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Difference between revisions of "2017-05-04 Dungeon Crawler Network podcast interview with creative director Steven Sharif"
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Latest revision as of 20:59, 30 August 2018
Dungeon Crawler Network Podcast Interview with Creative Director Steven Sharif, 4 May 2017. Read the transcript.
Referenced by
- Account management
- Accounts
- Alts
- Armor
- Ashes of Creation
- Banking
- Best-in-slot items
- Black markets
- Bosses
- Bound currencies
- Bound items
- Bounty hunter maps
- Bounty hunters
- Buying and selling
- Castle nodes
- Character
- Character page
- Character sheet
- Classes
- Combat
- Commodities vendors
- Corruption
- Crafting
- Crafting materials
- Currency
- Death penalties
- Dungeon bosses
- Dungeons
- Economy
- Epic items
- Experience debt
- Foliage
- Friends list
- Full loot
- Game design
- Gatherable resources
- Gathering
- Gear
- Gear binding
- Gear proficiency
- Gear progression
- Glint
- Gold
- Group dynamics
- Guild benefits
- Guild castles
- Guild formation
- Guild fortresses
- Guild freeholds
- Guild leaders
- Guild leadership tools
- Guild members
- Guild size
- Guilds
- Hunting grounds
- Hunting lodges
- Inspiration
- Item deconstruction
- Item durability
- Item rarities
- Item repair
- Item sinks
- Kings and Queens
- Legendary items
- Loot
- Loot tagging
- Looting
- Mobs
- Node advancement
- Node types
- Nodes
- Open-world PvP
- Player corruption
- Player death
- Player flagging
- Processing
- Proficiencies
- PvP
- PvP background
- PvX
- Raid bosses
- Raids
- Rare items
- Removing corruption
- Resource locations
- Resource quality
- Resource types
- Resources
- Respawn lore
- Respawn points
- Respeccing
- Resurrection methods
- Rogue
- Skill and stat dampening
- Stolen glint
- Switching archetypes
- Theft
- Trading goods
- Uncommon items
- Unique node buildings
- Talk:Villages
- World bosses
- World manager