Animation canceling

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search

Animation cancelling will not be a combat mechanic in Ashes of Creation.[1][2]

Dodging

Dodging in Alpha-1 early combat.[3]

Another thing that's important about these action combats is the ability to dodge and moving out of the way of certain skill shots.[3]Steven Sharif

Evasion moves such as dodging and weaving will be present in Ashes of Creation combat.[4][5][6]

So you see an animation windup that's a telegraph on what's coming; and then you have response actions that you can take as a result of that in order to dodge, weave, move, do whatever. It is both a combination of what your rotation is but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[5]Steven Sharif

Active blocking

Tank active blocking with a Shield in Alpha-2.[10]

The shield version would probably be better but you'd still be able to parry or whatnot with a two-handed weapon, or even maybe a dual wield.[11]Tradd Thompson

Active blocking is a universal skill that applies to all classes.[13][4][14][11][7]

Active blocking might be an ability that- it's universal, of course it's universal- but it might be consuming mana; and you'll be able to adjust that mana consumption based off of your passive spec into your skill trees. In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[14]Steven Sharif
Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[16]Steven Sharif
  • Some abilities may be able to overcome, surpass, or cancel active blocking.[13]
If a player is in a state, such as an active block, or an active tumble state, there will likely be some types of abilities that interact with reacting to those types of states and will either overcome surpass or cancel out those states, particularly as it relates to not just active blocking, but also potentially passive blocking as well; and that would be something probably related to physical penetration values as a stat, or even CC breaks that could be relevant as well for those types of things. I think that's on the radar for the combat team.[13]Steven Sharif
  • Previously the developers had not finalized designs for active blocking and were leaning toward using more traditional buff-oriented universal damage mitigation for the MMO, and were also considering interaction between action-based blocking and a passive block stat.[17][18]

Interrupts

Abilities with a cast bar can be interrupted during the cast.[20]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Base skill
Bulwark Bulwark Icon.jpg Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[21][22][23][24]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[25]

Time to kill

Caravan PvP in Alpha-2.[26]

Generally when it comes to finger in the wind we're around where we want to be for TTK and that's probably on the bit faster side of TTK for MMOs that we're accustomed to, but we're a PvX game.[27]Steven Sharif

Time to kill (TTK) in Ashes of Creation will be a little bit faster than most MMOs.[27]

  • Previously it was stated that the TTK was expected to be around 30 seconds to a minute.[28]
  • The developers do not want one-shots in the final MMORPG.[29]
In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[29]Steven Sharif

Gear inspection/ Threat assessment

You decide to gank the player, but find out that you have been ambushed![30]

Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[31][32][33]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[34]Steven Sharif
  • The border will indicate the level and quality of the tier set.[31][32][35]
    • This also indicates if the gear is enchanted, along with visual effects associated with enchanted items.[32][36][35]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[37]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[33]Steven Sharif

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[38][39]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[41]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[44]
    • In current Alpha-1 testing mounts are not separate from the player.[44]
There's also going to be effects that just stun the mount or stun you on the mount.[44]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[39]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[39]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[51]
info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Base skill
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[52] The root effect is nature based.[53]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[54]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[55][56][57]
Chains of Restraint Chains of Restraint Icon2.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[58][59]
Condemn Condemn.png Stun target enemy for 3 seconds.[60][61]
Fissure Mage Spell 7.png Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[62]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[63][64]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[65]
Quake Quake.png Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[66]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[67]
Slumber Slumber (Active).png Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[68][69][70]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[71]

Combat stances

The use of weapon stances in game is likely.[72]

RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[73]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[74]Jeffrey Bard

See also

References

  1. 1.0 1.1 Livestream, November 22, 2019 (1:09:37).
  2. Livestream, May 17, 2017 (1:05:11).
  3. 3.0 3.1 3.2 Livestream, August 28, 2020 (1:19:24).
  4. 4.0 4.1 4.2 4.3 Livestream, January 27, 2023 (1:06:02).
  5. 5.0 5.1 Livestream, June 30, 2022 (51:17).
  6. 6.0 6.1 Livestream, January 30, 2020 (1:34:12).
  7. 7.0 7.1 Livestream, November 19, 2021 (50:38).
  8. Livestream, June 26, 2020 (1:24:06).
  9. 9.0 9.1 Livestream, December 2, 2022 (1:05:08).
  10. 10.0 10.1 Video, January 27, 2023 (35:51).
  11. 11.0 11.1 11.2 Video, December 2, 2022 (34:41).
  12. 12.0 12.1 12.2 Video, December 2, 2022 (16:55).
  13. 13.0 13.1 13.2 13.3 Livestream, September 29, 2023 (1:12:16).
  14. 14.0 14.1 14.2 14.3 Video, January 27, 2023 (40:24).
  15. Livestream, January 27, 2023 (15:22).
  16. Livestream, January 27, 2023 (1:13:29).
  17. Livestream, September 24, 2021 (1:22:46).
  18. Livestream, June 26, 2020 (1:19:50).
  19. shieldactiveblockA1.png
  20. Livestream, May 8, 2017 (43:30).
  21. Alpha-1 screenshot.
  22. toast-keybinds-skills.png
  23. Video, February 9, 2021 (0:37).
  24. Livestream, July 31, 2020 (1:14:26).
  25. progression.png
  26. Video, January 31, 2024 (5:22).
  27. 27.0 27.1 Livestream, January 31, 2024 (59:45).
  28. Interview, October 20, 2018 (3:25:46).
  29. 29.0 29.1 Interview, October 20, 2018 (9:10).
  30. Twitter - Better luck next time.
  31. 31.0 31.1 Livestream, August 28, 2020 (2:07:26).
  32. 32.0 32.1 32.2 32.3 Livestream, July 25, 2020 (53:08).
  33. 33.0 33.1 Livestream, June 26, 2020 (1:28:10).
  34. 34.0 34.1 Podcast, September 29, 2021 (52:58).
  35. 35.0 35.1 Livestream, July 28, 2017 (1:34:55).
  36. Official Livestream - May 4th @ 3 PM PST - Q&A
  37. Livestream, July 28, 2017 (23:20).
  38. Livestream, October 16, 2017 (25:56).
  39. 39.0 39.1 39.2 39.3 Livestream, May 24, 2017 (45:12).
  40. Video, December 19, 2023 (27:14).
  41. CC effects do notapply to non-combatants.png
  42. Livestream, December 19, 2023 (1:16:19).
  43. Livestream, September 30, 2022 (51:28).
  44. 44.0 44.1 44.2 Livestream, April 30, 2021 (1:08:10).
  45. summons-ccs.png
  46. Livestream, February 9, 2018 (28:17).
  47. Livestream, November 22, 2019 (1:06:25).
  48. steven-hard-ccs.png
  49. Podcast, August 4, 2018 (1:11:05).
  50. 50.0 50.1 Livestream, 2018-04-8 (PM) (37:57).
  51. Podcast, August 4, 2018 (1:11:52).
  52. Air Strike New Description.png
  53. Video, September 30, 2022 (15:28).
  54. Ancestral Bolas Description.png
  55. New Chain Lightning Description.png
  56. Video, May 31, 2023 (12:12).
  57. Video, April 28, 2023 (17:50).
  58. Video, July 28, 2023 (20:50).
  59. Chains of Restraint Info Panel.png
  60. Video, July 28, 2023 (29:23).
  61. Condemn Info Panel.png
  62. Fissure Description2.png
  63. Video, March 31, 2023 (9:55).
  64. Video, January 27, 2023 (10:27).
  65. Imbue Ammo Weighted Skill Tree Description.png
  66. Quake Description.png
  67. Slam Description.png
  68. Video, April 28, 2023 (17:22).
  69. Slumber Description2.png
  70. Video, September 29, 2023 (11:23).
  71. Video, January 27, 2023 (7:28).
  72. Livestream, June 28, 2019 (1:19:00).
  73. Livestream, May 30, 2017 (16:25).
  74. 74.0 74.1 74.2 Livestream, December 6, 2018 (48:52).