Tulnar

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Underrealm concept art.[1]

The Tulnar society has more of a caste like system, where based on what physical features you show, based on where your ancestry and lineage lie between the races that came together to make the Tulnar, kind of determines your order in that caste system to a degree. So when players get to create their characters and determine whether they are going to have heavy influences of reptilian, mammalian, humanoid; that's going to kind of determine their reception from NPCs as well when they interact with those Tulnar PCs.[2]Steven Sharif

Tulnar is a playable race in Ashes of Creation.[3][4] The Tulnar fled to the Underrealm to escape the Corruption that befell Verra.[5]

  • The Tulnar is a combination of four different races that were left behind on Verra.[6][4]
    • This was previously stated to be three different races.[7]
  • Tulnar stands for "the forgotten".[4]
  • Tulnar are not restricted to the Underrealm (there are no factions).[8]
  • Tulnar eat many things![9]
  • Tulnar are not a result of corruption.[10]

Were the Tulnar a result of corruption in their creation, or was it purely a kind of you know crossbreeding between the multiple minor and major races that existed in the Underrealm during the after the apocalypse? They are not a result of corruption. So there is no corruption that was that was taken into account during their creation.[10]Steven Sharif

The Tulnar race will be in place before Alpha-2. Concepts and early works are expected at that time.[11]

Tulnar appearance

Tulnar silhouettes.[3]

Tulnar is the only race with the capability to adjust racial appearance in a significant manner.[7]

  • Tulnar race does not have sub-types, instead, players will be able to customize the appearance of Tulnar characters.[12]
  • Players will have dials to adjust the reptilian, mammalian, humanoid, and other attributes of their Tulnar character in the Character creator.[13]
    • Mammalian Tulnar may have snout features, fur and inverted knees.[14]
    • Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[14]
  • Tulnar do not equal furries.[15]
    • There are bestial components that can be scaled up when creating a Tulnar character.[15]

Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[15]Steven Sharif

Tulnar starting area

AshesOfCreation 69.jpg

Tulnar have a starting area that does not involve a divine gateway.[16]

Tulnar have the same option of starting at any of the divine gateways. Their civilization, though within the underrealm, has also begun to explore the surface.[17]Steven Sharif

Unlike the other races, the Tulnar won’t be returning to Verra, instead they will be returning to the surface from the Underrealm for the first time in generations.[5]

Underrealm

The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[1]

The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[20]Steven Sharif

One of the aspects of the Lore behind the Tulnar was that in the pantheon of gods that exist- having foretold the future through the Goddess of Fate to the Goddess of Creation- these areas in the Underrealm were created in to allow for refuge for which the gods knew would be left behind that couldn't make it to Sanctus. So that was a pre-thought there in the creation of the Underrealm to facilitate that realm where refugees could seek.[21]Steven Sharif

We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.[22]Steven Sharif

Lore

Concept art showing the citizens of Verra escaping a besieged city through a divine gateway.[23]

Long ago, the world of Verra was besieged by a great calamity. A corruption befell the land, twisting and perverting every facet of nature, spawning hideous beings of every description; from troll-like creatures to towering behemoths. Nothing escaped its touch.[24]

Granted by divine intervention, much of the population fled Verra through towering gateways, seeking refuge in a world void of magic.[23] The world of Sanctus.[25]

Some unlucky citizens didn't make it through the gateways in time and fell back to the planet to fight for survival.[26]

Soon after the exodus, the gateways dimmed and became dormant. Centuries turned to millennia, burying them beneath myriad calamities. Over eons, history became legend, then even the great legends were at last forgotten.[23]

The Tulnar evolved as a combination of the four parent races that were left behind on Verra.[6]

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Artwork

See also

References