Player to player trading
- Player to player trading and the ability to store items in public warehouses is disabled for corrupt players.
- Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
- A: There won't be anything to stop you from doing that. – Steven Sharif
Buying and selling
|Player stalls||Personal shops||Auction houses|
Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node or in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher).
All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players. – Steven Sharif
- Player stalls are rentable by node citizens.
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.
- Player stalls are linked to a player's warehouse.
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.
- Player stalls do not require the attendance of the character or for that character to be online.
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.
- These give the location of the stall so players can travel there and purchase the items.
- Stall sales are also listed in auction houses.
- This may no longer be accurate.
- Players are able to input required items for repair and also purchase required materials for that repair.
- Player stalls may still operate during node siege declaration. This is subject to testing.
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop. – Steven Sharif
- Markets in Village level economic nodes have auction houses that allow raw resources and processed goods to be posted.
- Exchanges in Town nodes have expanded auction houses that allow all goods/items to be posted.
- Economic nodes that have reached the metropolis stage unlock the linked economy superpower.
- Up to two economic metropolises may be linked in this manner.
- Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.
- Items listed in one linked economic node can be bid on from any other linked economic node.
- Linked economies also connect an economic metropolis and its vassal economic nodes.
- A listing fee will be charged to list items in the auction house.
- Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.
- Items listed are also visible in community boards (bulletin boards).
- Integrated auction houses allow players to purchase items directly from remote auction houses.
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you. – Jeffrey Bard
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.
- Very little gear will be account bound or soulbound in Ashes of Creation.
- Gear is obtained via crafting, gathering and processing along with raid and dungeon bosses.
A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon. – Steven Sharif
- Raw gatherables and materials are not able to be mailed by players.
- Social messages sent via mail will be received instantly.
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like you know gear, equipment, stuff like that. But it's something we're still discussing. – Steven Sharif
- Banking between characters will likely be restricted to Furniture and completed items.
- A warehouse ability may enable a player to transfer non-material goods between alternate characters. This excludes resources, materials or anything that relies on the caravan system.
Player housing storage
- Players must obtain and place storage containers in their player-owned housing.
- Different grades of storage containers have different inventory capacities.
- There are restrictions on the grades of storage containers available in different types of houses.
- Access permissions can be set to allow others to access a player's personal storage devices.
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.
- Personal caravans may be launched from any point of storage (including chests).
- Corrupt players are able to utilize private storage in their Freeholds.
Security systems will be in place to combat cheating, exploiting, botting, gold selling/real money transactions (RMT), item duplication and other things that affect the economy starting from Alpha-0.
- These systems collect user data and flag abnormal activities for investigation. This combined with player reporting functions generates a live "heat map" that draws attention to unusual behavior.
- We do have already built into the game on the outset is essentially behavioral metrics. So in the game, as a player does normal things and they acquire normal gold, that's all good and well, but if there starts to be item IDs that appear on the player account that are out of the norm, like either a large amount of gold, or significant legendary items, what it does in the back-end it flags the account for view so that we can take a look at where did this item come from. Is it coming from a known gold seller or a flagged bot, or whatever; and then we investigate. So we're going to be pretty hard on the ability for players to subvert the natural economy systems by RMT or botting. – Steven Sharif
- Players caught cheating will be banned.
Node governments can enter into trade agreements with other nodes. Each node entering into the agreement can designate caravans with materials to be sent to the other; improving the economy of both nodes. This gives experience to all involved, contributes to the node’s growth and helps to construct buildings.
Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into. – Steven Sharif
- Economic relationships between nodes established by Mayors or node citizens.
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process. – Steven Sharif
- For example: this node over here might have access to cotton as a resource and when that node processes that cotton it might be some very nice type of linen that only that node, or very rarely nodes would have access to. So when you initiate a trade route, you're bringing its supplies that the mayor has requested because they're trying to build, let's say a specific type of service building, or they're trying to unlock a blueprint that they have access to now to build up their node. – Steven Sharif
- Caravans are for transfer of personal goods and quests as well as supplies for castles and nodes.
- Caravans can transport goods for more than one player.
- Naval caravans are capable of transitioning to and from land caravans at the point of intersection of land and ocean.
- These caravans will come in varying sizes and capacities.
- By default naval caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.
- Ashes of Creation - The visuals.
- Livestream, 15 May 2017 (10:32).
- Livestream, 18 January 2018 (46:56).
- Livestream, 30 April 2021 (1:14:49).
- Livestream, 5 May 2017 (16:36).
- Livestream, 31 July 2020 (1:34:06).
- Livestream, 16 October 2017 (59:39).
- Livestream, 30 May 2019 (1:26:16).
- Interview, 8 July 2020 (55:05).
- Know Your Nodes: Economic Node Type.
- Livestream, 30 October 2020 (1:03:52).
- Livestream, 30 October 2020 (1:04:59).
- Livestream, 5 May 2017 (35:16).
- Interview, 8 July 2020 (57:46).
- Livestream, 30 April 2020 (1:14:44).
- Ashes of Creation Instagram, 19 August 2020.
- Livestream, 29 May 2020 (1:00:57).
- Livestream, 30 October 2020 (1:06:09).
- Ashes of Creation Store: Confectioner’s Delight.
- Livestream, 28 March 2020 (1:04:49).
- Livestream, 26 March 2021 (1:15:03).
- Livestream, 5 May 2017 (32:22).
- Livestream, 15 May 2017 (13:06).
- Interview, 18 July 2020 (52:57).
- Interview, 24 August 2018 (4:15).
- Livestream, 29 January 2021 (1:14:53).
- Video, 6 September 2018 (3:53).
- Livestream, 9 July 2018 (50:16).
- Livestream, 28 June 2019 (1:23:31).
- Livestream, 8 April 2018 (AM) (23:18).
- Livestream, 29 May 2020 (41:45).
- Interview, 6 December 2018 (20:30).
- Video, 31 May 2020 (47:32).
- Livestream, 25 June 2021 (22:34).
- Livestream, 30 July 2021 (1:14:33).
- Livestream, 17 August 2018 (10:54).
- Livestream, 26 June 2020 (51:58).
- Interview, 19 Jul 2020 (1:12:37).
- Livestream, 17 November 2017 (38:35).
- Massively OP, 1 June 2017
- Livestream, 9 February 2018 (20:40).
- City hall.
- Livestream, 8 April 2018 (AM) (18:59).
- Video, 15 July 2019 (2:12).
- Podcast, 29 September 2021 (8:38).
- Livestream, 17 May 2017 (30:53).
- Kickstarter - We Just Broke $1,500,000!
- Livestream, 29 May 2020 (1:03:35).
- About Ashes of Creation.
- Video, 16 July 2019 (0:00s).
- Livestream, 15 May 2017 (45:20).
- Interview, 20 January 2017 (4:19).
- Interview, 11 May 2018 (28:21).
- Livestream, 22 December 2020 (1:13:51).
- Ashes of Creation Store: Ramstone Hauler.
- Livestream, 28 July 2017 (19:43).
- Livestream, 30 April 2020 (56:58).
- Livestream, 30 April 2020 (58:05).
- Livestream, 23 August 2017 (28:22).
- Livestream, 8 April 2018 (AM) (15:46).
- Livestream, 29 May 2020 (1:28:38).