Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Difference between revisions of "Ashes of Community Wiki"
Jump to navigation
Jump to search
(Reorder images) |
|||
Line 1: | Line 1: | ||
− | [[File: | + | [[File:RacesReligionsClasses2.png|right|500px|link=#Engaging and immersive story]] |
− | [[File: | + | [[File:NodesEconomyQuests.png|right|500px|link=#Reactive world]] |
[[File:DungeonsRaidsMonsterCoins.png|right|500px|link=#Player interaction]] | [[File:DungeonsRaidsMonsterCoins.png|right|500px|link=#Player interaction]] | ||
[[File:WeaponsArmorHousingMounts.png|right|500px|link=#Player agency]] | [[File:WeaponsArmorHousingMounts.png|right|500px|link=#Player agency]] |
Revision as of 16:29, 24 October 2017
Welcome to the Ashes of Creation community Wiki.
The goal of this Wiki is to capture verifiable knowledge about Ashes of Creation based on input from the community.
Contributing
We ask that contributors to this wiki please read and adhere to the Style guidelines when editing or adding new articles.
Helpful resources
Table of contents
Ashes of Creation
Information relevant to the ongoing development of Ashes of Creation.
- Ashes of Creation, Design pillars, User interface
- Intrepid Studios
- Media, Livestreams, Videos, Concept art, Screenshots
- Kickstarter, Summer crowdfunding
- Release schedule
Engaging and immersive story
Topics that reflect the past and the present of Verra.
- Lore
- Races
- Religions
- Archetypes, Classes
- World map, Environments, Underrealm, Undersea
- Role playing
- Campsites
Reactive world
Topics that describe how the world of Verra evolves based on player activity.
- Nodes, Node sieges
- Economy, Marketplaces, Caravans
- Artisan classes, Gathering, Processing, Crafting
- Word events, World bosses
- Quests, Tasks
- Naval, Naval combat
- Guild wars
- Castle sieges
Player interaction
Game systems and mechanics that foster player interaction.
- Group dynamics, Looting
- Dungeons
- Raids
- Guilds, Guild halls, Guild fortresses, Guild castles
- Social organizations
- Monster coins
- Parlor games
Player agency
Systems that grow and shape player experiences in the game.
- Weapons, Armor, Items
- Housing, Node housing, Apartments, Freeholds
- Mounts, Mules, Dragons
- Leveling
- Inventory
- Character creator
- Cosmetics
- Achievements
Risk vs reward
Activities that reward daring adventurers and foster meaningful conflict.