Difference between revisions of "The fall"
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− | + | {{A great calamity}} | |
+ | {{The fall}} | ||
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+ | == Sanctus == | ||
+ | |||
+ | {{Sanctus}} | ||
+ | |||
+ | == The Verdant Keeper == | ||
+ | |||
+ | {{Verdant keeper}} | ||
+ | |||
+ | == Ashes of Creation Apocalypse lore == | ||
+ | |||
+ | {{Ashes of Creation Apocalypse lore}} | ||
+ | |||
+ | {{readmore|Ashes of Creation Apocalypse lore}} | ||
+ | |||
+ | == Tulnar == | ||
+ | |||
+ | {{Tulnar}} | ||
+ | |||
+ | === The Underrealm === | ||
+ | |||
+ | {{Underrealm}} | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Lore]] | ||
+ | * [[Races]] | ||
+ | * [[Religions]] | ||
+ | |||
+ | == References == | ||
+ | |||
+ | <references/> | ||
+ | |||
+ | [[Category:Lore]][[Category:Roleplaying]] |
Revision as of 03:46, 9 November 2020
Long ago, the world of Verra was besieged by a great calamity (also called the Fall, the Apocalypse, and the Exodus), brought about by the primary antagonists of the world: The Ancients and The Others.[2][3]
- The apocalypse began with comet-like celestial bodies called Harbingers arriving on Verra. The Ancients flowed out of the conduits that opened at the center of the Harbingers and started conquering the planet.[2]
- Their desire was to pervert the creation of the gods (the Seven) as an affront to their endeavors; and in doing so they created monstrosities by manipulating nature with corruption, which is the negative aspect of The Essence.[2][4]
Granted by divine intervention from the Goddess of Creation[5], much of the population fled Verra through towering gateways, seeking refuge in a world void of magic.[1] The world of Sanctus.[6]
- Some unlucky citizens didn't quite make it through the gateways in time and fell back to the planet to fight for survival.[7] This underpinned the lore behind the Ashes of Creation Apocalypse battle royale mode.[8]
Soon after the exodus, the gateways dimmed and became dormant. Centuries turned to millennia, burying them beneath myriad calamities. Over eons, history became legend, then even the great legends were at last forgotten.[1]
The Tulnar is a combination of four major races and many minor races that were left behind on Verra after the apocalypse.[9][10][11]
Sanctus
Sanctus is the world where the people of Verra found their sanctuary.[13]
- The Goddess of Creation created the planet Sanctus along with the Divine gateways to allow the descendants of Verra to escape their destruction at the hands of the The Others and The Ancients.[12]
- Very little will be revealed about the Sanctus story arc prior to the betas.[14]
A long long long time ago, everybody lived on a planet called Verra. Something cataclysmic happened that forced people from that world to another world called Sanctus. Verra is a place of really high magic. Sanctus is a place with no magic whatsoever. People escaped through these portals into the world of Sanctus. They had to rediscover technology, because so much of their current technology was based on magic, so they had to figure out how to interact with the world. Thousands and thousands of years go by. A long dark age passes. This history that I just told you falls into myth and legend. After this time passes, these portals reopen and the players are going to take the part of people who are coming through those portals once again back to the world of Verra to rediscover that magic, rediscover their history, and try to figure out what happened to this world to force them out of it.[6] – Jeffrey Bard
Sanctus is a key story arc, that will likely have very little revealed about it prior to the Betas.[14] – Steven Sharif
The Verdant Keeper
The Verdant Keeper... are a sect of people that keep track of all the things that are necessary to have successful crops and to grow things and to make sure that the cultivation of these things allows a society or civilization to keep growing. So in the transition from Verra to Sanctus these people had to relearn how to grow things without magic. There were druid like people before and now we have to go to this place where there's no magic to support those things. So they spend their time learning about the world and learning about it in sort of a scientific way and keeping track of all of these seasons of the different years, of the decades, of the centuries that go by to sort of create a map for themselves and for the civilizations that they support: Kind of a means to be successful in growing crops and keeping people healthy and happy.[16] – Jeffrey Bard
As the months come and go, and the hand of winter looms over the land, various farmers of Verra take time to celebrate the fortune granted to them by the Verdant Keeper. Hearths are stoked, candles are lit, and fragrant delicacies are prepared. A massive celebration of food and drink takes place, marking the culmination of their hard work and preparation for the harsh, cold months to come. Should the celebrations go well, they say the Keeper will bless the next spring with a brand new harvest, ready to be plucked.[17]
Ashes of Creation Apocalypse lore
Ashes of Creation Apocalypse lore takes place during the exodus from Verra.[7][8][18]
- Some unlucky citizens didn't quite make it through the gateways in time and fell back to the planet to fight for survival.[7] This underpins the battle royale mode.[8]
- Certain citizens are fighting for control over Castles that they believe to be last bastions of defense against the forces of corruption. This underpins the castle siege mode.[8]
- The last stand against the forces of corruption takes place in the horde mode.[8]
Initially you're playing the Battle Royale you're a part of the last group of survivors to try to leave Verra. And as you're leaving you get cut off. The slipstream ends and you start falling back to the planet. Now the activities that occur and the fighting amongst yourselves is a result of the influence of corruption: Corrupting your soul basically; and as we move into the Castle Siege mode that's where you see the survivors now trying to seek refuge in some of the last defendable bastions of of society. So you're fighting over those for your families and your friends to get into that keep to try to ride out the storm so to say; and that's what the Castle Siege is predicated on. Then moving into the Hordes is this is now the final showdown. How long can you last? And that's the narrative behind Apocalypse as a whole.[19] – Steven Sharif
Ashes of Creation Apocalypse lore is split into chapters.[19]
- Chapter 1 is called The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[19]
What happened before you came back? What did your ancestors have to go through? What did these civilizations have to endure? ... You get to experience the world of Ashes of Creation. You get to take a peek under the hood of the art assets and the style that that art will be when you play the game; and at the same time while you're doing all of that and we're hitting the servers with as many people as possible, we are continuing production and implementing new art; and we are updating those those chapters of this story; and that's what each season so speak is called for us is a chapter. In fact the first chapter of Apocalypse will be titled the Exodus. So chapter one is the Exodus and players will have an opportunity to earn unique rewards in each chapter. So that chapter's period of time is roughly ten weeks- between eight and twelve. We'll see how those go, but right now it's set for ten weeks; and every ten weeks you're going to see an introduction of new content.[19] – Steven Sharif
Tulnar
Tulnar (pronounced Tull-nar[24][25]) is a playable race in Ashes of Creation.[26][11] The (ancestors of) the Tulnar fled to the Underrealm to escape the Corruption that befell Verra.[27] The Tulnar is a combination of four major races and many minor races that were left behind on Verra after the apocalypse.[28][9][10][11]
- They're a combination of the leftover races, not just the leftover major race populations, but the leftover minor races as well; and that's what gives them their attributes that are bestial, or reptilian, humanoid; and that players can use sliders to influence the visual representation of. But in a similar fashion, their cultural markers are also going to be a combination of different influences, so they're very differently constructed culture than what is found in the other eight races.[28] – Steven Sharif
- Tulnar stands for "the forgotten".[11]
- Tulnar are not restricted to the Underrealm (there are no factions).[29]
- Tulnar eat many things![30]
- The Tulnar religion is a combination of religious beliefs of the major races as well as pagan beliefs of the minor races that evolved over time as they coexisted together in the Underrealm.[31]
- The Tulnar are descendants of the Divine races.[32] They have souls and these souls act as conduits for The Essence.[33]
- Tulnar are not a result of corruption.[34]
- Were the Tulnar a result of corruption in their creation, or was it purely a crossbreeding between the multiple minor and major races that existed in the Underrealm during the after the apocalypse? They are not a result of corruption. So there is no corruption that was that was taken into account during their creation.[34] – Steven Sharif
The Underrealm
The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[22]
- The Underrealm is estimated to be not too much bigger than 100 km2 in area.[39][40] It is not contiguous space across the entire map. There will be areas that are obstructed by chasms or other features.[41][42]
- The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[43] – Steven Sharif
- The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[39][41][42]
- The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.[41] – Steven Sharif
- Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[42]
- There will be bodies of water such as rivers and lakes in the Underrealm that house unique species of fish.[44][45]
- There won't be boats and other water vehicles in the Underrealm.[44]
- There will absolutely be Underrealm lakes and rivers. Those will be locations and very important ones for unique material goods like certain types of fish that players will be able to go down and fish with. But there will not be the use of boats and vehicles within the water- water vehicles of the Underrealm, at least not for launch.[44] – Steven Sharif
See also
References
- ↑ 1.0 1.1 1.2 Unreal Engine Interview, 23 May 2017.
- ↑ 2.0 2.1 2.2 2.3 Livestream, November 8, 2020 (9:51).
- ↑ Interview, July 19, 2020 (50:10).
- ↑ Ashes of Creation - A world with consequences.
- ↑ Interview, July 20, 2020 (13:33).
- ↑ 6.0 6.1 Interview, April 20, 2018 (5:46).
- ↑ 7.0 7.1 7.2 7.3 7.4 Livestream, September 27, 2018 (6:22).
- ↑ 8.0 8.1 8.2 8.3 8.4 Livestream, October 31, 2018 (36:59).
- ↑ 9.0 9.1 Interview, July 20, 2020 (15:18).
- ↑ 10.0 10.1 Livestream, April 8, 2018 (23:04).
- ↑ 11.0 11.1 11.2 11.3 Kickstarter $2,500,000 New Player Race Achieved.
- ↑ 12.0 12.1 Livestream, November 8, 2020 (0:00:00).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 14.0 14.1
- ↑ 15.0 15.1 Ashes of Creation Store: Shadeless Tree Tavern.
- ↑ Livestream, October 31, 2019 (14:13).
- ↑ Blog: Bounties of the Verdant Keeper.
- ↑ Livestream, December 6, 2018 (14:32).
- ↑ 19.0 19.1 19.2 19.3 Livestream, December 6, 2018 (28:45).
- ↑ Livestream, July 29, 2022 (59:00).
- ↑ Interview, October 31, 2018 (5:03).
- ↑ 22.0 22.1 Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
- ↑ Livestream, April 7, 2023 (1:17:59).
- ↑
- ↑ Livestream, March 31, 2022 (1:06:54).
- ↑ Livestream, May 30, 2017 (16:51).
- ↑ Livestream, May 17, 2017 (5:49).
- ↑ 28.0 28.1 Podcast, September 29, 2021 (16:51).
- ↑ Livestream, May 26, 2017 (39:34).
- ↑
- ↑ Podcast, November 15, 2020 (31:13).
- ↑ Livestream, April 28, 2023 (1:23:33).
- ↑ Podcast, November 15, 2020 (40:24).
- ↑ 34.0 34.1 Livestream, November 22, 2019 (24:33).
- ↑ Forums: Dev Discussion - Dream Nodes.
- ↑ Interview, October 31, 2018 (6:00).
- ↑ Ashes of Creation - The visuals.
- ↑ A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
- ↑ 39.0 39.1 Livestream, April 7, 2023 (22:48).
- ↑ Interview, August 17, 2018 (10:43).
- ↑ 41.0 41.1 41.2 Livestream, August 26, 2022 (53:26).
- ↑ 42.0 42.1 42.2 Livestream, October 30, 2020 (1:19:13).
- ↑ Interview, October 31, 2018 (5:43).
- ↑ 44.0 44.1 44.2 Livestream, April 7, 2023 (27:30).
- ↑ Transcript, November 5, 2022 (10:46:47).