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Difference between revisions of "Template:Ship building"

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<blockquote>''You will not need to be a ship builder profession to construct ships. The shipbuilder profession particularly they have the ability to craft components of the ships which increases the ship's capabilities, defenses, speeds, turn rate, offense and defense, you know all those types of things and then they can sell those to other players.''{{livestream|25 July 2020|1h59m09|KtVUiS7yAHE}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''You will not need to be a ship builder profession to construct ships. The shipbuilder profession particularly they have the ability to craft components of the ships which increases the ship's capabilities, defenses, speeds, turn rate, offense and defense, you know all those types of things and then they can sell those to other players.''{{livestream|25 July 2020|1h59m09|KtVUiS7yAHE}}{{ndash|[[Steven Sharif]]}}</blockquote>
  
* Players can choose which "joints" get populated with either offensive ([[Weapons|weaponry]]), defensive, or utility attachments they want on their [[Ships|ship]] prior to construction completion.{{livestream|2022-02-25|1h15m50|T_pi8uuOvCY}}{{livestream|29 October 2021|1h15m57|HjSNIUdxaxo}}{{interview|17 August 2018|36m29|WaNlRMaNZzg}}
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* Players can choose which "joints" get populated with either offensive ([[Weapons|weaponry]]), defensive, or utility attachments they want on their [[Ships|ship]] prior to construction completion.{{livestream|2022-02-25|1h15m50|T_pi8uuOvCY}}{{livestream|2021-10-29|1h15m57|HjSNIUdxaxo}}{{interview|17 August 2018|36m29|WaNlRMaNZzg}}
 
** The types of attachments that are available are dictated by the [[Ship classes|ship's class]].{{livestream|2022-02-25|1h15m50|T_pi8uuOvCY}}
 
** The types of attachments that are available are dictated by the [[Ship classes|ship's class]].{{livestream|2022-02-25|1h15m50|T_pi8uuOvCY}}
  
 
<blockquote>''Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.{{livestream|2022-02-25|1h15m50|T_pi8uuOvCY}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.{{livestream|2022-02-25|1h15m50|T_pi8uuOvCY}}{{ndash|[[Steven Sharif]]}}</blockquote>

Revision as of 20:42, 29 August 2022

Ship building is a crafting profession that is able to construct ship components based on blueprints that unlock capabilities that scale with their progression within the ship building profession.[2][3][4]

  • Movement, Durability, Speed, Turn rate, Hit points, Defensive and Damage abilities.[5][2][3][4]
  • Weapon slots.[5]
  • Aesthetic customization.[4]
  • Ship components can be sold to other players.[2]

You can have the base value of a hull. That hull might have certain placements that are available when it comes to utility slots and/or weapon slots for the ship. Essentially you are going to have that hull itself be augmented by constructibles via the ship building profession.[5]Steven Sharif

A player does not need to be a ship builder to construct ships. Players utilize the ship components that are crafted by ship builders to upgrade their ships.[2][6]

  • Anyone with the right schematics, materials and an advanced enough node may construct a ship.[7]

You will not need to be a ship builder profession to construct ships. The shipbuilder profession particularly they have the ability to craft components of the ships which increases the ship's capabilities, defenses, speeds, turn rate, offense and defense, you know all those types of things and then they can sell those to other players.[2]Steven Sharif

  • Players can choose which "joints" get populated with either offensive (weaponry), defensive, or utility attachments they want on their ship prior to construction completion.[9][10][11]
    • The types of attachments that are available are dictated by the ship's class.[9]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[9]Steven Sharif