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Difference between revisions of "Library"
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− | == | + | == World history == |
− | {{ | + | {{Server history}} |
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− | == | + | === Memory fragments === |
− | {{ | + | {{Memory fragments}} |
− | == | + | == Languages == |
− | {{ | + | {{Languages}} |
− | == | + | == Visuals == |
{{#dpl:category = {{ROOTPAGENAME}} | {{#dpl:category = {{ROOTPAGENAME}} | ||
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== See also == | == See also == | ||
− | * [[ | + | * [[Server history]] |
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+ | * [[Unique node buildings]] | ||
* [[Node buildings]] | * [[Node buildings]] | ||
+ | * [[Buildings]] | ||
== References == | == References == | ||
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<references/> | <references/> | ||
− | [[Category:Nodes]][[Category:Node buildings]][[Category:Unique node buildings|^3^]][[Category: | + | [[Category:Nodes]][[Category:Node buildings]][[Category:Unique node buildings|^3^]][[Category:Academic nodes]] |
Latest revision as of 23:32, 9 April 2024
At Village (stage 3) the academic node's unique building is the Library.[1]
- Information about the world will be presented directly to players through the world map UI.[2] Previously the Library was used to access information about the world, such as the history of significant narrative events, locations of gatherable resources, dungeons, and POIs.[1]
- In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[2] – Steven Sharif
Players can use the Library to access information, including (but not limited to) the following:[1]
World history
The history of each server will be tracked and visible to players in a node's library.[1][4]
- This design may have changed.[2]
- We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[4] – Jeffrey Bard
- Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[5]
Memory fragments
Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[6]
- We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[6] – Steven Sharif
Languages
Languages in Ashes of Creation may refer to:
- Racial and geographical influences on nomenclature in the lore.[7]
- Localization/Internationalization of the game client for specific regions.[9]
Visuals
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Blog: Know Your Nodes - Scientific Node Type
- ↑ 2.0 2.1 2.2 Livestream, September 29, 2023 (1:14:29).
- ↑ Kickstarter packages.
- ↑ 4.0 4.1 Interview, April 20, 2018 (9:20).
- ↑ Livestream, May 26, 2017 (51:37).
- ↑ 6.0 6.1 Livestream, January 27, 2023 (4:18).
- ↑ 7.0 7.1 Livestream, March 31, 2022 (4:57).
- ↑
- ↑ What languages will Ashes of Creation be in?