Household security

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A permissions system will enable an owner to grant access to specific parts of their housing.[1][2][3]

A property has a single owner.[1]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[1]Steven Sharif

Freehold security

Players cannot steal from a freehold under normal circumstances.[10]

  • Items stored in a Freehold may become lootable after a successful siege against their parent Node.

Players cannot PvP while inside (the footprint of)[11] a freehold (except following a successful node siege).[12][13]

The freehold is intended to be a protected area unless there is a siege and the town gets destroyed. If the town gets destroyed, the freehold's up for grabs and it becomes a PvP area.[12]Steven Sharif
  • NPC guards may be available for hire to defend freeholds after a successful node siege.[15] NPC guards that permanently exist on a freehold are not a planned feature.[13]
Q: We were discussing in chat earlier about freeholds and whether or not a person would be safe in their home or within the entirety of their freehold from getting player killed?
A: I think our initial testing is going to revolve around the footprint of their freehold and then we'll take into consideration the metrics gleaned from that testing.[11]Steven Sharif

Permission to decorate a freehold is restricted to the owner of the freehold.[4]

  • Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[2]

Shared access

Players may grant shared access to certain freehold services to a limited number of other players, such as access to their processing centers.[16]

Housing destructibility

Destructible castle.[17]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach you know a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[18]Steven Sharif

Node buildings (including player housing) have hit points and can be damaged or destroyed by different systems.[19][20]

If buildings suffer more than approximately 25% damage, any NPCs or services offered by that building will not be available until the building is repaired.[20]

  • Players must repair damaged buildings (or rebuild destroyed ones) in order to reactivate the services from those particular buildings.[19][20][22]
    • Citizens will need to obtain the resources needed to repair and rebuild any damaged infrastructure.[20][22]
    • Larger more advanced buildings will require more resources to repair them. In-node housing will likely require the least resources to repair.[23]

Buildings that take significant damage are destroyed and appear as rubble on the plot they occupied.[19]

  • Node governments must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[19]
    Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[19]Steven Sharif
  • If the node is destroyed by a node siege, the debris field will contain spoils that are lootable to the victors of the siege.[24][20][25][26]

Static housing destructibility

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[28]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

Apartment destructibility

Apartments may be destroyed in the following circumstances:[28]

  • If their building was destroyed during a node siege, even if the siege was not successful.[28]
  • If a mayor built extra apartment buildings at Town (stage 4) or higher and the Node deleveled below that stage.[28]
  • If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[30]

Freehold destructibility

Freeholds may be attacked by any player[31] for a period of two hours[32] following a successful siege against its parent node.[15]

  • Players and their allies may defend their freehold for this period of time.[15]
  • Structures and guards may be obtained to defend freeholds during this period.[15]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[31][32]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[31]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a stage three (Village) node or above, it will be destroyed.[33]
  • Players who are registered as a defenders of their node cannot loot their own destroyed freeholds.[34]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[32]Margaret Krohn

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[28][29]

  • Blueprints are mailed to the player to utilize for future placement.[32]
  • Destroyed freeholds are subject to material loss.[32]
  • Certificates will track major milestones (such as Furnaces and Homesteads, for example).[28][29]
  • A possible design idea is for items such as furnishings to be boxed in crates that are accessible inside the new home.[35]

Freeholds may be attacked by any player[31] for a period of two hours[32] following a successful siege against its parent node.[15]

  • Players and their allies may defend their freehold for this period of time.[15]
  • Structures and guards may be obtained to defend freeholds during this period.[15]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[31][32]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[31]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a stage three (Village) node or above, it will be destroyed.[33]
  • Players who are registered as a defenders of their node cannot loot their own destroyed freeholds.[34]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[32]Margaret Krohn

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[28][29]

  • Blueprints are mailed to the player to utilize for future placement.[32]
  • Destroyed freeholds are subject to material loss.[32]
  • Certificates will track major milestones (such as Furnaces and Homesteads, for example).[28][29]
  • A possible design idea is for items such as furnishings to be boxed in crates that are accessible inside the new home.[35]

See also

References

  1. 1.0 1.1 1.2 Livestream, June 26, 2020 (58:32).
  2. 2.0 2.1 2.2 2.3 2.4 Livestream, June 26, 2020 (51:58).
  3. 3.0 3.1 3.2 Livestream, May 19, 2017 (26:40).
  4. 4.0 4.1 4.2 4.3 Livestream, April 30, 2021 (1:12:33).
  5. Livestream, June 28, 2019 (1:23:31).
  6. steven-personal-storage-access.png
  7. Livestream, January 29, 2021 (1:13:04).
  8. Livestream, February 9, 2018 (51:57).
  9. Livestream, June 26, 2020 (59:11).
  10. Livestream, May 17, 2017 (1:03:23).
  11. 11.0 11.1 Interview, August 8, 2018 (6:44).
  12. 12.0 12.1 Livestream, November 19, 2021 (54:26).
  13. 13.0 13.1 Livestream, January 18, 2018 (31:05).
  14. Livestream, December 23, 2021 (1:29:27).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Livestream, May 19, 2017 (28:04).
  16. Interview, May 11, 2018 (28:21).
  17. Livestream, October 31, 2019 (36:20).
  18. 18.0 18.1 Livestream, November 22, 2019 (16:56).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 Livestream, March 31, 2022 (1:13:00).
  20. 20.0 20.1 20.2 20.3 20.4 Interview, July 8, 2020 (57:46).
  21. Forums - Livestream Q&A 2022-08-26.
  22. 22.0 22.1 Livestream, November 22, 2019 (17:59).
  23. Interview, July 8, 2020 (59:38).
  24. Podcast, September 29, 2021 (14:21).
  25. Livestream, April 30, 2020 (1:14:44).
  26. siege spoils.png
  27. 27.0 27.1 Livestream, June 26, 2020 (1:02:12).
  28. 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7 28.8 Livestream, July 18, 2017 (40:14).
  29. 29.0 29.1 29.2 29.3 29.4 Livestream, November 17, 2017 (47:10).
  30. Livestream, March 26, 2021 (59:21).
  31. 31.0 31.1 31.2 31.3 31.4 31.5 Livestream, August 28, 2020 (2:04:00).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 32.8 32.9 Blog - Know Your Nodes - Advance and Destroy.
  33. 33.0 33.1 Livestream, May 19, 2017 (29:34).
  34. 34.0 34.1 Livestream, February 26, 2021 (1:11:13).
  35. 35.0 35.1 Livestream, June 26, 2020 (1:00:57).