Difference between revisions of "Template:Player agency/de"
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− | [[File:2INdUqX 1.png|thumb|450px|[[Kaelar]] [[Armor|armor]] [[3D renders]] by [[Keith Kovach]] and [[Chris Atkins]].{{livestream|27 September 2019|50m01|pQIH2YGfknY}}]] | + | [[File:2INdUqX 1.png|thumb|450px|[[Kaelar]] [[Armor|armor]] [[3D renders]]. Modelled by [[Keith Kovach]] and [[Chris Atkins]].{{livestream|27 September 2019|50m01|pQIH2YGfknY}}]] |
Systeme, die die Erfahrung der Spieler im Spiel erweitern und prägen. | Systeme, die die Erfahrung der Spieler im Spiel erweitern und prägen. |
Revision as of 22:56, 28 July 2022
Systeme, die die Erfahrung der Spieler im Spiel erweitern und prägen.
- Weapons | Armor
- Progression | Leveling
- Housing | Node housing | Apartments | Freeholds
- Mounts | Mules | Dragons
- Character creator | Gear appearance
- Cosmetics | Skins | Costumes | Accessories
- Inventory | Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[2] – Steven Sharif