Template:Harbors

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Alpha-1 harbor early preview concept.[1]

Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.[2]Steven Sharif

Harbors are initially dilapidated points of interest that appear in coastal areas.[3] Harbors have a significant amount of influence over the waters.[4]

Harbors are where ships get built and launched and harbors are essentially dilapidated points of interest that progress when a node nearby, coastal or not, adopts that point of interest or that harbor. Then the node can contribute towards building up the harbor; and players who may not be citizens of that node can still go to that harbor and access its services.[3]Steven Sharif
  • Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[2]
    • Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[2]
  • Livestream, March 26, 2021 (48:42).
  • 2.0 2.1 2.2 Livestream, August 26, 2022 (1:26:58).
  • 3.0 3.1 3.2 3.3 Livestream, March 29, 2024 (2:36:06).
  • 4.0 4.1 4.2 Podcast, April 11, 2021 (36:43).
  • 5.0 5.1 Interview, July 9, 2023 (1:18:49).
  • 6.0 6.1 Livestream, July 25, 2020 (1:59:09).
  • 7.0 7.1 7.2 Livestream, July 9, 2018 (30:35).
  • Interview, July 9, 2023 (1:20:33).
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  • Interview, July 19, 2020 (48:05).
  • Livestream, October 14, 2022 (58:46).
  • Livestream, May 19, 2017 (37:51).