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Difference between revisions of "Template:Harbors"
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* Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{interview|2020-07-19|48m05|H0LQSMT83L0}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} | * Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{interview|2020-07-19|48m05|H0LQSMT83L0}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} | ||
− | * [[Ships]] may only be [[Ship building|crafted]] or [[Ship upgrades|upgraded]] in [[Harbors|harbor]] [[ | + | * [[Ships]] may only be [[Ship building|crafted]] or [[Ship upgrades|upgraded]] in [[Harbors|harbor]] [[Ship workstations|ship workstations]] that are unlocked by the [[Node advancement|advancement]] of [[Coastal nodes|coastal nodes]].{{interview|2023-07-09|1h20m33|IUrjiAHZJT4}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{quote|steven-ships-2.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/739672171235770388}} |
* [[Coastal nodes]] are not directly [[Node sieges|siegeable]] by sea. Instead, harbors offer [[Objective-based PvP|objective-based]] [[Naval|naval]] gameplay during [[Node sieges|node sieges]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{livestream|2017-05-19|37m51|LUJugtqTBxw}} | * [[Coastal nodes]] are not directly [[Node sieges|siegeable]] by sea. Instead, harbors offer [[Objective-based PvP|objective-based]] [[Naval|naval]] gameplay during [[Node sieges|node sieges]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{livestream|2017-05-19|37m51|LUJugtqTBxw}} |
Revision as of 19:50, 11 July 2023
Harbors are points of interest that appear in proximity to coastal nodes.[3][4][5] Harbors have a significant amount of influence over the waters.[6]
- The first coastal node to reach Village (stage 3) will take control of its closest harbor.[3][6]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[2]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravanserai.[2]
- Harbors will grant quests that are related to naval content.[6][7][5]
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of coastal nodes.[8][4][5][9]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[3][10][11]