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Difference between revisions of "Template:Melee skills"

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{{stub|This section contains information from early testing phases. It will be updated as soon as new information is made available.}}
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Some [[Melee abilities|abilities]] require a specific [[Weapons|weapon]] to be equipped.{{livestream|2022-09-30|49m16|GjEP4P5vDZI}}{{podcast|2021-09-29|40m50|FkWLLLOlm2E}}{{interview|2018-05-11|16m32|ZnoHtzaQeMs}}
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* [[Melee weapons]] and [[Melee abilities|abilities]] have a maximum range of effect.{{video|2023-07-28|23m28|Lzlhdy3Hr2s}}{{livestream|2017-06-30|47m14|UYn9in9UrEs}}
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* [[Melee]] [[Archetypes|archetypes]] will offer various [[Mobility|mobility]] and [[CC]] counters against [[Ranged|ranged]] archetypes, such as the [[Ranger]].{{livestream|2023-12-19|1h16m19|L5DeC8wIcuM}}{{livestream|2022-09-30|51m28|GjEP4P5vDZI}}
  
 
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{{#dpl:
 
|noresultsheader = - None -
 
|noresultsheader = - None -
 
|resultsheader  =  
 
|resultsheader  =  
|category = Melee abilities
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|category = Melee skills ¦ Melee skills
 
|namespace =
 
|namespace =
 
|ordermethod = title
 
|ordermethod = title
|include   = {skills}:icon:1:2:3
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|category = Base skills ¦ Skill upgrades
|table    = class="wikitable mw-collapsible",[[Skills|Skill]],Icon,Rank 1,Rank 2,Rank 3
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|include = {skill}:icon,{skill¦format_skill_origin},{skill¦format_skill_description}
|tablerow = style="width: 61px;"¦%%,style="width: 28%;"¦%%,style="width: 28%;"¦%%,style="width: 28%;"¦%%,
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|table    = class="wikitable skilltable sortable",[[Skills|Skill]],Icon,Origin,Description
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|tablerow = style="width: 61px;"¦%%,style="width: 10em;"¦%%,style="width: 80%;"¦%%,
 
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Latest revision as of 07:57, 18 April 2024

Some abilities require a specific weapon to be equipped.[1][2][3]

Skill Icon Origin Description
Blade Twist Blade Twist IconAlpha.png Greatsword Adds Wound to Greatsword Combo finishers and Extended Finishers.[8]
Blitz Blitz.png Fighter Charge directly toward target enemy, dealing Physical damage to the target on arrival.[9]
Blood Fusion Blood Fusion.png Fighter Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[10]
Brutal Cleave Brutal Cleave.png Fighter Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [11]
Burning Blade Burning Blade IconAlpha.png Greatsword Add Burning to Greatsword Combo finishers and Extended Finishers.[12]
Castigation CastigationIcon.jpg Cleric Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[13][14][15][16]
Cataclysm Cataclysm.png Fighter Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[17]
Crippling Blow Crippling Blow.png Fighter Deal Physical damage and apply Snare to target enemy for 6 seconds.[18]
Greatsword basic attack Greatsword Auto Attack Icon.png Greatsword
Healing Touch Healing Touch.png Cleric Heal target ally in melee range for a large amount of health.[4][19]
Inciting Strikes IncitingStrikesIcon.png Tank Slashes twice in a forward cone while adding additional threat.[20]
Knock Out Knock Out.png Fighter Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[21]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[22]
Lethal Blow Lethal Blow.png Fighter Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[23]
Maim Maim.png Fighter Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[24]
Rupture Rupture.png Fighter Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[25]
Shield Assault ShieldAssaultIcon.png Tank Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[26]
Smite Smite.png Cleric Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[27][28]
Tremoring Bellow TremoringBellowIcon.png Tank Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[29]
Whirlwind Whirlwind.png Fighter Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[30]