Metrics

Ashes of Creation community empowered Wiki
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Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[1]

  • Number of successful siege defenses.[1]
  • Number of successful siege assaults.[1]
  • Number of PvP kills.[2][1]
  • Number of PvP deaths.[2]
  • Raid participation points.[1]
  • Number of firsts.[1]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[1]Steven Sharif

Achievements

Achievements record things of note that happen in Ashes of Creation.[3]

The achievement System should record things of note so that people are able to etch their name, or their guild, in the history of the server; and mayorship would be one of those things.[3]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[8]Steven Sharif

Titles

Titles are unlocked by achievements in aspects of the game.[9]

There's social organizations, there's religions, there's Mayor, there's Kings and Queens, there's Guild Leaders, there's Guild officers: All of those can incorporate particular types of titles that grant you access to certain things; and that's part of our risk versus reward. That's part of our not everybody gets a trophy. These are achievements that we want you to strive for and there's plenty of those types of achievements within the game because there's lots of nodes and there's lots of different pseudo factions that exist that you get to identify and say "Oh I'd like to do that particular thing very well and better than others." And you can strive to do so.[9]Steven Sharif

Node government titles

Alpha-1 winner of Mayoral election.[16]

There are a number of different seats that can exist within a node, and carry different responsibilities.[17]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[18][17][12][19]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[18]Steven Sharif

World history

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

The history of each server will be tracked and visible to players in a node's library.[21][22]

  • This design may have changed.[23]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[22]Jeffrey Bard
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[24]

Memory fragments

Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[25]

We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[25]Steven Sharif

Leaderboards

Players will be able to opt-in to track certain achievements on leaderboards, such as.[26]

Leaderboards may be seasonal.[27]

We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[26]Margaret Krohn
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

See also

References