Guild freeholds

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search

When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[1]

Guild housing

The term "guild housing" refers to guild buildings and not guild owned player housing.[3]

Guild halls

Guild halls serve as a focal point for a guild, offering a host of benefits and customization options.[5]

  • Guild halls may be placed on guild freeholds or within nodes.[1][6][7]
    • In-node guild halls may only be claimed by patron guilds of that node. These have different perks and benefits to halls placed on freehold plots.[7]
    • When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[1]
  • A guild hall only houses a single guild.[10]

Guildhalls are the ultimate expression of a guild's power! In Ashes these structures will serve as focal points for a guild, offering any guilds who construct them a whole host of benefits as well as customization options.[5]

Guild hall benefits

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Guild halls unlock actions a guild can perform within a node.[11]

Guild castles

Guild castle Alpha-1 early preview.[12]

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[13]

Sword 01 - with logos.png

Five guild castles exist in Ashes of Creation.[13][14]

  • Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline.[21]
    These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[13]
    • Guilds have a period of time to level up in order to siege these castles.[21]
    • The attacking guilds need to fight the NPCs and kill a raid boss at the center of the castle.[22][21]
    • There will not be a relic to capture, instead whichever guild had highest contributing DPS against the raid boss will capture the castle.[22]
    • Castle nodes around NPC run castles will not be present.[21]

Benefits

Guild castle concept art.[13]

It's a reciprocal relationship between the castle and its nodes essentially. There are benefits granted to citizens of the castle; and the longer that the castle remains in the hands of its incumbent guild, the stronger the benefits become overall. But at the same time that represents a greater incentive to attack the castle because the rewards will get greater over time also.[12]Steven Sharif

Guild castles provide benefits and trophies for guilds that capture and control them.[12][23]

  • These benefits increase the longer a guild holds its castle.[12]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[24]Steven Sharif

Guild castles exert a King or Queen's presence over nodes within their region.[12][24][25]

Guild fortresses

Guild fortresses are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[9]

  • Guild fortresses are objectives in guild wars.[8] These are contested on a regular basis.[1]
  • The developers will decide if guild fortresses will be implemented in the game or shelved.[1]

The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive kind of guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[1]Steven Sharif

See also

References