Node benefits

Ashes of Creation community empowered Wiki
Jump to: navigation, search

Different types of nodes have specific ultimate bonuses.[1]

Node advancement

Citizen and non-citizen player activity (questing, gathering, raiding, etc.) within a node's ZOI counts toward that particular node’s advancement (progression).[4] There are six stages of node advancement.[4]

  1. Expedition (Few hours)
  2. Encampment (Many hours)
  3. Village (Few days)
  4. Town (Many days)
  5. City (Few weeks)
  6. Metropolis (Many weeks)
Conceptual illustration. Nodes that are in the ZOI of more advanced nodes have their progression capped by the more advanced node.[5]

The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[6]

  • Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[7]
  • The more advanced the node is, the larger its ZOI becomes.[1]
  • Less advanced nodes (referred to as vassal nodes) that fall within a more advanced node's ZOI can still gain XP, but must remain at a lower advancement stage than the dominant node.[5]
  • A node does not receive XP from the nodes within its ZOI until these nodes have reached their cap.[5]
  • Players are moved to safety if they intersect with newly spawned assets during node advancement.[8]
  • Citizens of one node can contribute to the advancement of other nodes.[9]
  • The exact percentage of advancement from obtaining items or killing monsters is not going to be explicitly known to avoid "gaming" the system.[10]

Different people have different resources invested in nodes progressing and it would be a little "gamey" if you could know exactly what was necessary at that point because that would disincentivize people from participating.[10]Steven Sharif

See also

References