Buying and selling
Player stalls, personal shops, and auction houses enable buying from and selling to other players.[1]
- Player merchants will not be able to be placed on ships.[2]
Player stalls | Personal shops | Auction houses | |
---|---|---|---|
Cost |
| ||
Location |
|
|
|
Player presence | N/A | ||
Storage |
| ||
Advertising |
|
|
|
PvP |
|
N/A |
Player stalls
Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[8], in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher), or as business buildings on freehold plots.[20][9]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[9] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[3]
- Player stalls are rentable by node citizens.[4]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[3]
- Player stalls are linked to a player's warehouse.[12]
- Player stalls do not require the attendance of the character or for that character to be online.[4]
- Players are able to input required items for repair and also purchase required materials for that repair.[21]
- Player stalls may still operate during node siege declaration. This is subject to testing.[22]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[14]
- These give the location of the stall so players can travel there and purchase the items.[14]
- Stall sales are also listed in auction houses.[1]
- This may no longer be accurate.[5]
Personal shops
Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[5][6][7]
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[5][6][7]
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[5][7]
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[11]
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[11] – Steven Sharif
Auction house
Auction houses enable players to list items at specific nodes.[25][26]
- Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[8]
- Auction houses allow items and resources to be listed for sale at a specific node location.[25] – Steven Sharif
- A listing fee will be charged to list items in the auction house.[8]
- Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[8]
- Items listed are also visible in community boards (bulletin boards).[5]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[5]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[13][8]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[13]
- There may be a taxation difference between auction houses versus other player businesses.[8]
- On a regular cadence, a number of a node's freehold parcels become available to be bid for at auction.[27]
- Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[28]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[28] – Jeffrey Bard
Bulletin boards
Bulletin boards are available within nodes[30] and player taverns.[31]
- A market UI lists the current items available for sale in the node and in the same economic region.[32][14]
- This includes items for sale in player stalls and auction houses.[5]
- Players can't purchase directly from the market UI. Instead it gives the location of player stalls where the items may be purchased.[33]
- Encourage localized grouping.[31]
- Enable posting of jobs.[30]
- Quest sponsorship.[34]
Merchant NPCs
Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[36]
- Merchant NPCs are identified by a golden shimmer on their nameplates.[37]
- Merchant NPCs will in general be able to buy items from players.[38]
Player to player trading
There is player-to-player trading in Ashes of Creation.[39][40][41][42]
- Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
- A: There won't be anything to stop you from doing that.[41] – Steven Sharif
- Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[43][44][45]
- The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[40] – Steven Sharif
Escrow system
- An escrow system is planned to prevent griefing in the crafting system.[50]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[50]
Mailing items
- Raw gatherables and materials are not able to be mailed by players.[51][52][53]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[13]
- Social messages sent via mail will be received instantly.[51]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[51]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[51] – Steven Sharif
Player owned businesses
Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[55] – Steven Sharif
Business chains
There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[56] – Jeffrey Bard
Theft
There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[57][58]
- There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.[57][59]
That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[59] – Steven Sharif
- Players are not able to be robbed while occupying their player stall inside the limits of a node.[6]
There is not a theft mechanic for you to walk up to a player that's alive and steal something.[58] – Steven Sharif
Storage
Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[60][61][62]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[63]
Warehouses
Warehouses are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[64][65][61][66][15][16]
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[67][68]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[69][70][71]
- Gatherables and materials may only be accessed in the warehouse location they were deposited in.[72]
- Requisition agents for mayoral buy orders are located at node warehouses.[35]
- Players are prohibited from moving gatherables, materials, and commodities in sealed crates out of depositories within a node following a siege declaration against that node.[72][11][73][16]
- A portion of all gatherables and materials that were stored in successfully sieged nodes become lootable.[74][75][76][15][16][17]
- Whole items (crafted items) are not vulnerable to loss during node sieges.[12]
- Corrupt players are not able to utilize storage systems.[43][44][45]
- Player stalls are linked to that player's warehouse.[12]
- Personal caravans may be launched from any point of storage (including warehouses).[77]
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[79][80][81]
- Players must obtain and place storage containers in their player-owned housing.[80]
- Different grades of storage containers have different inventory capacities.[80]
- There are restrictions on the grades of storage containers available in different types of houses.[80]
- Access permissions can be set to allow others to access a player's personal storage devices.[79][82][83][84]
- Personal storage chests may be set to permit access by family or guild members.[83][85]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[79]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[16]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[15]
- Corrupt players are not able to utilize storage systems.[43][44][45]
- Personal caravans may be launched from any point of storage (including chests).[77]
Banking
Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[86]
- Banking between characters will likely be restricted to furniture and completed items.[84]
- A warehouse ability may enable a player to transfer non-material goods between alternate characters. This excludes resources, materials or anything that relies on the caravan system.[66]
Real estate
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[87][88][89][90][91]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[92] Currently freeholds may be acquired via auction.[93][94][95][96][97][98]
- Housing will have a base price that scales with the number of citizens in the node.[99]
- There is no cap on the price of player-originated housing sales.[100]
- In-node housing will be at a premium, and is expected to be hotly contested.[91]
- The more apartments that have been purchased in a node, the higher the price scales.[101]
- Player housing that is destroyed during a node siege can no longer be sold.[102]
- Freehold plots may be purchased from and sold to other players,[87][103] or can be obtained via deeds issued by a Village (stage 3) or higher node.[93][94][95][96][97][98][104][105]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[103] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[99]
- Players will not be able to exceed their allotment of housing in the game.[109]
- Rental and leasing concepts are under consideration.[109]
See also
References
- ↑ 1.0 1.1 1.2 1.3
- ↑
- ↑ 3.0 3.1 3.2 3.3 3.4 Livestream, May 10, 2017 (16:36).
- ↑ 4.0 4.1 4.2 4.3 4.4
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Livestream, July 31, 2020 (1:34:06).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Livestream, October 16, 2017 (59:39).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Livestream, May 30, 2019 (1:26:16).
- ↑ 9.0 9.1 9.2 Interview, July 8, 2020 (55:05).
- ↑ 10.0 10.1 10.2 10.3 10.4 Know Your Nodes: Economic Node Type.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Livestream, October 30, 2020 (1:03:52).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Livestream, October 30, 2020 (1:04:59).
- ↑ 13.0 13.1 13.2 13.3 13.4
- ↑ 14.0 14.1 14.2 14.3 14.4 Livestream, May 10, 2017 (35:16).
- ↑ 15.0 15.1 15.2 15.3 Interview, July 8, 2020 (57:46).
- ↑ 16.0 16.1 16.2 16.3 16.4 Livestream, April 30, 2020 (1:14:44).
- ↑ 17.0 17.1
- ↑ 18.0 18.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Livestream, May 29, 2020 (1:00:57).
- ↑ Livestream, June 30, 2023 (25:05).
- ↑
- ↑ Livestream, October 30, 2020 (1:06:09).
- ↑ Ashes of Creation Store: Confectioner’s Delight.
- ↑ Livestream, March 28, 2020 (1:04:49).
- ↑ 25.0 25.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ Livestream, June 30, 2023 (1:13:53).
- ↑ 28.0 28.1 Livestream, March 26, 2021 (1:15:03).
- ↑ Livestream, May 19, 2017 (33:57).
- ↑ 30.0 30.1 Livestream, October 31, 2017 (28:58).
- ↑ 31.0 31.1 The mighty beard!
- ↑ Livestream, May 12, 2017 (53:08).
- ↑ Livestream, May 10, 2017 (16:37).
- ↑ Livestream, October 31, 2017 (30:34).
- ↑ 35.0 35.1 35.2 Video, August 31, 2023 (25:00).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Video, May 31, 2020 (5:25).
- ↑ Livestream, January 29, 2021 (1:11:29).
- ↑ 39.0 39.1 39.2 Video, November 30, 2023 (58:54).
- ↑ 40.0 40.1 40.2
- ↑ 41.0 41.1 Livestream, May 15, 2017 (10:32).
- ↑ Livestream, January 18, 2018 (46:56).
- ↑ 43.0 43.1 43.2 Livestream, February 24, 2023 (1:12:24).
- ↑ 44.0 44.1 44.2 Livestream, October 28, 2022 (24:28).
- ↑ 45.0 45.1 45.2 Livestream, April 30, 2021 (1:14:49).
- ↑ Interview, July 19, 2020 (1:12:37).
- ↑ Livestream, November 17, 2017 (38:35).
- ↑ Massively OP, 2017-06-1
- ↑ Livestream, February 9, 2018 (20:40).
- ↑ 50.0 50.1 Livestream, May 10, 2017 (32:22).
- ↑ 51.0 51.1 51.2 51.3 Livestream, January 29, 2021 (1:14:53).
- ↑ Video, September 6, 2018 (3:53).
- ↑ Livestream, July 9, 2018 (50:16).
- ↑ Livestream, June 28, 2019 (51:37).
- ↑ Podcast, April 23, 2018 (29:56).
- ↑ Livestream, May 26, 2017 (50:00).
- ↑ 57.0 57.1 Interview, February 7, 2021 (16:05).
- ↑ 58.0 58.1 Podcast, May 5, 2017 (43:05).
- ↑ 59.0 59.1 Interview, February 7, 2021 (19:00).
- ↑ 60.0 60.1 Video, June 30, 2023 (19:20).
- ↑ 61.0 61.1 Interview, December 6, 2018 (20:30).
- ↑ Video, May 31, 2020 (47:32).
- ↑ Livestream, June 30, 2023 (18:45).
- ↑ Blog: Development Update with Village Node.
- ↑ Livestream, August 31, 2023 (50:25).
- ↑ 66.0 66.1 66.2 Livestream, 2018-04-8 (AM) (23:18).
- ↑
- ↑ Livestream, October 31, 2023 (1:08:57).
- ↑
- ↑
- ↑ Interview, September 10, 2023 (47:13).
- ↑ 72.0 72.1
- ↑ Interview, July 19, 2020 (41:32).
- ↑ Interview, July 9, 2023 (1:36:24).
- ↑ Livestream, October 14, 2022 (52:31).
- ↑ Podcast, September 29, 2021 (14:21).
- ↑ 77.0 77.1
- ↑ 78.0 78.1 Livestream, June 25, 2021 (22:34).
- ↑ 79.0 79.1 79.2 Livestream, July 30, 2021 (1:14:33).
- ↑ 80.0 80.1 80.2 80.3 Video, May 31, 2020 (47:32).
- ↑ Livestream, August 17, 2018 (10:54).
- ↑ Livestream, April 30, 2021 (1:12:33).
- ↑ 83.0 83.1 Livestream, June 26, 2020 (51:58).
- ↑ 84.0 84.1 Livestream, June 28, 2019 (1:23:31).
- ↑
- ↑
- ↑ 87.0 87.1
- ↑ 88.0 88.1 Livestream, June 26, 2020 (47:32).
- ↑ Livestream, June 26, 2020 (54:03).
- ↑ MMOGames interview, January 2017
- ↑ 91.0 91.1 Node series part II – the Metropolis.
- ↑ 92.0 92.1 92.2 92.3 Livestream, May 12, 2017 (55:01).
- ↑ 93.0 93.1 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 94.0 94.1 Livestream, June 30, 2023 (1:12:07).
- ↑ 95.0 95.1 Livestream, June 30, 2023 (14:09).
- ↑ 96.0 96.1 Livestream, June 30, 2023 (13:10).
- ↑ 97.0 97.1 Development Update with Freehold Preview.
- ↑ 98.0 98.1 Video, June 30, 2023 (21:22).
- ↑ 99.0 99.1 Livestream, June 26, 2020 (53:41).
- ↑ Interview, July 8, 2020 (33:34).
- ↑ Livestream, May 12, 2017 (52:01).
- ↑ Livestream, June 26, 2020 (1:02:12).
- ↑ 103.0 103.1 Livestream, June 30, 2023 (1:15:34).
- ↑
- ↑ Livestream, May 19, 2017 (32:23).
- ↑
- ↑ Livestream, June 26, 2020 (56:08).
- ↑ Livestream, June 30, 2023 (1:20:20).
- ↑ 109.0 109.1 Livestream, May 30, 2019 (1:23:41).