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Ashes of Creation Apocalypse horde mode

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Ashes of Creation Apocalypse horde mode is an Ashes of Creation Apocalypse testing mode where 50 players defend a city against waves of incoming NPCs and player controlled monsters.[1][2][3]

  • Each wave is more difficult than the last.[3]
  • Between waves, players collect experience, money and weapons to take back to their hold to defend against the next wave.[4]
  • Monster coins enable players to join the game as part of the horde.[3]

Horde mode will include adaptive AI boss mechanics.[2] Rewards are obtained dependent on progress against these NPCs.[5]

Horde mode will absolutely include boss mechanics, so some of the ideas behind that is going to have a wave mode of a variety of NPCs will likely include some achievable cosmetics as well in that mode depending on how far you can get and those cosmetics will include pets of the NPCs that you face, so like a little miniature version of the NPC's and we'll update those as well, that you'll have in the MMO.[5]Steven Sharif

Horde mode is specifically for testing.[5]

It's a way that we thought it would be fun to implement AI mechanics that we're looking to implement. Testing the the blackboard for the AI. Being able to have variable types of NPCs that have roles whether it be like a sniper, ranged, melee, boss, heroic different AI focuses for those monsters during interesting situations.[5]Steven Sharif

Alpha-1 group sizes

Template:Alpha-1 group sizes

Alpha-1 user interface

Alpha-2 UI customization.[6]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[7]Steven Sharif

The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[9][7][10]

  • Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[9]
Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[9]Steven Sharif
  • Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[11]
One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[11]Colby Marchi
  • The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[12]
One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[12]Steven Sharif
It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[13]Steven Sharif

Alpha-1 mini map

There is an in-game minimap and compass user interface in Ashes of Creation.[15][16][17]

  • The goal is to allow pings and other forms of communication tools via the mini-map.[18]

Alpha-1 hotkeys

Alpha-1 default keybindings.[19]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[20]

Alpha-1 camera settings

Template:Alpha-1 camera settings

Controller support

The Ashes of Creation MMO is not designed around controller support.[25]

Controller support will likely be something we work on closer to launch.[27]Steven Sharif

Alpha-1

Alpha-1 Teaser.[28]

This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[29]Steven Sharif

Alpha-1 preview ancients mobs.[30]

What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.[31]Steven Sharif

Alpha-1 was a testing release of the Ashes of Creation MMORPG.[33]

  • Character
    • Progression to level 15.[36][37]
      The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[36]Steven Sharif
    • Character creator (basic).[38][2][39][40]
  • Races
    • 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[45][2]
      A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[46]

The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[47]Steven Sharif

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Alpha-1 availability

Pre-order pack upgrades are possible for current pack holders for the difference in price.[69][70][71] Upgrades to Kickstarter and Summer crowdfunding packs are also available in the store for the difference in package price.[72]

Phase Release Estimated/Actual date
Alpha Alpha-1 early preview livestream.[75] March 27, 2020.[76]
Alpha-1 limited QA testing (NDA).[77][78] May 28, 2020.[79][80]
Alpha-1 preview pre-test 1 (NDA).[14] Dec 18 - Dec 21 2020.[14]
Alpha-1 preview pre-test 2 (NDA).[14] Feb 19 - Feb 22 2021.[81][82]
Alpha-1 preview intermittent spot testing (NDA).[83][84] Mar 19 - Jul 9 2021.[83][84]
Alpha-1 preview weekend (no NDA).[83] July 9 - July 11 2021.[85][86][83]
Alpha-1 (no NDA).[83] July 14 - August 15 2021.[87][73]

See also

References

  1. Interview, August 24, 2018 (13:17).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Newsletter, 2018-08-7
  3. 3.0 3.1 3.2 3.3 Livestream, September 1, 2018 (54:06).
  4. Livestream, August 17, 2018 (30:29).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Interview, August 8, 2018 (4:00).
  6. Video, July 28, 2023 (37:19).
  7. 7.0 7.1 Livestream, August 28, 2020 (1:27:01).
  8. Video, May 31, 2023 (0:37).
  9. 9.0 9.1 9.2 Livestream, October 28, 2022 (3:34).
  10. Livestream, May 5, 2017 (20:02).
  11. 11.0 11.1 Livestream, February 24, 2023 (28:45).
  12. 12.0 12.1 Livestream, December 2, 2022 (1:00:30).
  13. 13.0 13.1 13.2 Livestream, June 25, 2021 (29:09).
  14. 14.0 14.1 14.2 14.3 14.4 14.5 Blog: Creative Director's Letter, October 16 2020
  15. 15.0 15.1 Video, November 30, 2023 (16:58).
  16. steven-a1-leak-2.png
  17. Livestream, December 15, 2017 (1:09:36).
  18. Livestream, January 29, 2021 (1:23:23).
  19. toast-keybinds-skills.png
  20. Livestream, May 26, 2017 (38:30).
  21. 21.0 21.1 keybinds-quote.png
  22. Livestream, July 30, 2021 (1:10:22).
  23. Interview, August 8, 2018 (27:38).
  24. Intrepid Studios Snapchat, 2018-11-30.
  25. Livestream, November 17, 2017 (21:24).
  26. controller.png
  27. Livestream, 2018-04-8 (AM) (18:04).
  28. Video, July 14, 2021 (0:01).
  29. Livestream, October 30, 2020 (15:35).
  30. steven-a1-testing-leaks.png
  31. Livestream, March 26, 2021 (40:19).
  32. Livestream, March 28, 2020 (54:48).
  33. Video, April 5, 2018 (1:01:40).
  34. Interview, January 14, 2022 (3:50).
  35. steven-alpha-1-map.png
  36. 36.0 36.1 Livestream, May 28, 2021 (1:13:05).
  37. 37.0 37.1 37.2 37.3 37.4 37.5 37.6 37.7 37.8 Livestream, April 30, 2021 (41:18).
  38. steven-launcher-leak.png
  39. Livestream, July 26, 2019 (1:10:44).
  40. 40.0 40.1 Livestream, September 1, 2018 (1:02:99).
  41. 41.0 41.1 Interview, October 17, 2020 (53:50).
  42. 42.0 42.1 steven-ranger.png
  43. Livestream, March 28, 2020 (1:41:11).
  44. Interview, October 20, 2018 (12:38).
  45. Interview, June 13, 2021 (31:24).
  46. Livestream, May 28, 2021 (1:48:14).
  47. 47.0 47.1 Livestream, May 28, 2021 (1:14:50).
  48. steven-combat-revamp-update.png
  49. Video, February 26, 2021 (6:17).
  50. 50.0 50.1 50.2 Livestream, March 26, 2021 (44:30).
  51. 51.0 51.1 Livestream, November 30, 2020 (37:16).
  52. alpha-1-nodes.png
  53. alpha-1-zoi.png
  54. 54.0 54.1 54.2 Livestream, March 26, 2021 (43:55).
  55. Interview, August 8, 2018 (19:02).
  56. 56.0 56.1 56.2 Livestream, March 26, 2021 (42:28).
  57. 57.0 57.1 57.2 Interview, February 7, 2021 (35:30).
  58. Podcast, May 11, 2018 (59:25).
  59. Livestream, January 30, 2020 (35:12).
  60. 60.0 60.1 60.2 Livestream, March 26, 2021 (39:08).
  61. 61.0 61.1 61.2 Video, April 30, 2021 (13:02).
  62. 62.0 62.1 steven-siege-zone.png
  63. 63.0 63.1 63.2 Blog: Creative Director's Letter, April 14 2021
  64. Livestream, October 30, 2020 (20:40).
  65. Livestream, August 28, 2020 (1:29:17).
  66. 66.0 66.1 Livestream, November 30, 2020 (24:51).
  67. steven-naval.png
  68. Interview, August 8, 2018 (18:55).
  69. 69.0 69.1 69.2 Livestream, April 30, 2021 (4:02).
  70. steven-alpha-1-sales.png
  71. steven-a1-upgrade.png
  72. crowdfunding-packs.png
  73. 73.0 73.1 73.2 release-dates.png
  74. 74.0 74.1 Ashes of Creation Store: May cosmetics.
  75. March 2020 newsletter.
  76. Video, March 23, 2020 (0:01).
  77. alpha-1-nda-2.png
  78. alpha-1-nda-1.png
  79. steven-a1-testing-start.png
  80. Creative Director's Letter, 2020-04-1.
  81. Livestream, February 26, 2021 (14:58).
  82. Blog: Creative Director's Letter, January 2021.
  83. 83.0 83.1 83.2 83.3 83.4 Alpha One Schedule Update, May 10 2021.
  84. 84.0 84.1 An Update on Alpha One Schedule, March 12 2021
  85. steven-a1preview-end.png
  86. Ashes of Creation Twitter - Alpha-1 Preview Weekend Begins
  87. alpha-1-end.png