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Leather armor

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Medium armor (also referred to as Leather armor) can incorporate robe, chainmail, and plate, influences.[2][3][4]

List of leather armor

- None -

Armor characteristics

Armor characteristics are in general determined by the "type" of armor (Light, Medium, Heavy).[6]

Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[6]Steven Sharif
There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[6]Steven Sharif
You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[6]Steven Sharif
We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[6]Steven Sharif

Class weapons and armor

Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.[9][10] Certain abilities require certain items to be equipped.[11]

Weapons are intended to be somewhat agnostic in the sense that you can find a way for a weapon to be utilized by different classes. Not just the rogue is going to be able to use daggers. Because if you restrict equipment through that, it makes the economy more difficult to have sustainability across the market of items.[12]Steven Sharif

Racial weapons and armor

Armor racial appearances in early Alpha-1.[13]

Violet light and myself are wearing exactly the same armor set right: Same stats, same everything, but it drops for her it looks one way, it drops for me it looks another way; and... a small part of that is gender, but then the other part of it is race. So because I was a Vaelune in that playthrough my armor was in the Vaelune style; and when she picked it up it was in the elven style because she was an elf. So that kind of gives you an example of sort of the breadth of looks that we're going for and how we kind of try to capture like who you are as as a character and kind of allow you to kind of build your look that way.[14]Jeffrey Bard

Weapons and armor are not race locked, but armor will take on a racial appearance.[16][17]

The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[18]Steven Sharif

Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[18]Steven Sharif

When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that you know Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to kind of tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[19]Steven Sharif

Appearance

Alpha-1 female plate armor 3D render.[20]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[20]Steven Sharif

Gear is intended to be realistic in appearance.[21][22]

  • There will not be "oversized" weapons.[23]
  • Armor will not be overly sexual in appearance.[22]

We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[21]Jeffrey Bard

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[21]Steven Sharif

Armor will take on a racial appearance.[18]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[24]Steven Sharif

  • Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[25]

Players can change gear colors using dyes.[26][27]

Helmet display can be toggled on and off.[28]

  • Hair will likely be masked if helmet display is toggled on.[29]

Particle effects are used to denote the importance and rarity of some weapons.[30]

Weapons are able to be sheathed.[31]

Crafters are able to influence what their crafted items will look like.[32][33]

Appearance slots/Transmogs

Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[34][35]

  • There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[36]
  • Cosmetic slots can be toggled on or off by the player.[37]
  • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[38][39]

Gear sets

Kaelar tier 1 (level 10) early Alpha-1 cloth armor non-cosmetic set 3D renders.[40]

Gear sets (also known as tier sets) are a part of Ashes of Creation.[41][35]

  • Different tiers of gear are accessible based on a character's level.[41][35]
  • Players gain bonuses depending on the number of pieces of the set they have equipped.[41][35]
    • An overarching set effect is granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.[7]
    • Certain set bonuses may trade off core gear stats.[42]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[35]
  • There are passive abilities that can be chosen to become more adept with certain set types.[35]
  • There will be viable non-set builds.[42]
  • Racial appearance of gear sets is tied to the character model of that race.[19]

Approximately 49 unique gear sets are obtainable in Alpha-1 from crafting, quests, drops and exploration.[43]

Best-in-slot armor

Best in slot weapons and armor is based on a character's role and the type of monster they are facing.[44]

Armor types

Armor types in Ashes of Creation.

Artwork

See also

References

  1. steven-little-leak.png
  2. Interview, 28 July 2020 (49:35).
  3. Livestream, 18 July 2017 (32:10).
  4. Livestream, 16 October 2017 (15:11).
  5. steven-character-armor.png
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Podcast, 29 September 2021 (52:58).
  7. 7.0 7.1 Interview, 18 July 2020 (1:02:08).
  8. Livestream, 25 July 2020 (53:08).
  9. weapon augments.png
  10. class weapons.png
  11. Livestream, 9 February 2018 (47:05).
  12. Livestream, 4 May 2018 (45:37).
  13. Video, 30 September 2020 (2:44).
  14. Livestream, 30 September 2020 (47:47).
  15. Livestream, 26 July 2019 (54:06).
  16. Livestream, 26 May 2017 (44:11).
  17. Livestream, 26 May 2017 (20:46).
  18. 18.0 18.1 18.2 18.3 Podcast, 4 August 2018 (53:43).
  19. 19.0 19.1 19.2 Podcast, 4 August 2018 (55:17).
  20. 20.0 20.1 Livestream, 29 May 2020 (50:20).
  21. 21.0 21.1 21.2 Livestream, 26 May 2017 (19:51).
  22. 22.0 22.1 Reddit Q&A, 8 January 2019.
  23. oversized.jpg
  24. Livestream, 24 September 2021 (1:25:27).
  25. margaret-gear-appearance.png
  26. Livestream, 18 July 2017 (54:56).
  27. Livestream, 28 July 2017 (9:47).
  28. 28.0 28.1 helmet.jpg
  29. Livestream, 30 October 2020 (1:13:22).
  30. Sparkly.jpg
  31. Livestream, 3 September 2017 (48:56).
  32. Livestream, 30 November 2020 (1:05:22).
  33. Livestream, 24 May 2017 (24:19).
  34. Interview, 24 August 2018 (5:28).
  35. 35.0 35.1 35.2 35.3 35.4 35.5 Livestream, 17 November 2017 (22:33).
  36. Livestream, 30 November 2020 (57:50).
  37. Livestream, 9 February 2018 (50:29).
  38. Livestream, 25 July 2020 (54:10).
  39. Livestream, November 22 2019 (1:08:05).
  40. Livestream, 30 November 2020 (48:39).
  41. 41.0 41.1 41.2 Livestream, 30 November 2020 (54:29).
  42. 42.0 42.1 Livestream, 17 November 2017 (56:07).
  43. 43.0 43.1 Livestream, 30 April 2021 (41:18).
  44. Livestream, 29 May 2020 (1:33:11).
  45. Livestream, 26 June 2020 (1:08:11).
  46. 46.0 46.1 46.2 46.3 Livestream, 9 February 2018 (7:31).
  47. no capes!.jpg
  48. Livestream, 9 February 2018 (15:01).
  49. Polymorphic Breastplate.png
  50. 50.0 50.1 Livestream, 28 July 2017 (31:30).
  51. belt items.jpg