Difference between revisions of "Template:Cosmetic store"
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[[Skins]] are [[Cosmetics|cosmetic items]] that do not grant the user any benefit.{{web|https://ashesofcreation.com/news/2019-12-06-rime-and-regal|Rime and Regal}} Nothing in the [[Cosmetic store|cosmetic store]] will be [[wikipedia:Free-to-play#Pay-to-win|pay to win]].{{quote|kickstarter microtransactions.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs}} | [[Skins]] are [[Cosmetics|cosmetic items]] that do not grant the user any benefit.{{web|https://ashesofcreation.com/news/2019-12-06-rime-and-regal|Rime and Regal}} Nothing in the [[Cosmetic store|cosmetic store]] will be [[wikipedia:Free-to-play#Pay-to-win|pay to win]].{{quote|kickstarter microtransactions.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs}} | ||
* Skins are only be able to be applied to things that have already been earned, [[Crafting|crafted]] or found within [[Ashes of Creation]].{{livestream|6 December 2018|41m43|RY6HW-tcVG8}} | * Skins are only be able to be applied to things that have already been earned, [[Crafting|crafted]] or found within [[Ashes of Creation]].{{livestream|6 December 2018|41m43|RY6HW-tcVG8}} | ||
+ | * Different variants of store purchased cosmetic creatures may exist in the wild.{{livestream|28 June 2019|1h25m55|UVETnLeJZFo}} | ||
+ | * Flavor text relates to the [[Lore|lore]] and background of [[Creatures|creatures]] and [[Items|items]] in the world of [[Verra]].{{web|https://ashesofcreation.com/news/2019-12-06-rime-and-regal|Rime and Regal}} | ||
* [[Costumes]] and [[Mounts|mounts]] may also be accessible in [[Ashes of Creation Apocalypse]].{{web|https://ashesofcreation.com/news/2019-12-06-rime-and-regal|Rime and Regal}} | * [[Costumes]] and [[Mounts|mounts]] may also be accessible in [[Ashes of Creation Apocalypse]].{{web|https://ashesofcreation.com/news/2019-12-06-rime-and-regal|Rime and Regal}} | ||
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<blockquote>''We plan to include a shop for micro transactions. The shop will only include [[Cosmetic items|cosmetic items]]. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre''.{{quote|kickstarter microtransactions.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs}}</blockquote> | <blockquote>''We plan to include a shop for micro transactions. The shop will only include [[Cosmetic items|cosmetic items]]. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre''.{{quote|kickstarter microtransactions.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs}}</blockquote> |
Revision as of 19:29, 11 January 2020
The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[2]
- Pets, Mounts, Costumes, Armor, Buildings and Accessories sold in the cosmetic store are skins.[3]
Skins are cosmetic items that do not grant the user any benefit.[4] Nothing in the cosmetic store will be pay to win.[5]
- Skins are only be able to be applied to things that have already been earned, crafted or found within Ashes of Creation.[6]
- Different variants of store purchased cosmetic creatures may exist in the wild.[7]
- Flavor text relates to the lore and background of creatures and items in the world of Verra.[4]
- Costumes and mounts may also be accessible in Ashes of Creation Apocalypse.[4]
We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[5]
All cosmetic store items will be non-tradeable.[8] There will be no gifting mechanism for cosmetic items.[9]
I don't want cosmetic items that can be purchased from the marketplace to be transferable... because it is in a way a transfer of money for potentially something in-game.[9] – Steven Sharif
The cosmetic store will offer limited time, limited quantity items to help sustain game development.[10]
- Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[10]
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[10] – Steven Sharif