Difference between revisions of "2017-04-21 Blog: Node Series - Part Two - The Metropolis"
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<blockquote>''The Metropolis. The pinnacle of civilization. A symbol of the power and ingenuity of the People. It is wilderness conquered, mastered, and remade in your own image.''</blockquote> | <blockquote>''The Metropolis. The pinnacle of civilization. A symbol of the power and ingenuity of the People. It is wilderness conquered, mastered, and remade in your own image.''</blockquote> | ||
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[[Category: Blog entries|^2017^]][[Category:Nodes]] | [[Category: Blog entries|^2017^]][[Category:Nodes]] |
Latest revision as of 22:51, 6 March 2021
The Metropolis. The pinnacle of civilization. A symbol of the power and ingenuity of the People. It is wilderness conquered, mastered, and remade in your own image.
Referenced by
- Academic nodes
- Academy
- Accommodation
- Adjacent nodes
- Airships
- Alts
- Animal husbandry
- Apartment benefits
- Apartment buildings
- Apartments
- Architecture
- Armor smithing
- Armor smithing stations
- Ashes of Creation
- Baronies
- Blacksmithing
- Buildings
- Buying and selling
- Cities
- College
- Divine nodes
- Economic nodes
- Economy
- Encampment
- Estimated travel times
- Expedition
- Fast travel
- Faster travel
- Freehold auctions
- Freehold building permits
- Freehold building placement
- Freehold building tech trees
- Freehold buildings
- Freehold placement
- Freehold progression
- Freeholds
- Homesteads
- Horses
- Housing types
- Ingots
- Inns
- Instancing
- Lord's quest
- Lore
- Lumbermill tech tree
- Lumbermills
- Mayoral commissions
- Mayors
- Metalworking
- Metalworking stations
- Metropolis
- Mills
- Mobility
- Molds
- Mount abilities
- Mounts
- Node advancement
- Node benefits
- Node election types
- Node elections
- Node governments
- Node layout and style
- Node leadership powers
- Node mandates
- Node policies
- Node progression
- Node simulation
- Node stages
- Node treasury
- Node types
- Nodes
- Orders of the Seven
- Origin story
- Pantheon
- Player businesses
- Player housing
- Player housing benefits
- Player movement
- Priests
- Progression
- Public transportation
- Real estate
- Religions
- Roads
- Royal stables
- Scholars
- Smithies
- Smithy tech tree
- Stables
- Static housing
- Static housing development
- Summoning mounts
- Teleportation magic
- Towns
- Unique node buildings
- University
- Vassal nodes
- Villages
- Weapon smithing
- Weapon smithing stations
- Wilderness
- World manager
- Zergs
- Zone of influence
- Zones and progression