Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Difference between revisions of "Definition:Proc"
Jump to navigation
Jump to search
m (Text replacement - "{{Notes}}" to "== References == <references/>") |
m (Text replacement - "{{PAGENAME}}" to "{{ROOTPAGENAME}}") |
||
Line 1: | Line 1: | ||
− | [[{{FULLPAGENAME}}|{{ | + | [[{{FULLPAGENAME}}|{{ROOTPAGENAME}}]] means "programmed random occurrence." It's used to describe whenever a random gaming item activates, or a random gaming event occurs.{{web|https://www.lifewire.com/what-is-proc-2483498|Lifewire - Definition of 'Proc' and 'Proccing' in Programming}} |
== Referenced by == | == Referenced by == |
Revision as of 08:23, 29 September 2018
Proc means "programmed random occurrence." It's used to describe whenever a random gaming item activates, or a random gaming event occurs.[1]
Referenced by
- Ashes of Creation
- Basic attacks
- Bow skill tree
- Classes
- Combat
- Enchanting
- Epic items
- Game balance
- Gatherable resources
- Gathering
- Gathering tools
- Gear
- Gear enhancements
- Gear proficiency
- Gear progression
- Greatsword skill tree
- Land management
- Loot tagging
- Looting
- Meta
- Passive skills
- Playstyles
- Primary skills
- Processing
- Progression
- Rare items
- Resource locations
- Resource quality
- Resource types
- Resources
- Roles
- Skill points
- Skill types
- Skill upgrades
- Skills
- Stats
- Status effects
- Surveying
- Synergies
- Ultimate skill
- Uncommon items
- Weapon classes
- Weapon combo system
- Weapon progression
- Weapon skills
- Weapons