PvP

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PvP is the catalyst for change in Ashes of Creation.[1] Player combat is intended to be meaningful, ranging from Caravan battles to vast open world conflicts fought for the pride of Kings.[2]

PvP battlegrounds

PvP battlegrounds[3] are events that occur at points of interest, where players fight for control over nodes, castles, caravans, or open world hunting grounds. These are open world PvP zones that flag everyone for battle.[4]

Outside of these zones, normal PvP flagging rules apply.

Arenas

Arenas are instanced PvP scenarios and are not part of open world PvP.[6]

Player flagging

The open world PvP flagging system is designed to deter people from griefing other players.[13]

  • Players can participate in open world PvP with one another without having to resort to murder.[14][15]
  • The penalties are intended to be severe enough to deter any type of spawn camping.[16]

pvp flagging diagram.png

There are three levels of flagging for world PvP in Ashes of Creation.[17]

  • Non-combatant (green)
    • All players start as non-combatants.[18]
  • Combatant (purple)
    • Non-combatants entering an open world PvP battleground are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.
    • Players are also flagged as combatants if they attack another player. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.
    • Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.
  • Corrupt (red)
    • If a combatant player kills a non-combatant player, they will be flagged as corrupt.
    • If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.

A player may not flag on members of the same party, raid, guild or alliance.[19]

Player corruption

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[20]Steven Sharif

If a combatant (purple) player kills a non-combatant (green) player in PvP, they will be flagged as corrupt (red).[21]

  • A player’s corruption score increases with each non-combatant player killed.[22]
  • The wider the level disparity between the players, the more corruption will be gained.[22]
  • The higher the corruption score:
  • Corruption has a visible effect on a player’s appearance.[26]
  • A corrupt player’s location is revealed to bounty hunters on their world map.[21]
  • If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[27]

The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[28]Steven Sharif

Reward without risk is meaningless... Corruption is just another word for risk.[29]Steven Sharif

Player death

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[31]Steven Sharif

Bounty hunters

Players can acquire the bounty hunter title through a quest available only to citizens of Military Stage 4 (Town) nodes.[22]

  • Bounty hunters are able to see corrupted players on their map.[35]
  • The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[39]
  • Bounty hunter status can be toggled on or off.[40]
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[41]

PvX

We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[42]Steven Sharif

Ashes of Creation is a PvX game.[43] Players will naturally encounter both PvP and PvE elements.[44][45] It is unlikely that a player could purely focus on just PvP or just PvE.[45]

We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But you know it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[48]Steven Sharif

See also

Template:Notes

  1. pvp catalyst.png
  2. Ashes of Creation FAQ
  3. Livestream, 5 May 2017 (14:26).
  4. Livestream, 19 May 2017 (55:30)
  5. Livestream, 23 August 2017 (16:44).
  6. Livestream, 5 May 2017 (16:53).
  7. 7.0 7.1 partysize.png
  8. Livestream, 26 May 2017 (48:12).
  9. arena rewards.png
  10. 10.0 10.1 10.2 Podcast, 11 May 2018 (52:20).
  11. gladiators.jpg
  12. Livestream, 26 May 2017 (29:13).
  13. pvp flagging.png
  14. 350px
  15. Livestream, 12 May 2017 (25:04)
  16. pvp camping.png
  17. MMOGames interview, January 2017
  18. Corruption interview, Adissaric Mordled, 27-April-2017 (Transcript)
  19. pvp flagging lockouts.png
  20. Podcast, 23 April 2018 (51:31).
  21. 21.0 21.1 pvp flagging.png
  22. 22.0 22.1 22.2 MMOGames interview, January 2017
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 23.8 23.9 Podcast, 5 May 2017 (43:05).
  24. Interview, 11 May 2018 (5:05).
  25. 25.0 25.1 Livestream, 17 November 2017 (35:20).
  26. Interview, February 2017 (39:33).
  27. Interview, 27 April 2017 (0:17).
  28. Livestream, 22 May 2017 (42:33).
  29. corruption2.jpg
  30. Livestream, 9 July 2018 (20:41).
  31. Podcast, 23 April 2018 (49:21).
  32. Livestream, 19 May 2017 (13:37).
  33. Livestream, 27 September 2018 (47:46).
  34. Interview, 11 May 2018 (15:41).
  35. 35.0 35.1 Interview, 27 April 2017 (9:28).
  36. Interview, 11 May 2018 (3:43).
  37. Livestream, 15 May 2017 (36:23).
  38. Livestream, 28 July 2017 (50:22).
  39. Livestream, 24 May 2017 (48:00).
  40. corruption toggle.png
  41. Interview, 27 April 2017 (1:18).
  42. Video, 16 April 2018 (1:32).
  43. PvX definition.
  44. 44.0 44.1 Livestream, 12 May 2017 (24:52).
  45. 45.0 45.1 45.2 45.3 Livestream, 5 May 2017 (33:25).
  46. Livestream, 15 May 2017 (14:05).
  47. pvx stats.png
  48. Livestream, 1 June 2017 (37:39).