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Revision as of 19:26, 31 October 2020
Each node type has a unique service building associated with it that can be activated at Village (stage 3) of node advancement.[2] The unique building plays a central role in the progress of civilization for a server.[3]
Node types
Nodes are assigned one of four (4) node types, each of which contain unique specializations.[6]
- Players will be able to identify the type of a node at its first stage of development (Expedition) based on its NPC population.[5]
Node type.[6] | Specialization.[6] | NPCs.[6] | Currency.[7][8] |
---|---|---|---|
Divine nodes | Faith and skill/equipment augment focuses | Priests | Favor |
Economic nodes | Trade and merchant focuses | Merchants | - |
Military nodes | Combat and class training focuses | Guards | Honor |
Academic nodes | Artisan and construction focuses | Scholars | - |
Ashes of Creation allows you, the player, to decide the fate of the world around you. With each Node Type, you can change the flow of resources and goods in the world. Will you grow the largest Economic Metropolis and help guide the riches of Verra, or will you choose another path unlocking new stories filled with allies and enemies?[3]
Node types are predetermined and are the same across all servers.[6]
- A node’s type is static. It does not change based on the node’s advancement or destruction.[6]
For example, if a level 4 Scientific Node is destroyed, it will become a Level 0 Scientific Node. It will never be any other Node Type other than a Scientific Node. The location of these Types relates to the influences of the area around the Node.[6] – Margaret Krohn
Node types affect various services and systems at each level of node advancement.[6]
- Node governments
- Narrative
- NPCs
- Node buildings and amenities
Node types will be definitive during the Beta testing stages.[9]
Beta testing will require that the node types be definitive; and that's because of how node types are integrated into the relating and corresponding neighboring points of interest and those quest lines. So it's not something we can swap very easily.[9] – Steven Sharif
Node layout and style
Node layout and style is determined by several factors:[11][12]
- The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[13] – Steven Sharif
- Environment (biome) and location of the node.[13][11][12]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[14]
- Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[14] – Steven Sharif
- Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[12] – Jeffrey Bard
- Race that contributed the highest percentage to the node's advancement will alter the racial appearance of its buildings, NPCs, and props.[15][16][11][10][12][17][18]
- All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[20] – Steven Sharif
- The rest is determined by the node's mayor.[12]
- It should be possible for a node to complete several building projects within a mayor's one month term in office.[21]
- Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[21] – Steven Sharif
See also
References
- ↑ Livestream, September 1, 2018 (36:28).
- ↑ Livestream, August 31, 2023 (56:18).
- ↑ 3.0 3.1 Know Your Nodes: Economic Node Type.
- ↑ Node series part II – the Metropolis.
- ↑ 5.0 5.1 Livestream, May 4, 2017 (15:15).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Blog - Know Your Nodes - The Basics.
- ↑ Interview, July 9, 2023 (19:56).
- ↑ Interview, July 18, 2020 (27:11).
- ↑ 9.0 9.1 Livestream, August 27, 2021 (1:19:43).
- ↑ 10.0 10.1 10.2 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 11.0 11.1 11.2 Livestream, October 30, 2020 (39:17).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Livestream, September 27, 2018 (53:06).
- ↑ 13.0 13.1 Livestream, February 25, 2022 (41:00).
- ↑ 14.0 14.1 Livestream, February 26, 2021 (1:12:18).
- ↑ Livestream, March 31, 2022 (4:57).
- ↑ Podcast, April 11, 2021 (29:47).
- ↑ Interview, May 11, 2018 (54:34).
- ↑ Livestream, May 26, 2017 (21:23).
- ↑ Podcast, April 11, 2021 (23:36).
- ↑ 20.0 20.1 Interview, May 11, 2018 (47:27).
- ↑ 21.0 21.1 Livestream, July 29, 2022 (1:13:09).