Dungeon bosses

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List of dungeon bosses


Dungeons in Ashes of Creation will range in size and will be mostly open-world.[5][6]

There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[5]Jeffrey Bard

Half the problem won't just be solving the dungeon, it will be solving other players too.[7]Jeffrey Bard

Dungeon difficulty will increase the further a player ventures into the dungeon.[10]

  • Mobs and mob mechanics will become more difficult.[10]
  • Terrain and environmental dangers will increase.[10]

Deeper darker types of interactions will be found deeper in the dungeon.[10]Steven Sharif

There are approximately 6 or 7 dungeons in Alpha-1.[11]

Dungeon scale

The intention is that dungeons are going to be "massive" in scale.[13]

  • Massive caverns and open world spaces.[13]
  • Places to suit larger and smaller commitments.[13]
    • Where people with 30 minutes can participate.
  • Dungeons are vast and have room for multiple groups.[14]

Dungeon scaling

Levels, stats, or skills will not be scaled to allow low level players to participate in encounters with higher level players.[15][16]

Open world

Alpha-1 open world dungeon entrance.[17]

80% of the content that will exist in Ashes of Creation is open-world and there's a specific reason for that. So because of the way that friendships and or enemies are forged in the game and people have the opportunity to create their own friends or foes. We want that to play out from a contesting standpoint as well. So a lot of these hunting grounds or raid bosses that people are going to have opportunities to kill, they're going to be essentially contested potentially by your your enemies that you've created in the game or you can work together to create alliances in order to defend those contested zones.[18]Steven Sharif

Ashes of Creation will be a seamless open-world experience.[6]

  • No loading time or loading screens between regions.

There will be open world dungeons and raids. The aspiration is to maintain the open world feel while being able to capitalize on the benefits of instanced mechanics.[19]

  • Instancing is only going to happen in certain dungeons where the desire is to have greater narrative appeal. Outside of these and arenas there will not be too much instancing anywhere else.[6]
  • There will be an 80/20 split between open world vs instanced encounters.[18][8][9]
  • There is no instancing in Alpha-1.[20]

We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[6]Jeffrey Bard

The PvP flagging system presents an opportunity for open conflict.[21]

Dungeon locations

Dungeons and other points of interest are located throughout the map in-between the 103 node locations.[22]


Dillia's diary concept art.[23]

The Ancients and The Others they found their way to Verra at some point and they came through what we call the Harbingers, which are essentially these celestial bodies- these almost comet-like structures that were traveling through space to find the location of the new creation; and within those harbingers is a very strong source of magic that essentially acts as a bridge between the Void and the Material plane where Verra exists.[24]Steven Sharif

The Harbingers are comet-like celestial bodies powered by a very strong source of magic that essentially acts as a bridge between The Void and the Material plane where Verra exists.[24]

  • The Ancients and The Others used the Harbingers to travel to Verra, thus beginning the Apocalypse.[24]
  • The Ancients flowed out of the conduits that opened at the center of the Harbingers and began conquering Verra.[25]
  • Harbingers that exist on Verra as dungeons are where the Ancients are capable of pushing into the material plane. They can continue to do so under the guise of the effects of corruption as it spreads.[26]
    • There are events that lead to the spreading of corruption that players will have to fight back against. Players will need to participate in the events to help fight back the intrusion.[26]

The worst thing that the Harbingers brought was not the Others, but the corruption that they spread. It twists and distorts everything it touches. It whispers in the ears of men, and guides their hands toward terrible ends. There does not seem a means to stop it - our prayers do nothing, our spells are ineffectual. The awful truth is that the Others could simply watch as we burned Verra to ash ourselves.[27]


A Lieutenant of The Ancients 3D render.[29]

These particular two models, with alpha one, they will be animated and present as adversaries in some of the dungeon locations within Ashes of Creation.[26]Steven Sharif

Bosses fall into the following types, with increasing levels of difficulty and loot tables, requiring greater numbers of players to kill.[22]

Certain bosses and encounters will feature specific original sound tracks composed by Bear McCreary.[30]

PvE difficulty

The difficulty of PvE content, such as raids and dungeons will adapt based on the performance of the raid or group against previous bosses in that encounter.[31]


Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[35][36][37]

Whoever is first to loot gets the loot.[35]
A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[37]
With round-robin looting, party members take turns looting.[37]
Need before greed
This is a traditional need before greed system based on dice rolls.[37]
Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[38]
Bidding system
Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[37]
  • The highest bidder wins the item.[37]
  • The gold then goes into a pool that is split among the rest of the party members.[37]

Loot tables

Monsters drop hunting certificates, Items and crafting materials rather than gold.[39][40]

A wolf is not going to be carrying a sack of gold. It may instead drop "pelts" that can be traded for gold.[40]
  • Hunting certificates will also drop on a character's death.[39]
  • Hunting certificates can be traded with hunter NPCs within nodes.[39]
    • The level of the node and the distance of the node from the drop will determine the value of the certificate. Certificates redeemed from distant economic regions via the caravan system will provide higher returns (4 to 5 times greater in some cases) than certificates collected from the same region.[41][39]
    • The value of the certificates are also calculated (by the world manager algorithm) based on the volume of certificates being redeemed in each region.[41]
  • Hunting certificates can also be stored within node warehouses.[39]

Loot tables of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[42][43]

Loot tables are disabled for player controlled monsters.[48]

Experience debt decreases the drop rate percentages from monsters.[49]

Players drop hunting certificates and other items upon death, based on their applicable death penalties.[50][51][52][39]

Loot tagging

Looting rights (also known as Loot tagging) is based on a tag and DPS (damage) system.[36]

  • The first party to obtain a tag (on a mob or boss) will require approximately 40% or more of the total DPS to be granted looting rights.[36]
  • Parties who do not have the first tag will be required to do more than approximately 60% of the total DPS to quality for looting rights.[36]

Gatherers may have the ability to "spoil" a boss' loot.[53]

If you want to be able to get those mats from the boss, they're just not going to drop for anybody. They will only drop for a master gatherer who is capable of extracting those resources from the creature itself... The reason why we say there's a lot of interdependencies between the crafters of the world and the raiders of the world and our PvPers of the world is because we don't want to house the capability to attain these things all within the adventuring class. We want there to be an influence necessary from the craftsmen's guild to come in to either come and participate and spoil the boss and gather the goods or something along those lines.[53] Steven Sharif


See also


  1. Livestream, 22 May 2017 (1:53:32).
  2. Livestream, 18 January 2018 (16:34).
  3. Livestream, 9 February 2018 (4:42).
  4. 4.0 4.1 dungeons-leak.png
  5. 5.0 5.1 Livestream, 1 June 2017 (39:21).
  6. 6.0 6.1 6.2 6.3 Livestream, 22 May 2017 (20:59).
  7. 7.0 7.1 7.2 Livestream, 27 September 2018 (43:21).
  8. 8.0 8.1 8.2 openworldinstancedsplit.png
  9. 9.0 9.1 9.2 Livestream, 28 March 2020 (1:48:36).
  10. 10.0 10.1 10.2 10.3 Livestream, 30 April 2020 (1:32:06).
  11. 11.0 11.1 Livestream, 26 March 2021 (39:08).
  12. Livestream, 28 March 2020 (1:53:18).
  13. 13.0 13.1 13.2 Livestream, 19 May 2017 (23:00).
  14. Livestream, 9 February 2018 (45:30).
  15. Interview, 13 June 2021 (24:14).
  16. Video, 5 April 2018 (40:08).
  17. Livestream, 30 April 2020 (1:05:34).
  18. 18.0 18.1 Interview, 19 July 2020 (11:04).
  19. dungeon open.png
  20. steven-siege-zone.png
  21. Livestream, 19 May 2017 (24:17).
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 22.8 Livestream, 25 July 2020 (46:08).
  23. Dillias diary.
  24. 24.0 24.1 24.2 Livestream, 8 November 2020 (0:00:00).
  25. Livestream, 8 November 2020 (11:48).
  26. 26.0 26.1 26.2 Livestream, 8 November 2020 (12:47).
  27. Week 1, entry 1.
  28. Livestream, 28 March 2020 (1:58:18).
  29. Livestream, 8 November 2020 (12:40).
  30. Interview, 13 June 2021 (11:15).
  31. 31.0 31.1 31.2 Interview, 19 July 2020 (14:51).
  32. Interview, 13 June 2021 (22:20).
  33. Interview, 19 July 2020 (17:12).
  34. Livestream, 26 March 2021 (26:40).
  35. 35.0 35.1 Livestream, 30 November 2020 (1:01:40).
  36. 36.0 36.1 36.2 36.3 Livestream, 25 July 2020 (1:24:56).
  37. 37.0 37.1 37.2 37.3 37.4 37.5 37.6 Group dynamics blog.
  38. Livestream, 30 November 2020 (1:12:03).
  39. 39.0 39.1 39.2 39.3 39.4 39.5 Interview, 18 July 2020 (27:11).
  40. 40.0 40.1 Livestream, 24 May 2017 (44:14).
  41. 41.0 41.1 41.2 Interview, 19 July 2020 (1:08:22).
  42. 42.0 42.1 Interview, 19 July 2020 (8:43).
  43. February 8, 2019 - Questions and Answers.
  44. Interview, 20 July 2020 (21:57).
  45. Livestream, 8 April 2018 (PM) (55:49).
  46. Interview, 18 July 2020 (1:00:15).
  47. Livestream, 22 December 2020 (1:15:01).
  48. Livestream, 3 May 2017 (35:25).
  49. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  50. Livestream, 26 March 2021 (1:07:33).
  51. a419c5398b542a713545e4f393d67215.png
  52. Podcast, 5 May 2017 (43:05).
  53. 53.0 53.1 Podcast, 4 August 2018 (1:44:54).