 20 set and this is not cosmetic. This is an in-game achievable armor set I believe.[64]Steven Sharif

Light armor

Medium armor

Heavy armor

  • Predominantly plate metal, but may incorporate other influences, such as leather.[71]
  • Heavy armor typically has more HP than lighter armor.[68]
  • Heavy armor is geared towards physical damage mitigation.[69]
Armor passives Rank 1 Rank 2 Rank 3
Light armor (passive) Increases armor given by light armor.[72] Further increases armor given by light armor.[72] Each piece of light armor increases damage.[72]

An overarching set effect is granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.[73]

Inventory (weight)

Personal inventory limits[75][76] are tied to a backpack.[77] Material and gatherable items are subject to quantity rather than weight limits. Caravans and Mules are intended to be the primary mode of transportation of goods beyond these limits.[78][79]

  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[80]
  • Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[81]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[82]

Inventory capacity will be relatively limited for new characters.[82]

  • Inventory expansion and weight management training certificates are available in the Galleria at City stage economic nodes.[82][83]
  • A player's inventory has sections for different types of items. Quest items for example will not fill a player's regular inventory capacity.[82]

Item stacks will in general have quantity limits based on the type of item.[78]

  • The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[78]

Jumping

Jumping puzzles will occasionally feature in the world.[85]

Swimming

Underwater content will be accessible, not cumbersome.[89]

Public transportation

There are multiple types of public transportation services where players can go AFK and be driven somewhere.[91][92]

One of the nodes has the idea of an airship that can go from node to node and I'm certain that we will have harbors that do similar things with other node types... It might be something that could be player-driven... We're sure to have a taxi system you know where you load up a couple people and you drive them somewhere while you AFK.[91]Jeffrey Bard

Summoning mounts

Summoning a mount in Alpha-1.[95]

We want to make sure that it's not cumbersome to quickly mount a steed and start moving... Steeds play a very important role in mobility.[95]Steven Sharif

Mounts are items that players carry then activate to summon the mount nearby.[96]

Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.[96]Steven Sharif

Fast travel

Fast travel is limited in Ashes of Creation.[99]

There is very little teleportation in the world. Some of that does get unlocked through metropolises of a certain type. Additionally there are mounts that are faster travel and there are services that are fast travel between nodes.[3]Steven Sharif

Faster travel

Faster travel in Ashes of Creation refers to.[94]

Even though there's not fast travel, there is faster travel. So you know mount ridden. There will be connection points between certain nodes via the use of like flying automated creatures that you can use. Stuff like that.[94]Steven Sharif

See also

References

  1. Video, 25 May 2017 (0:02).
  2. autorun.jpg
  3. 3.0 3.1 3.2 3.3 3.4 Livestream, 4 May 2018 (51:57).
  4. Livestream, 15 December 2017 (1:35:38).
  5. Video, 9 May 2017 (0:57).
  6. Livestream, 25 July 2020 (42:49).
  7. Livestream, 30 June 2017 (30:34).
  8. 8.0 8.1 8.2 Livestream, 12 May 2017 (33:10).
  9. class mobility.png
  10. Livestream, 12 May 2017 (18:00).
  11. class utilities.png
  12. Livestream, 15 May 2017 (15:10).
  13. utility skills.jpg
  14. Livestream, 18 January 2018 (34:56).
  15. Livestream, 28 June 2019 (1:21:46).
  16. class stealth.png
  17. Livestream, 24 May 2017 (57:41).
  18. 18.0 18.1 Alacrity rank 1.
  19. 19.0 19.1 Alacrity rank 2.
  20. 20.0 20.1 Alacrity rank 3.
  21. Bolt of Revealing rank 3.
  22. Crimson Blast rank 1.
  23. Crimson Blast rank 2.
  24. Crimson Blast rank 3.
  25. Divine Light rank 1.
  26. Divine Light rank 2.
  27. Divine Light rank 3.
  28. 28.0 28.1 Interview, 19 July 2020 (1:20:58).
  29. Podcast, 26 July 2020 (1:34:47).
  30. Podcast, 26 July 2020 (1:32:15).
  31. steven-family-summon.png
  32. steven-family-summon-2.png
  33. 33.0 33.1 33.2 33.3 Video, 2 September 2017 (0:21).
  34. 34.0 34.1 34.2 steven-bounty-hunters-2.png
  35. Interview, 27 April 2017 (9:28).
  36. corruption toggle.png
  37. 37.0 37.1 Livestream, 24 May 2017 (48:00).
  38. Livestream, 3 May 2017 (49:39).
  39. PAX West 2017 Ranger poster.
  40. 40.0 40.1 collision.jpg
  41. Interview, 27 March 2020 (15:20).
  42. 42.0 42.1 42.2 Livestream, 30 April 2020 (1:17:13).
  43. Livestream, 8 May 2017 (43:30).
  44. stevenclarification.png
  45. Livestream, 26 June 2020 (1:30:40).
  46. Blink rank 1.
  47. Blink rank 2.
  48. Blink rank 3.
  49. Catfall rank 1.
  50. Catfall rank 2.
  51. Catfall rank 3.
  52. Livestream, 28 June 2019 (34:07).
  53. Warp Space rank 2.
  54. Warp Space rank 3
  55. Video, 23 December 2020 (1:17).
  56. 56.0 56.1 56.2 Livestream, 31 July 2020 (57:33).
  57. 57.0 57.1 Video, 22 December 2020 (7:35).
  58. 58.0 58.1 58.2 Livestream, 16 October 2017 (45:52).
  59. progression.png
  60. 60.0 60.1 60.2 Livestream, 16 October 2017 (46:22).
  61. 61.0 61.1 61.2 Livestream, 28 August 2020 (1:19:24).
  62. Livestream, 26 June 2020 (1:24:06).
  63. 63.0 63.1 Livestream, 30 January 2020 (1:34:12).
  64. 64.0 64.1 Livestream, 28 August 2020 (2:00:09).
  65. steven-little-leak.png
  66. 66.0 66.1 Interview, 28 July 2020 (49:35).
  67. 67.0 67.1 Livestream, 18 July 2017 (32:10).
  68. 68.0 68.1 Livestream, 26 May 2017 (53:10).
  69. 69.0 69.1 Interview, 18 July 2020 (1:02:44).
  70. Livestream, 8 April 2018 (AM) (32:15).
  71. 71.0 71.1 Livestream, 16 October 2017 (15:11).
  72. 72.0 72.1 72.2 Livestream, 16 October 2017 (47:55).
  73. Interview, 18 July 2020 (1:02:08).
  74. Livestream, 31 July 2020 (1:17:45).
  75. Livestream, 15 May 2017 (45:19).
  76. Livestream, 27 April 2017 (6:11).
  77. inventory backpack.png
  78. 78.0 78.1 78.2 Livestream, 29 May 2020 (1:27:18).
  79. carrying capacity.png
  80. Livestream, 18 July 2017 (44:57).
  81. Livestream, 22 May 2017 (40:41).
  82. 82.0 82.1 82.2 82.3 Livestream, 25 July 2020 (1:14:13).
  83. Know Your Nodes: Economic Node Type.
  84. 84.0 84.1 Video, 31 May 2020 (26:42).
  85. Livestream, 28 July 2017 (39:49).
  86. Livestream, 9 February 2018 (10:42).
  87. 87.0 87.1 Livestream, 31 July 2020 (1:42:41).
  88. Livestream, 29 January 2021 (1:00:57).
  89. Livestream, 19 May 2017 (38:46).
  90. Livestream, 30 September 2020 (55:39).
  91. 91.0 91.1 91.2 91.3 Livestream, 4 June 2018 (45:30).
  92. 92.0 92.1 Livestream, 17 November 2017 (50:52).
  93. 93.0 93.1 93.2 Livestream, 28 August 2020 (2:06:42).
  94. 94.0 94.1 94.2 94.3 94.4 Interview, 17 August 2018 (24:48).
  95. 95.0 95.1 Livestream, 30 April 2020 (56:16).
  96. 96.0 96.1 Livestream, 8 April 2018 (AM) (12:34).
  97. 97.0 97.1 Livestream, 17 November 2017 (33:17).
  98. Interview, 19 July 2020 (1:05:50).
  99. caravan zerg.png
  100. Node series part II – the Metropolis.
  101. mount speeds.png
  102. 102.0 102.1 Blog: Know Your Nodes - Scientific Node Type