2024-01-31 Livestream
Jump to navigation
Jump to search
Livestream, January 31, 2024. Read the transcript.
Referenced by
- Talk:2024-01-31 Livestream
- Active skills
- Animal husbandry
- Animal husbandry mounts
- Animation canceling
- Arena ladder
- Arenas
- Augments
- Basic attacks
- Bow skill tree
- Buildings
- Camouflage
- Caravan PvP
- Caravan PvP incentives and risks
- Caravan capacity
- Caravan destruction
- Caravan skins
- Caravan types
- Caravans
- Caravansary
- Cargo
- Character
- Character naming
- Cities
- Class augments
- Class progression
- Classes
- Coastal nodes
- Collecting cargo
- Combat
- Crates
- Destructible environments
- Duels
- Economy
- User:Elleandria
- Esports
- Freehold building permits
- Freehold building placement
- Freehold buildings
- Freeholds
- Gameplay
- Gear enhancements
- Gear progression
- Greatsword skill tree
- Guild progression
- Guild wars
- Guilds
- Guns and gunpowder
- Harbors
- Headshot mechanics
- Healing
- Health
- Highwayman system
- Hijacking ships
- Hitboxes
- Hunting
- Hunting grounds
- Hybrid combat
- Inventory
- Item sinks
- Jim Sanders
- Kickstarter
- Ladder system
- Leader boards
- Loot
- Loot tagging
- Looting
- Merchant ship capacity
- Merchant ship destruction
- Merchant ships
- Metrics
- Metropolis
- Nameplate
- Naval
- Naval NPCs
- Naval PvP
- Naval combat
- Nodes
- Open-world PvP
- Open world battlegrounds
- Passive skills
- Peering Loris
- Personal caravans
- Personal vessels
- Player death
- Player housing
- Primary skills
- Progression
- PvP
- PvP seasons
- Raft caravan initiation
- Raft caravans
- Resurrection methods
- Roleplaying
- Roles
- File:SS2024-01-31-Stream-1:22:54.03.png
- File:SS2024-01-31-Stream-1:23:35.89.png
- File:SS2024-01-31-Stream-1:24:13.33.png
- Samuel Perin
- Schools of augmentation
- Ship classes
- Ship destructibility
- Ship repair
- Ship status effects
- Ship weapons
- Ships
- Skill points
- Skill types
- Skill upgrades
- Skills
- Social organizations
- Spirits
- Stats
- Storage
- Summoning caravans
- Summoning ships
- Synergies
- System driven caravan initiation
- Tamable creatures
- Threat assessment
- Time to kill
- Towns
- Trade routes
- Ultimate skill
- Unloading cargo
- Unsealing crates
- Villages
- Warehouses
- Weapon attack cone
- Weapon combo system
- Weapon progression
- Weapon skills
- Weapons