Homehearth Cabin

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Homehearth Cabin pre-order pack cosmetic freehold building skin.[1]

The snow will be on the house even if you are in a non-snow biome. (Since a bunch of people are asking me.) It's a cosmetic skin, so you can choose what you want on your freehold. (And yeah, it might look odd in another biome, but that is your choice.)[2]Margaret Krohn

Homehearth Cabin was a cosmetic freehold building skin in a pre-order pack.[1]

A particularly warm and inviting cabin constructed with a noble's every luxury in mind. The cabin's most notable feature is its central hearth. The nobility who commissioned the cabin's construction also sought to have the walls and hearth enchanted. Even as the outside grows constantly colder, the hearth's warmth appears to show not a single sign of waning. The rich orange glow is present in every corner of the cabin, its soothing embrace able to melt away any and all earthly troubles. If anything, the warmth is too soothing, and on occasion wandering adventurers have had to be forcibly evicted from the premises after refusing to leave the refuge of the hearth, despite outside conditions having improved.[1]

Bundled in

Cosmetic store

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[4]

Skins are cosmetic items that do not grant the user any benefit.[6] Nothing in the cosmetic store will be pay to win.[7]

We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[7]

All cosmetic store items will be non-tradeable.[10] There will be no gifting mechanism for cosmetic items.[11]

I don't want cosmetic items that can be purchased from the marketplace to be transferable... because it is in a way a transfer of money for potentially something in-game.[11]Steven Sharif

The cosmetic store will offer limited time, limited quantity items to help sustain game development.[12]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[12]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[12]Steven Sharif

See also

References