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Template:Harbors
Revision as of 02:02, 3 November 2023 by Wikiadmin (talk | contribs) (Text replacement - "caravanserai" to "caravansary")
Harbors are points of interest that appear in proximity to coastal nodes.[3][4][5] Harbors have a significant amount of influence over the waters.[6]
- The first coastal node to reach Village (stage 3) will take control of its closest harbor.[3][6]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[2]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[2]
- Harbors will grant quests that are related to naval content.[6][7][5]
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of coastal nodes.[8][4][5][9]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[3][10][11]