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There are no specific barriers to alts.[1] Gear will be able to be transferred between characters.[2]

There will be a comfortable level of character slots available to players because we are a subscription model game.[3]Steven Sharif

Character slots

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[4]

  • Allow testing of different builds as needed.[4]
  • Provide equipment needed to test various scenarios.[4]

There will be a "comfortable" number of character slots on launch.[3]

Player housing and alts

Player housing Type. Availability. Limit.
Apartments Instanced.[5] Village stage and higher.[6] One per server.[7]
Freeholds Open world.[5] Village stage and higher.[5] One per account.[7]
Static housing In-node.[5] Village stage and higher.[5] One per server.[7]
Q: Freeholds specifically are locked one per account?
A: Correct.[7]Steven Sharif
Q: If I put an alt on a different server I could have like in node housing or like at least an instanced house?
A: Correct, yes.[7]Steven Sharif

Node citizenship and alts

Player housing grants the ability to claim citizenship of a node.[9]

  • Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[10]

We want these places to be populated and people to be attracted to them and so right now we think housing is enough for that. But we don't want to design ourselves into a corner where we don't have any other options, so the hope is that yes citizenship will be only gained through housing; with our caveat that if that doesn't work well we'll change it.[10]Jeffrey Bard

Citizenship can be claimed for Village (level 3) nodes or higher.[11]

  • A player can only claim citizenship to one node at a time.[12]
  • Only one citizenship may be declared per account, per server.[13][14][15]
    • This may have changed to one citizenship per account.[16]
  • Citizenship is lost if the node is destroyed. A player can then become citizen of another node.[13]
  • Node citizenship is not tied to membership of a guild. Guilds don't "own" nodes.[13]

Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[15]Steven Sharif

Changing citizenship has a cooldown of two weeks.[9]

  • This applies to players who renounce their citizenship in a node.[13]

You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to kind of take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's kind of a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[18]Steven Sharif

Players can interact with the node board to get a list of citizens of the node.[19]

A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[20]

Artisan classes and alts

Players must choose a path in the artisan skill tree for each character.[21] Within each of the three parent artisan paths (Gathering, Processing and Crafting) there are different professions. A character may only ever master one of these parent paths.[22][23][24][25]

Gathering is a parent artisan path, along with processing and crafting. Within each of the three parent paths lies different professions. You may only ever master one parent path. But you may spend time mastering each profession within the parent artisan path.[25]Steven Sharif

Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[26]Steven Sharif

  • Players can dabble in all professions at a "beginners" level before they decide to master a particular pathway.[27]
  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[28]
  • It is possible to master multiple professions (but not all) within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources.[22][25][29]
    • A player may only master a profession if they have achieved the artisan path mastery.[30]
    • Based on testing, it may be decided to limit profession mastery certificates to a capped value.[30][31]
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [32]

Players will have the opportunity to kind of dabble in all of the professions at a very beginners level and then you know that kind of gives them an understanding of what that profession feels like and then allows them to kind of pinpoint the direction that they want to go in to master particular professions.[27]Steven Sharif

When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is you know crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[24]Steven Sharif

Player to player trading

There will be player to player trading in Ashes of Creation.[34][35]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[34]Steven Sharif


Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[36]

Account management

The account management page is used to assign or reassign crowdfunding items to specific characters:[39]

Players are permitted to own multiple accounts, but are subject to rules relating to multi-boxing.[42]

Mailing items

Items and resources are not able to be mailed by players.[43][44]

Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[45]


Families are a means to relate up to eight characters.[46][47][48]

  • A character may only belong to one family at a time.[46]
  • Leaving one family and joining another family will have a cooldown period in the order of days.[46]
  • Family sizes are limited to eight characters.[46]

See also


  1. Livestream, 15 May 2017 (18:25).
  2. Livestream, 15 May 2017 (19:15).
  3. 3.0 3.1 Podcast, 4 May 2017 (51:52).
  4. 4.0 4.1 4.2 Livestream, 24 May 2017 (57:00).
  5. 5.0 5.1 5.2 5.3 5.4 Node series part II – the Metropolis.
  6. Steven Sharif - Clarification points from today’s stream.
  7. 7.0 7.1 7.2 7.3 7.4 Interview, 11 May 2018 (50:47).
  8. Livestream, 28 March 2020 (1:02:56).
  9. 9.0 9.1 Citizenship.png
  10. 10.0 10.1 Livestream, 9 July 2018 (27:12).
  11. MMOGames interview, January 2017
  12. Livestream, 19 May 2017 (53:24).
  13. 13.0 13.1 13.2 13.3 Interview, 29 July 2020 (17:26).
  14. steven-kings-and-mayors.png
  15. 15.0 15.1 Interview, 11 May 2018 (50:05).
  16. Interview, 20 October 2018 (2:36).
  17. citizenship.jpg
  18. Video, 5 April 2018 (41:48).
  19. 19.0 19.1 Livestream, 30 November 2020 (1:01:00).
  20. Livestream, 26 May 2017 (44:52).
  21. artisan skill tree.png
  22. 22.0 22.1 steven-profession-mastery.png
  23. Livestream, 24 May 2017 (32:07).
  24. 24.0 24.1 Livestream, 26 July 2019 (1:09:46).
  25. 25.0 25.1 25.2 artisan mastery1.png
  26. Interview, 20 July 2020 (18:47).
  27. 27.0 27.1 Interview, 27 March 2020 (5:25).
  28. Livestream, 5 May 2017 (6:12).
  29. steven-profession-mastery-all.png
  30. 30.0 30.1 artisan mastery5.png
  31. artisan mastery3.png
  32. artisan mastery4.png
  33. Ashes of Creation - The visuals.
  34. 34.0 34.1 Livestream, 15 May 2017 (10:32).
  35. Livestream, 18 January 2018 (46:56).
  36. Npc vending.jpg
  37. Livestream, 28 June 2019 (1:23:31).
  38. Livestream, 8 April 2018 (AM) (23:18).
  39. Kickstarter item application.jpg
  40. kickstarter mounts.png
  41. Livestream, 26 May 2017 (18:10).
  42. Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
  43. Video, 6 September 2018 (3:53).
  44. Livestream, 9 July 2018 (50:16).
  45. steven-ah-purchases.png
  46. 46.0 46.1 46.2 46.3 Livestream, 25 July 2020 (1:37:27).
  47. Livestream, 8 may 2017 (48:39).
  48. weddings.jpg