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Gear sets
Gear sets (also known as tier sets) are a part of Ashes of Creation.[5][4][6]
- Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
- A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[5] – Steven Sharif
- Racial appearance of gear sets is tied to the character model of that race.[7]
- It will be possible to store and swap gear loadouts with a single button press when out of combat.[8][9][10]
- Approximately 49 unique gear sets were obtainable in Alpha-1 from crafting, quests, drops and exploration.[11] These were unique sets with different stats, but some may be similar in appearance.[11]
- There are passive abilities that can be chosen to become more adept with certain set types.[6]
- There will be viable non-set builds.[12]
List of gear sets
In-game achievable gear sets.[13][11][4][6]
- 2nd Sword Division
- Adventurer's
- Aegis of Fangs
- Aelan Chainmail
- Ambitious Academic Armor
- Arcane Mind
- Briarhome
- Carphin
- Chipped
- Copper gearset
- Crystalized Blood
- Curiass of the Pride
- Dark Fortunes
- Dawnclaw Ward
- Dented
- Dragon's Protection
- Dull
- Eldritch
- Eldritch Touched Regalia
- Etherial
- Faded
- Frayed
- Guard of the Effulgent Moon
- Harvest Guard gear set
- Howling Wolf
- Imposing
- Lava Forged
- Livery of the Setting Sun
- Mercenary
- Refurbished
- Ripped
- River Stalker Armor
- Runeweaver's Ensemble
- Sharpened
- Sons of Fortune
- Soul Seeker
- Titanbark
- Torn
- Transcendent
- Worn
Item rarities
Item rarities in Ashes of Creation.
- Poor.[14]
- Common.[15][16]
- Uncommon.[15][17]
- Rare.[15][18]
- Heroic.[15][19]
- Epic.[15][20]
- Legendary.[15][21]
- Artifact.[15]
Armor weights
Light, medium, and heavy armor weights have different characteristics.[24]
- Stat values will be predominately the same but may be able to be adjusted by crafters who are capable with that type of armor.[24]
- The stat values on armor can include both damage dealing and damage mitigation stats.[23]
- Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[24] – Steven Sharif
- Set bonuses are granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[24][24][25]
- There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[24] – Steven Sharif
- The "type" of armor (cloth, leather, plate) a character is predominantly wearing is visible in their nameplate.[24][26]
- There will be strengths and weaknesses for armor sets that opponents can exploit with gear enhancements, for example.[24]
- You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[24] – Steven Sharif
- Itemization choice may potentially play into universal skill sets such as Dodge, Parry, and Active blocking.[24]
- We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[24] – Steven Sharif
Light armor
Light armor (also referred to as Robes and Cloth armor).[28][29]
- Light armor is more mobile than heavier armor.[30]
- Light armor is geared towards magical damage mitigation.[31][32]
Medium armor
Medium armor (also referred to as Leather armor) can incorporate robe, chainmail, and plate, influences.[28][29][34]
- May provide some benefits from light armor or heavy armor.[23]
- May also include benefits that aren't purely related to damage mitigation, such as improved critical chance.[23]
Heavy armor
Heavy armor is predominantly plate metal, but may incorporate other influences, such as leather.[34]
- Heavy armor typically has more HP than lighter armor.[30]
- Heavy armor is geared towards physical damage mitigation.[31]
Resistances
Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[31]
- Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[36] – Tradd Thompson
- Magic damage is mitigated by cloth armor (light armor).[37][31][38][39]
- Holy/radiant damage are modifying energy types that have corresponding synergies and resistances.[36][40]
- Physical damage is mitigated by plate armor (heavy armor).[31]
- Different classes of weapons may deal different types of physical damage: Bludgeoning damage, Slashing damage, Piercing damage.[41][42]
- When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[44] – Steven Sharif
- There is also non-mitigated damage.[31]
- Monsters will have certain types of resistances based on its type.[45][43]
- Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[43] – Steven Sharif
Best-in-slot gear
What is considered best-in-slot is based on a character's role and the type of encounter they are facing.[46][47]
- Crafted items are best-in-slot in Ashes of Creation.[48] Previously it was stated that crafted items will be on-par with best-in-slot items.[49]
- Instanced content will contain scripted and difficult boss fights that drop gear, but the gear drops will not be best-in-slot. These can only be found in the open world.[50]
Crafted items
Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[51][52][53][48][54][55]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[56][51][8]
- Crafted gear is considered best-in-slot in Ashes of Creation.[48]
- Previously it was stated that crafted items will be on-par with boss dropped items.[57][58][49]
- Crafters will be able to assign different skills/abilities and stats on gear.[59][2]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[59][60]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[48] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[49]
- Stats on crafted items will vary based on the item's rarity.[61]
- Gear appearance is influenced by the rarity of the crafted item.[62]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[61] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[59][63]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[64]
- A crafter's name is embedded in the items they craft.[65]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[66]
List of crafted items
This section contains potentially outdated information from Alpha-1 testing. |
Skills and stats on gear
Crafters will be able to assign different skills/abilities and stats on gear.[59][2]
- Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[59] – Jeffrey Bard
- Master crafters will be able to influence several (but not all) stats on their crafted items.[59][60]
- Stats on crafted items will vary based on the item's rarity.[61]
- There will also be methods of moving stat blocks around but this won't necessarily be an easy task.[24][59]
- All gear will be able to be assigned any stat.[59]
This section contains potentially outdated information from Alpha-1 testing. |
Gear is broken down into Core Stats and Additional Stats.[67]
Gear enhancement
Gear enhancements are possible both during and after an item is crafted.[68][69]
- There is a combination of systems that take an item to its max potential. Players will need to contribute in a certain number of these systems to reach max. Some of the systems are an either/or situation.[68] – Kory Rice
- Crafting recipes can be enhanced by adding higher rarity or different crafting materials into their selectable crafting slots at crafting stations.[69][70][71][72]
- Enchantment scrolls and tempering allow gear to be enhanced post-crafting.[69][73]
- The bulk of a weapon's power comes from its crafting recipe and the materials used in its construction.[74]
- The contribution of materials to crafting an item results in advancing the rarity of that item. Now, that doesn't exclude players who don't have the legendary or the higher quality contributed resources from progressing their common item up the rarity tree through enchantments such as scroll enchanting or through tempering the gear. Both of those can affect the quality and the rarity of the gear that you produce, but by contributing the resources during the crafting process you are getting a head start with the higher quality item and now are less dependent on those other avenues to achieve that, which might be again a different vertical space of progression that you don't have as good of access to.[69] – Steven Sharif
- Runes/Power stones are a potential methods for enhancing weapons.[75][76]
- Enchantment stones are potential rewards for performance over six month PvP seasons. These grant temporary PvP-focused benefits to gear (via a socketing system).[77][78]
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[79][80]
- Enchantment scrolls can be sold on the open market.[69][79][81]
- Enchanting does not increase an item's level requirement.[82]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[82] – Steven Sharif
Visuals
2024-03-14 2024-03-03 2023-07-31 2023-07-03 2023-03-28 2023-03-16 2023-01-30
See also
References
- ↑ Livestream, June 30, 2023 (1:30:40).
- ↑ 2.0 2.1 2.2 Podcast, August 4, 2018 (59:58).
- ↑ Video, January 27, 2023 (45:46).
- ↑ 4.0 4.1 4.2 4.3 Livestream, November 30, 2020 (54:29).
- ↑ 5.0 5.1 5.2 5.3 Livestream, July 28, 2023 (1:22:48).
- ↑ 6.0 6.1 6.2 6.3 Livestream, November 17, 2017 (22:33).
- ↑ Podcast, August 4, 2018 (55:17).
- ↑ 8.0 8.1 Interview, September 10, 2023 (47:13).
- ↑ Livestream, February 24, 2023 (46:15).
- ↑ Livestream, November 19, 2021 (40:53).
- ↑ 11.0 11.1 11.2 Livestream, April 30, 2021 (41:18).
- ↑ Livestream, November 17, 2017 (56:07).
- ↑ 13.0 13.1 13.2 Livestream, February 29, 2024 (1:12:44).
- ↑ Alpha-1 screenshot.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Podcast, December 3, 2023 (11:28).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-2 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑
- ↑ 23.0 23.1 23.2 23.3 23.4 Livestream, March 31, 2022 (1:17:32).
- ↑ 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 24.12 24.13 Podcast, September 29, 2021 (52:58).
- ↑ Interview, July 18, 2020 (1:02:08).
- ↑ Livestream, July 25, 2020 (53:08).
- ↑ 27.0 27.1 Livestream, August 28, 2020 (2:00:09).
- ↑ 28.0 28.1 Interview, July 28, 2020 (49:35).
- ↑ 29.0 29.1 Livestream, July 18, 2017 (32:10).
- ↑ 30.0 30.1 Livestream, May 26, 2017 (53:10).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 Interview, July 18, 2020 (1:02:44).
- ↑ Livestream, 2018-04-8 (AM) (32:15).
- ↑
- ↑ 34.0 34.1 Livestream, October 16, 2017 (15:11).
- ↑ Livestream, July 30, 2021 (1:07:03).
- ↑ 36.0 36.1 36.2 Video, December 2, 2022 (19:38).
- ↑ Interview, July 18, 2020 (1:05:04).
- ↑ Livestream, May 24, 2017 (27:47).
- ↑ Livestream, 2018-04-8 (PM) (26:19).
- ↑
- ↑ Video, August 31, 2023 (45:06).
- ↑ Interview, February 7, 2021 (49:18).
- ↑ 43.0 43.1 43.2 Livestream, June 25, 2021 (1:08:23).
- ↑ Interview, September 10, 2023 (42:09).
- ↑ [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
- ↑ 46.0 46.1 Interview, July 9, 2023 (1:43:38).
- ↑ Livestream, May 29, 2020 (1:33:11).
- ↑ 48.0 48.1 48.2 48.3 Livestream, June 30, 2022 (1:18:55).
- ↑ 49.0 49.1 49.2 Livestream, May 10, 2017 (14:45).
- ↑ Livestream, March 31, 2022 (1:19:41).
- ↑ 51.0 51.1
- ↑
- ↑ Livestream, April 7, 2023 (31:49).
- ↑ Livestream, January 30, 2020 (1:38:26).
- ↑ Livestream, May 12, 2017 (1:00:18).
- ↑
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ 59.0 59.1 59.2 59.3 59.4 59.5 59.6 59.7 Livestream, November 30, 2020 (1:05:22).
- ↑ 60.0 60.1
- ↑ 61.0 61.1 61.2 Livestream, December 22, 2020 (1:15:01).
- ↑ Livestream, November 30, 2023 (1:40:11).
- ↑ Livestream, May 24, 2017 (24:19).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ Livestream, August 28, 2020 (1:14:54).
- ↑ 68.0 68.1 Podcast, December 3, 2023 (17:10).
- ↑ 69.0 69.1 69.2 69.3 69.4 Livestream, November 30, 2023 (1:38:47).
- ↑ Video, November 30, 2023 (1:01:04).
- ↑ Video, November 30, 2023 (59:21).
- ↑ Livestream, May 26, 2017 (5:25).
- ↑
- ↑ Livestream, November 30, 2023 (1:54:37).
- ↑ Livestream, June 4, 2018 (1:11:19).
- ↑ Livestream, June 4, 2018 (21:37).
- ↑ Interview, July 18, 2020 (16:34).
- ↑ Interview, July 18, 2020 (14:22).
- ↑ 79.0 79.1 Livestream, May 27, 2022 (1:20:00).
- ↑ Livestream, May 26, 2017 (51:37).
- ↑ Livestream, May 17, 2017 (58:55).
- ↑ 82.0 82.1 Livestream, March 26, 2021 (1:15:57).