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Difference between revisions of "Template:Player agency"
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Systems that grow and shape player experiences in the game. | Systems that grow and shape player experiences in the game. |
Revision as of 05:16, 30 May 2020
Systems that grow and shape player experiences in the game.
- Weapons, Armor
- Progression, Leveling
- Housing, Node housing, Apartments, Freeholds
- Mounts, Mules, Dragons
- Character creator, Gear appearance
- Cosmetics, Skins, Costumes, Accessories
- Inventory, Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[2] – Steven Sharif