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* [[Archetypes]], [[Classes]] | * [[Archetypes]], [[Classes]] | ||
* [[World map]], [[Environments]] (aka Biomes), [[Underrealm]] | * [[World map]], [[Environments]] (aka Biomes), [[Underrealm]] | ||
+ | * [[Role playing]] | ||
=== Reactive world === | === Reactive world === | ||
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Topics that describe how the world of Verra evolves based on player activity. | Topics that describe how the world of Verra evolves based on player activity. | ||
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− | |||
* [[Nodes]], [[Node types]], [[Node sieges]] | * [[Nodes]], [[Node types]], [[Node sieges]] | ||
* [[Economy]], [[Marketplaces]], [[Caravans]] | * [[Economy]], [[Marketplaces]], [[Caravans]] | ||
* [[Artisan classes]], [[Gathering]], [[Processing]], [[Crafting]] | * [[Artisan classes]], [[Gathering]], [[Processing]], [[Crafting]] | ||
+ | * [[Word events]] | ||
+ | * [[Quests]], [[Tasks]] | ||
* [[Naval]], [[Naval combat]] | * [[Naval]], [[Naval combat]] | ||
* [[Guild wars]] | * [[Guild wars]] | ||
Line 72: | Line 73: | ||
Systems that grow and shape player experiences in the game. | Systems that grow and shape player experiences in the game. | ||
− | |||
− | |||
* [[Weapons]] | * [[Weapons]] | ||
* [[Armor]] | * [[Armor]] | ||
* [[Housing]], [[Node housing]], [[Apartments]], [[Freeholds]] | * [[Housing]], [[Node housing]], [[Apartments]], [[Freeholds]] | ||
* [[Mounts]], [[Mules]], [[Dragons]] | * [[Mounts]], [[Mules]], [[Dragons]] | ||
− | * [[ | + | * [[Leveling]] |
+ | * [[Inventory]] | ||
+ | * [[Character creator]] | ||
* [[Cosmetics]] | * [[Cosmetics]] | ||
Revision as of 15:21, 13 October 2017
Welcome to the Ashes of Creation community Wiki.
The goal of this Wiki is to capture verifiable knowledge about Ashes of Creation based on input from the community.
Contributing
We ask that contributors to this Wiki please read and adhere to the Style guidelines before editing or adding new articles.
Helpful resources
Table of contents
Ashes of Creation
Information relevant to the ongoing development of Ashes of Creation.
- Ashes of Creation
- Intrepid Studios
- Media, Livestreams, Videos, Concept art, Screenshots
- Kickstarter, Summer crowdfunding
- Release schedule
Engaging and immersive story
Topics that reflect the past and the present of Verra.
- Lore
- Races
- Religions
- Archetypes, Classes
- World map, Environments (aka Biomes), Underrealm
- Role playing
Reactive world
Topics that describe how the world of Verra evolves based on player activity.
- Nodes, Node types, Node sieges
- Economy, Marketplaces, Caravans
- Artisan classes, Gathering, Processing, Crafting
- Word events
- Quests, Tasks
- Naval, Naval combat
- Guild wars
- Castle sieges
Player interaction
Game systems and mechanics that foster player interaction.
- Group dynamics, Looting
- Dungeons
- Raids
- Guilds, Guild halls, Guild fortresses, Guild castles
- Social organizations
- Monster coins
- Parlor games
Player agency
Systems that grow and shape player experiences in the game.
- Weapons
- Armor
- Housing, Node housing, Apartments, Freeholds
- Mounts, Mules, Dragons
- Leveling
- Inventory
- Character creator
- Cosmetics
Risk vs reward
Activities that reward daring adventurers and foster meaningful conflict.