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Intrepid Studios will self-publish Ashes of Creation in the NA (North American) region.[1]

Intrepid Studios will be self-publishing in North America.[1]Steven Sharif

mailrulogo.png ( will publish Ashes of Creation in the EU (European Union), RU (Russia) and CIS regions.[2]

Intrepid will maintain 100% creative control over Ashes and our partners and shares our vision for Ashes, as this was very important to us. This means our stance on p2w for the game. This partnership allows us as a Studios to focus on the development of the game and allows us to feel comfortable with the level of service that we know and can provide our glorious community.[3]Steven Sharif

Today I have confirmed business model will be subscription with no box cost, cosmetic only market (will match NA).[4]Steven Sharif

There is no current publisher for the OCE (Oceanic) and SEA (Southeast Asia) regions. It is likely that Intrepid Studios will self-publish in OCE.[5]

We do not have a publisher in mind for Oceanic and Southeast region of Asia so we will likely be self-publishing in OCE.[5]Steven Sharif


The Ashes of Creation MMORPG will not be published on the Steam platform.[6]

Account transfers

Players may migrate their account between publishers. The following information is subject to change.[8][9]

  • Players with Kickstarter or Summer crowdfunding packages can migrate that package to[9]
  • Purchased cosmetics such as skins will migrate along with the account except for any region-specific purchases or event rewards.[8]
  • Items earned in-game and achievements are not migrated.[8]
  • Characters are likely not included in migration between publishers.[8]
  • Migration will not remove the original account, however all purchased items and backer rewards, such as the lifetime subscription, will be transferred.[8]
  • Users who wish to progress in different regions can opt to have two (or more) accounts.[8]
  • There may be a restriction on the number of migrations that can be done for an account.[8]

A player may choose to migrate their account of from to Intrepid Studios, should they wish. Additionally, if they own a package from either Kickstarter or from the Summer backers, they can migrate that package over to the registration as well.[9]Steven Sharif

Subscription model

Game time is currently purchasable in Pre-order packs.[10]

Ashes of Creation (the MMORPG) is a subscription based game.[11]

This allows us to avoid the pay to win mentality many free-to-play games employ, as well as maintain a steady flow of new content for all our players.[11]

Ashes of Creation Apocalypse is free-to-play.[16][17]

  • These are stand-alone modes that will be open to everyone, not just a backers.[16][17][18][19]

There is no P2W in Apocalypse or the MMORPG![17]

Box cost

There is no upfront box cost associated with Ashes of Creation.[20]


It will be possible to register with Intrepid, in order to play on NA servers. In which case, your account and billing info would be handled solely by Intrepid. will be responsible, with collaboration from Intrepid, for EU accounts and servers.[21]Steven Sharif

Q: So to play on EU you would need a EU account via mycom?
A: Correct.[22]Steven Sharif
Q: Can you inform us about payments done by EU. Will they be to or to IS?
A: Depends where the player creates their accounts, you will be able to choose Intrepid or[23]Steven Sharif

Pay to win

Ashes of Creation will not be pay to win.[24]

"Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field."

Q: Will there be RNG boxes?
A: I dislike RNG. Archeage made me loath rng monetization gimmicks.[25]Steven Sharif

Inventory slots and XP potions are considered pay to win.[26]

My definition of pay to win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay to win.[26]Steven Sharif


DLC expansions (post-launch releases) are planned on a quarterly basis.[27]

Because of the modularity of a lot of the systems that we're working on, it's not too hard to iterate and implement new things... We're planning on going on a quarterly/ monthly cycle to continue to push out new content.[31]Jeffrey Bard

The quarterly cycle for the big content is good for us and then, as you said, those modular components to our mechanisms in the game allow for us to introduce smaller content patches that can be seen in real time in the world.[31]Steven Sharif

We don't intend to a wordsmith around future charge for DLC content. As a subscription model, that's part of the agreement between us as a Studio and you guys: That there will be regularly scheduled updates and chapters; and that subscription is what allows you to access that content.[32]Steven Sharif

Cosmetic store (micro transactions)

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[34] The cosmetic store offers limited time, limited quantity items to help sustain game development.[35]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[35]
  • Nothing in the cosmetic store will be pay to win.[36]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[35]Steven Sharif

Pets, Mounts, Costumes, Armor, Buildings and Accessories sold in the cosmetic store are skins.[37]

We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[36]

All cosmetic store items will be non-tradeable.[41] There will be no gifting mechanism for cosmetic items.[42]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[42]Steven Sharif

Early access

Ashes of Creation early access packages:

See also