Animation canceling
Animation cancelling will not be a combat mechanic.[1][2]
- Players will be able to cancel channeled abilities.[1]
Contents
Dodging
Evasion moves such as dodging and weaving will be present in Ashes of Creation combat.[4][5]
- So you see an animation windup that's a telegraph on what's coming; and then you have response actions that you can take as a result of that in order to dodge, weave, move, do whatever. It is both a combination of what your rotation is but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[4] – Steven Sharif
- The developers are considering the inclusion of dodging in a subset of universal skills that apply to all classes.[6]
- Hybrid combat will likely have true evasion skills relating to action-oriented combat and also have I-frames (invincibility frames) that apply to tab targeting.[5]
- Q: Will there be evade frames/ I-frames on dodge?
- A: I would say it's a safe bet with regards to how we're approaching the hybrid combat that not only are gonna have true evasion skills that apply to more action-oriented skills that are coming your way, but you'll also have you know I-frame type skills that would apply perhaps to a tab targetable skills coming your way. So I think you're gonna have a healthy balance of both with it when it comes to skills that you can spec into.[5] – Steven Sharif
Active blocking

One thing that we're kind of toying around with the idea of, is giving everybody a universal active block mechanic, in which case the shield version would probably be better but you'd still be able to parry or whatnot with a two-handed weapon, or even maybe a dual wield.[10] – Tradd Thompson
Active blocking is present in Alpha-2.[9] Shields are better for active blocking, but any melee weapon may be able to be used to parry.[10]
- The developers are considering the inclusion of active blocking in a subset of universal skills that apply to all classes.[10][6]
- Previously the developers had not finalized designs for active blocking and were previously leaning toward using more traditional buff-oriented universal damage mitigation for the MMO, and were also considering interaction between action-based blocking and a passive block stat.[11][12][12]
- The Paladin's Might shield in Ashes of Creation Apocalypse had its own hit box and hit points (HP); that could actively block projectiles.[13]
Interrupts
Abilities with a cast bar can be interrupted during the cast.[14]
- There are abilities to counter interrupts.
- Some interrupts are better than others.
![]() | This section contains information from Alpha-1 testing. It will be updated when new information is made available. |
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Bulwark | ![]() |
Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[15][16][17][18] | Additional increased block chance.[15][18] | The second attack knocks down enemies.[15][18] |
Onslaught | ![]() |
Charge and deal damage to your target.[19][16][20][21] | Reduce the target's attack damage temporarily.[19][21] | Knock down the target.[19][21] |
Rush | ![]() |
Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[22] | - | - |
Thundershock | ![]() |
Shoots forward a beam of lightning that damages enemies in a line in front of you.[23][16][24] | Increased damage.[23][25] | Now knocks down hit targets.[23][25] |
Time to kill
The Ashes of Creation MMORPG will have a time-to-kill (TTK) of around 30 seconds to a minute.[26]
- Time-to-kill in the Ashes of Creation Apocalypse battle royale testing mode is adapted for a traditional battle royale setting.[26]
- Time-to-kill in Ashes of Creation Apocalypse castle sieges will be slightly longer than in the battle royale.[27]
- The developers do not want one-shots in the final MMORPG.[28]
In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[28] – Steven Sharif
Gear inspection/ Threat assessment
You decide to gank the player, but find out that you have been ambushed![29]
Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[30][31][32]
- This will indicate the type of armor (cloth, leather, plate) that they are predominantly wearing.[33][31]
- You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[33] – Steven Sharif
- The border will indicate the level and quality of the tier set.[30][31][34]
- The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[36]
- When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[32] – Steven Sharif
Crowd control
Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[37][38]
- There will be diminishing returns on stuns, sleep and slows so as to avoid stun locking.[38][39]
- Diminishing returns on CC effects have not yet been implemented in Alpha-1 testing.[40]
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[38] – Steven Sharif
- Lockdowns won't likely be tab-targeted skills. This is to avoid imbalanced combos with skill shot (action targeted) abilities.[41]
- Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[42]
- Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[43][41]
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[38] – Jeffrey Bard
- Soft CC's are in the tab-targeted abilities.[44]
- CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[45]
- Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[46]
There's also going to be effects that just stun the mount or stun you on the mount.[46] – Steven Sharif
- Summoner's summons will be able to use crowd control.[47]
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Javelin | ![]() |
Pulls a target enemy to your location.[48][16][49][50] | Deals damage and generates a great amount of threat.[48][50] | Reduces cooldown by 5 seconds.[48][50] |
Onslaught | ![]() |
Charge and deal damage to your target.[19][16][20][21] | Reduce the target's attack damage temporarily.[19][21] | Knock down the target.[19][21] |
Combat stances
The use of weapon stances in game is likely.[51]
RNG
RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[52]
- RNG plays a role in both PvP or PvE.[53]
- Action combat is far less dependent on RNG.[53]
RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those you know dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[53] – Jeffrey Bard
See also
References
- ↑ 1.0 1.1 Livestream, November 22, 2019 (1:09:37).
- ↑ Livestream, May 17, 2017 (1:05:11).
- ↑ 3.0 3.1 3.2 Livestream, August 28, 2020 (1:19:24).
- ↑ 4.0 4.1 Livestream, June 30, 2022 (51:17).
- ↑ 5.0 5.1 5.2 Livestream, January 30, 2020 (1:34:12).
- ↑ 6.0 6.1 Livestream, November 19, 2021 (50:38).
- ↑ Livestream, June 26, 2020 (1:24:06).
- ↑ 8.0 8.1 Livestream, December 2, 2022 (1:05:08).
- ↑ 9.0 9.1 9.2 Video, December 2, 2022 (16:55).
- ↑ 10.0 10.1 10.2 Video, December 2, 2022 (34:41).
- ↑ Livestream, September 24, 2021 (1:22:46).
- ↑ 12.0 12.1 Livestream, June 26, 2020 (1:19:50).
- ↑
- ↑ Livestream, May 8, 2017 (43:30).
- ↑ 15.0 15.1 15.2 Alpha-1 screenshot.
- ↑ 16.0 16.1 16.2 16.3 16.4
- ↑ Video, February 9, 2021 (0:37).
- ↑ 18.0 18.1 18.2 Livestream, July 31, 2020 (1:14:26).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Alpha-1 screenshot.
- ↑ 20.0 20.1 Video, February 9, 2021 (1:26).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Livestream, July 31, 2020 (1:14:28).
- ↑
- ↑ 23.0 23.1 23.2 Alpha-1 screenshot.
- ↑ Video, December 23, 2020 (0:40).
- ↑ 25.0 25.1 Livestream, October 16, 2017 (39:15).
- ↑ 26.0 26.1 Interview, October 20, 2018 (3:25:46).
- ↑ Livestream, November 22, 2019 (5:51).
- ↑ 28.0 28.1 Interview, October 20, 2018 (9:10).
- ↑ Twitter - Better luck next time.
- ↑ 30.0 30.1 Livestream, August 28, 2020 (2:07:26).
- ↑ 31.0 31.1 31.2 31.3 Livestream, July 25, 2020 (53:08).
- ↑ 32.0 32.1 Livestream, June 26, 2020 (1:28:10).
- ↑ 33.0 33.1 Podcast, September 29, 2021 (52:58).
- ↑ 34.0 34.1 Livestream, July 28, 2017 (1:34:55).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Livestream, July 28, 2017 (23:20).
- ↑ Livestream, October 16, 2017 (25:56).
- ↑ 38.0 38.1 38.2 38.3 Livestream, May 24, 2017 (45:12).
- ↑ Livestream, February 9, 2018 (28:17).
- ↑ Livestream, November 22, 2019 (1:06:25).
- ↑ 41.0 41.1 Livestream, 2018-04-8 (PM) (37:57).
- ↑
- ↑ Podcast, August 4, 2018 (1:11:05).
- ↑ Podcast, August 4, 2018 (1:11:52).
- ↑
- ↑ 46.0 46.1 46.2 Livestream, April 30, 2021 (1:08:10).
- ↑
- ↑ 48.0 48.1 48.2 Alpha-1 screenshot.
- ↑ Video, February 9, 2021 (1:02).
- ↑ 50.0 50.1 50.2 Livestream, July 31, 2020 (1:14:38).
- ↑ Livestream, June 28, 2019 (1:19:00).
- ↑ Livestream, May 30, 2017 (16:25).
- ↑ 53.0 53.1 53.2 Livestream, December 6, 2018 (48:52).