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Pay to win
Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.
A lot of developers and companies have come along in the past- and I've been hit by this too- and they've said we're not going to have pay-to-win and then boom they roll out some pay-to-win. We have consistently said we won't be pay-to-win and in the pre-orders that we provide and even in the Kickstarter there were absolutely zero pay-to-win components whatsoever. So not only will we talk the talk but we will walk the walk as well. – Steven Sharif
Because we are a non-box purchase game, meaning there is no box price to play Ashes of Creation, it is only a subscription; and that's beneficial because it reduces the barrier of entry and we want a high population obviously; but at the same time one of the ways we augment the revenue flows to sustain constant updates and new chapter releases and additional content within the game is through a cosmetic-only marketplace; and that means absolutely no pay-to-win whatsoever; and that will be adhered to forever. – Steven Sharif
We will not use a loot box system for cosmetics either. We currently have a cosmetic store that offers limited time, limited quantity items to help sustain game development. These items are purely decorative and do not offer any in-game benefits.
- Multiple accounts and multi-boxing on separate computers is not currently considered pay-to-win.
My definition of pay-to-win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win. – Steven Sharif
- Q: Will there be RNG boxes?
- A: I dislike RNG. Archeage made me loath rng monetization gimmicks. – Steven Sharif
- The monthly subscription fee is USD $14.99.
- Lifetime subscriptions were granted to crowdfunding backers at the Braver of worlds level or higher.
I think a sub cost provides both the barrier of entry to prevent, some not all, but mitigate some gold selling bots and whatnot because there's a cost associated with playing the game, but it's also not too high that it gets on the greedy side or prevents a lot of players from participating and trying the game; and then if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game. – Steven Sharif
- Subscriptions will begin at launch or, subject to change, a user may be able to choose to activate their subscription to start at a particular point in time.
There is no P2W in Apocalypse or the MMORPG!
- The frequency and size of expansions will be based on the popularity and subscription base of the game.
- Larger expansions will add new content and increase various aspects of the game.
Because of the modularity of a lot of the systems that we're working on, it's not too hard to iterate and implement new things... We're planning on going on a quarterly/ monthly cycle to continue to push out new content. – Jeffrey Bard
The quarterly cycle for the big content is good for us and then, as you said, those modular components to our mechanisms in the game allow for us to introduce smaller content patches that can be seen in real time in the world. – Steven Sharif
We don't intend to a wordsmith around future charge for DLC content. As a subscription model, that's part of the agreement between us as a Studio and you guys: That there will be regularly scheduled updates and chapters; and that subscription is what allows you to access that content. – Steven Sharif
- Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.
- Nothing in the cosmetic store will be pay to win.
Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.
- Cash shop cosmetics will offer a diverse selection of unique looks.
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way. – Steven Sharif
- All cosmetic store items will be non-tradeable. There will be no gifting mechanism for cosmetic items.
- Skins are cosmetic items that do not grant the user any benefit.
- Skins are only be able to be applied to things that have already been earned, crafted or found within Ashes of Creation.
- Flavor text relates to the lore and background of creatures and items in the world of Verra.
- Costumes do not include any weapons pictured.
- Caravan skins change the appearance of an in-game mount and in-game caravan that are hooked up to each other.
- The best skins will be in-game achievable.
- Livestream, 30 November 2020 (56:02).
- Livestream, 25 July 2020 (1:53:46).
- Livestream, 25 July 2020 (48:28).
- Podcast, 4 August 2018 (1:57:56).
- Pre-order packs
- Livestream, 4 May 2018 (53:34).
- Livestream, 25 July 2020 (1:21:03).
- Livestream, 26 February 2021 (1:08:47).
- Livestream, 31 October 2018 (38:47).
- Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse
- Livestream, 1 September 2018 (1:05:10).
- Interview, 7 February 2021 (21:57).
- Livestream, 8 May 2017 (11:14).
- Livestream, 17 August 2018 (1:02:38).
- Livestream, 26 June 2020 (1:26:54).
- Livestream, 1 June 2017 (19:12).
- Ashes of Creation cosmetic store.
- Livestream, 8 April 2018 (PM) (58:29).
- Interview, 11 May 2018 (32:36).
- Ashes of Creation Store: Pay to win.
- Rime and Regal
- Livestream, 6 December 2018 (41:43).
- Livestream, 30 November 2020 (58:24).