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  • Skills (redirect from Abilities) (section Combat abilities)
    this hasn't been finalized yet. All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum
    2 KB (9,659 words) - 21:14, 21 April 2024
  • offensive and defensive combat abilities in addition to support abilities and buffs. Certain higher tier Bard abilities will utilize proximity-based ground
    3 KB (5,055 words) - 11:14, 24 December 2022
  • defensive abilities. Mount abilities are unlocked via the animal husbandry profession. Tier one mounts will have certain type types of abilities that are
    3 KB (4,980 words) - 19:52, 5 December 2023
  • Combat (section Time to kill)
    combat text shows damage taken, damage dealt, cumulative damage, crits, heals, XP gained, and other important combat indicators. Damage taken appears in
    3 KB (15,210 words) - 13:47, 23 April 2024
  • Stats (redirect from Physical Damage Rating) (section Damage)
    the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that
    664 bytes (3,017 words) - 00:28, 24 April 2024
  • have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and
    626 bytes (2,999 words) - 21:15, 2 January 2024
  • the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that
    306 bytes (762 words) - 20:18, 4 June 2023
  • Healing (redirect from Healing abilities) (section Class abilities)
    maybe even cause damage upon healing? A: Ashes aims to be a more difficult leveling experience than perhaps we have been accustomed to over the past decade
    844 bytes (2,672 words) - 20:33, 4 December 2022
  • combat text shows damage taken, damage dealt, cumulative damage, crits, heals, XP gained, and other important combat indicators. Damage taken appears in
    1 KB (5,849 words) - 20:13, 21 April 2024
  • the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that
    1 KB (3,125 words) - 02:17, 27 April 2024
  • a particular item, such as physical damage mitigation versus magical damage mitigation and what subtype of damage is incoming based on that. These are
    5 KB (31,462 words) - 07:42, 11 April 2024
  • skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were
    770 bytes (1,117 words) - 02:07, 8 April 2024
  • maybe even cause damage upon healing? A: Ashes aims to be a more difficult leveling experience than perhaps we have been accustomed to over the past decade
    789 bytes (1,376 words) - 20:32, 16 April 2024
  • big effect type abilities. – Steven Sharif Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster
    1 KB (8,212 words) - 21:23, 21 April 2024
  • of these particular abilities in combat settings, how often they're used, how often they result in death, what the average damage done by this archetype
    1 KB (5,168 words) - 23:07, 2 April 2024
  • the Chains of Restraint lays down that AoE of course, it ticks for damage over time, but it also applies the stagger condition. However, if the target
    167 bytes (899 words) - 07:40, 1 November 2022
  • not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically
    3 KB (10,409 words) - 23:20, 20 April 2024
  • I'm doing this damage. – Steven Sharif Fighters have a momentum mechanic that scales resistances and mobility proportional to damage taken and dealt.
    763 bytes (458 words) - 02:00, 8 April 2024
  • Polearms Spears Staves Swords Some abilities require a specific weapon to be equipped. Melee weapons and abilities have a maximum range of effect. Melee
    930 bytes (996 words) - 02:05, 8 April 2024
  • skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were
    753 bytes (2,088 words) - 03:17, 29 December 2023

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