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Difference between revisions of "Template:Harbors"

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* Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{interview|2020-07-19|48m05|H0LQSMT83L0}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}
 
* Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{interview|2020-07-19|48m05|H0LQSMT83L0}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}
  
* [[Ships]] may only be [[Ship building|crafted]] or [[Ship upgrades|upgraded]] in [[Harbors|harbor]] [[Crafting stations|crafting stations]] that are unlocked by the [[Node advancement|advancement]] of [[Coastal nodes|coastal nodes]].{{interview|2023-07-09|1h20m33|IUrjiAHZJT4}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{quote|steven-ships-2.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/739672171235770388}}
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* [[Ships]] may only be [[Ship building|crafted]] or [[Ship upgrades|upgraded]] in [[Harbors|harbor]] [[Ship workstations|ship workstations]] that are unlocked by the [[Node advancement|advancement]] of [[Coastal nodes|coastal nodes]].{{interview|2023-07-09|1h20m33|IUrjiAHZJT4}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{quote|steven-ships-2.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/739672171235770388}}
  
 
* [[Coastal nodes]] are not directly [[Node sieges|siegeable]] by sea. Instead, harbors offer [[Objective-based PvP|objective-based]] [[Naval|naval]] gameplay during [[Node sieges|node sieges]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{livestream|2017-05-19|37m51|LUJugtqTBxw}}
 
* [[Coastal nodes]] are not directly [[Node sieges|siegeable]] by sea. Instead, harbors offer [[Objective-based PvP|objective-based]] [[Naval|naval]] gameplay during [[Node sieges|node sieges]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{livestream|2017-05-19|37m51|LUJugtqTBxw}}

Revision as of 19:50, 11 July 2023

Alpha-1 harbor early preview concept.[1]

Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.[2]Steven Sharif

Harbors are points of interest that appear in proximity to coastal nodes.[3][4][5] Harbors have a significant amount of influence over the waters.[6]

  • Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[2]
    • Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravanserai.[2]
  • Livestream, March 26, 2021 (48:42).
  • 2.0 2.1 2.2 Livestream, August 26, 2022 (1:26:58).
  • 3.0 3.1 3.2 Interview, July 9, 2023 (1:18:49).
  • 4.0 4.1 Livestream, July 25, 2020 (1:59:09).
  • 5.0 5.1 5.2 Livestream, July 9, 2018 (30:35).
  • 6.0 6.1 6.2 Podcast, April 11, 2021 (36:43).
  • Interview, July 19, 2020 (48:05).
  • Interview, July 9, 2023 (1:20:33).
  • steven-ships-2.png
  • Livestream, October 14, 2022 (58:46).
  • Livestream, May 19, 2017 (37:51).