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Economy
Markets in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[1]
Summary:
- There will be no central auction house or warehouse.[1]
- There will be item decay and other ways to combat inflation.[2]
- There will be systems in place to combat botting, gold selling and other things that affect the economy.[3]
- There will be player to player trading.[4]
Marketplaces
Marketplaces are constructed service buildings that are available for placement by mayors of any Town (stage 4) node or higher. These are distinct from a market, which is the unique node building that unlocks at Village (stage 3) of Economic nodes.[5]
- Marketplaces grant certain trade benefits as well as player stalls that the citizens may participate in.[5]
These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[5] – Steven Sharif
A node's government decides the placement of its marketplace. After that, the community must come together to build it.[5][6]
Player stalls
Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[9], in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher), or as business buildings on freehold plots.[10][5]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[5] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[11]
- Player stalls are rentable by node citizens.[12]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[11]
- Player stalls are linked to a player's warehouse.[13]
- Player stalls do not require the attendance of the character or for that character to be online.[12]
- Players are able to input required items for repair and also purchase required materials for that repair.[15]
- Player stalls may still operate during node siege declaration. This is subject to testing.[16]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[17]
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[14]
- These give the location of the stall so players can travel there and purchase the items.[14]
- Stall sales are also listed in auction houses.[18]
- This may no longer be accurate.[19]
Economic node benefits
Economic nodes that have reached the metropolis stage unlock the linked economy superpower. Economic nodes with this superpower share their Auction house listings with all others.[20]
- Up to two economic metropolises may be linked in this manner.[21]
- Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[20]
- Items listed in one linked economic node can be bid on from any other linked economic node.[20]
- Linked economies also connect the economic metropolis and its vassal economic nodes.[20]
Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[20]
The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[20]
Caravans
Caravans are vehicles that facilitate the transfer of cargo across Verra.[25][26][27][28][29][30][31][32][33]
- Caravans are the induction of emergent gameplay, which means you cannot predict the situation you're going to be in when you use a caravan. That's part of the risk: The risk is the unknown. If you could predict it then your ability to mitigate that risk would unfortunately remove that dynamic- that ratio of risk versus reward.[34] – Steven Sharif
- Personal caravans are used to transport cargo for one or more players.[29][30][31]
- Mayoral caravans are used by Mayors to transfer cargo between nodes with established trade agreements or alliances.[27][28]
- Caravans are initiated from and arrive at caravansary node buildings within Village (stage 3) nodes and above.[35][29][36][37]
- Caravans create an objective-based PvP event in the open-world that players can choose to attack, defend, or opt-out of.[38][39][40][41]
- PvE caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[42][43]
- It is possible to launch decoy caravans and merchant ships, but there are visual hints of what is contained in a caravan.[44][45][46] Decoy crates may be available via social organization progression.[44]
Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Guilds and Social organizations.[47][48][49]
- Stock exchanges were a Kickstarter stretch goal unlocked for reaching the $3 million dollar mark.[49]
- This is a planned feature for the launch of Ashes of Creation.[47]
- The value of stocks is influenced by world events and the performance of nodes, Social organizations or guilds.[50]
- Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of purchasable shares.[49]
- There is no regulatory commission to restrict the purchase and sale of stocks.[50]
See also
References
- ↑ 1.0 1.1 Unreal Engine Interview, 23 May 2017.
- ↑ Livestream, 5 May 2017 (10:46).
- ↑ Massively OP, 1 June 2017
- ↑ Livestream, 5 May 2017 (10:32).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Interview, July 8, 2020 (55:05).
- ↑ Livestream, May 19, 2017 (33:57).
- ↑ 7.0 7.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Livestream, May 29, 2020 (1:00:57).
- ↑ Livestream, May 30, 2019 (1:26:16).
- ↑ Livestream, June 30, 2023 (25:05).
- ↑ 11.0 11.1 11.2 Livestream, May 10, 2017 (16:36).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 Livestream, October 30, 2020 (1:04:59).
- ↑ 14.0 14.1 14.2 Livestream, May 10, 2017 (35:16).
- ↑
- ↑ Livestream, October 30, 2020 (1:06:09).
- ↑ Livestream, October 16, 2017 (59:39).
- ↑
- ↑ Livestream, July 31, 2020 (1:34:06).
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 Know Your Nodes: Economic Node Type.
- ↑
- ↑ Video, January 31, 2024 (29:15).
- ↑ Newsletter - January 2024.
- ↑ Video, January 31, 2024 (5:22).
- ↑ Livestream, October 31, 2023 (1:30:52).
- ↑ Livestream, October 31, 2023 (1:06:32).
- ↑ 27.0 27.1 Livestream, August 31, 2023 (2:10:23).
- ↑ 28.0 28.1 Video, July 15, 2019 (2:12).
- ↑ 29.0 29.1 29.2 Livestream, August 26, 2022 (1:20:17).
- ↑ 30.0 30.1 Livestream, July 29, 2022 (3:21).
- ↑ 31.0 31.1 Interview, May 11, 2018 (28:21).
- ↑ Livestream, May 15, 2017 (45:20).
- ↑ About Ashes of Creation.
- ↑ Livestream, January 31, 2024 (57:26).
- ↑ Video, October 31, 2023 (10:13).
- ↑ Livestream, May 29, 2020 (46:36).
- ↑ Livestream, July 28, 2017 (20:56).
- ↑ Interview, March 27, 2020 (16:19).
- ↑
- ↑ Livestream, May 22, 2017 (40:40).
- ↑
- ↑ Video, October 31, 2023 (34:12).
- ↑ Podcast, April 11, 2021 (23:36).
- ↑ 44.0 44.1 Livestream, January 31, 2024 (1:15:05).
- ↑ Video, October 31, 2023 (29:36).
- ↑ Livestream, January 29, 2021 (1:25:14).
- ↑ 47.0 47.1
- ↑ 48.0 48.1 Livestream, May 17, 2017 (11:27).
- ↑ 49.0 49.1 49.2
- ↑ 50.0 50.1 Interview, October 20, 2018 (5:51).