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== Economy ==
 
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== See also ==
 
== See also ==
  
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Revision as of 19:04, 5 September 2019

Alpha-1 Auctioneer NPC.[1]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[2]

Auction houses accompany unique node buildings in Economic nodes.[2]

Auction houses enable players to list items at the Economic node in which the auction house is located.[6]

  • A listing fee will be charged to list items in the auction house.[6]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[6]
    • This will be possible through an auctioneer emissary NPC in that node.[6]
    • Items cannot be listed in non-economic vassal nodes.[6]
  • Items listed are also visible in community boards (bulletin boards).[5]

Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[8]

That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[8]Jeffrey Bard

Economy

Currency concept art.[9]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[10]Jeffrey Bard

Markets in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[11]

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[16]Peter Pilone

The economy present in Alpha-1 is not reflective of the final state of the game.[17]

Marketplaces

Marketplaces are constructible node buildings that are available for placement by mayors of any Town (stage 4) node or higher. These are distinct from a market, which is the unique node building that unlocks at Village (stage 3) of Economic nodes.[18]

These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[18]Steven Sharif

A node's government decides the placement of its marketplace. After that, the community must come together to build it.[18][19]

Bulletin boards

Bulletin boards are available within nodes[20] and player taverns.[21]

Player shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[5][27][28]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[29]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[29]Steven Sharif

Player stalls

Niküan player stall concept art.[30]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[30]

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[6] or in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher).[18]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[18]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[32]

  • Player stalls are rentable by node citizens.[33]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[32]
  • Player stalls are linked to a player's warehouse.[34]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[27]
  • Player stalls do not require the attendance of the character or for that character to be online.[33]
    • An attendant NPC is assigned to the stall.[34][32] This may be an "image" of the player.[23]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[23]
    • These give the location of the stall so players can travel there and purchase the items.
  • Stall sales are also listed in auction houses.[35]
    • This may no longer be accurate.[5]
  • Players are able to input required items for repair and also purchase required materials for that repair.[36]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[37]

Economic nodes

Economic nodes are focused on trade and merchants.[38]

If playing the game of supply and demand is something you enjoy, the Economic Node Type is one you’ll want to find citizenship in. Whether it’s trading goods across land and sea, hoarding the income you make, or purchasing whatever you fancy, Economic Nodes provide a plethora of ways for players in Ashes of Creation to grow their fortune, build their reputation, and attain rare goods or fame. During the Expedition stage of this Node, players will encounter merchants looking for the help of brave adventurers and curious artisans. If you choose to aid them, the once-small Expedition could grow into a sprawling Metropolis with rare items from lands afar![2]

Economic node benefits

Economic nodes that have reached the metropolis stage unlock the linked economy superpower. Economic nodes with this superpower share their Auction house listings with all others.[2]

Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[2]

The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[2]

Unique node buildings

Each node type has a unique node building associated with it that can be activated at the Village stage of node advancement. The unique building plays a central role in the progress of civilization for a server.[2]

Escrow system

An escrow system is planned to prevent griefing in the crafting system.[40]

We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[40]

See also

References

  1. Livestream, 28 March 2020 (1:04:49).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Know Your Nodes: Economic Node Type.
  3. Ashes of Creation - The visuals.
  4. 4.0 4.1 4.2 economic-metro-linking.png
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Livestream, 31 July 2020 (1:34:06).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Livestream, 30 May 2019 (1:26:16).
  7. 7.0 7.1 steven-ah-purchases.png
  8. 8.0 8.1 Livestream, 26 March 2021 (1:15:03).
  9. Ashes of Creation Press Kit.
  10. Video, 30 April 2017 (8:02).
  11. 11.0 11.1 Unreal Engine Interview, 23 May 2017.
  12. 12.0 12.1 Podcast, 11 April 2021 (31:02).
  13. Livestream, 5 May 2017 (10:47).
  14. Livestream, 15 May 2017 (10:32).
  15. Livestream, 18 January 2018 (46:56).
  16. Video, 30 April 2017 (6:54).
  17. Livestream, 26 March 2021 (43:55).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 Interview, 8 July 2020 (55:05).
  19. 19.0 19.1 Livestream, 19 May 2017 (33:57).
  20. 20.0 20.1 Livestream, 31 October 2017 (28:58).
  21. 21.0 21.1 The mighty beard!
  22. Livestream, 12 May 2017 (53:08).
  23. 23.0 23.1 23.2 Livestream, 5 May 2017 (35:16).
  24. Livestream, 5 May 2017 (16:37).
  25. Livestream, 31 October 2017 (30:34).
  26. Ashes of Creation Store: Confectioner’s Delight.
  27. 27.0 27.1 27.2 Livestream, 16 October 2017 (59:39).
  28. 28.0 28.1 28.2 steven-player-shops-placement.png
  29. 29.0 29.1 Livestream, 30 October 2020 (1:03:52).
  30. 30.0 30.1 Ashes of Creation Instagram, 19 August 2020.
  31. Livestream, 29 May 2020 (1:00:57).
  32. 32.0 32.1 32.2 Livestream, 5 May 2017 (16:36).
  33. 33.0 33.1 steven-player-stalls-shops-online.png
  34. 34.0 34.1 Livestream, 30 October 2020 (1:04:59).
  35. steven-player-stalls-shops.png
  36. player stall repair.png
  37. Livestream, 30 October 2020 (1:06:09).
  38. Blog - Know Your Nodes - The Basics.
  39. Livestream, 1 September 2018 (36:28).
  40. 40.0 40.1 Livestream, 5 May 2017 (32:22).